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Contents
# # Bouncing Ball with Vectors # by Daniel Shiffman. # PVector was used in the original (instead of Vec2D) # # Demonstration of using vectors to control motion of body # This example is not object-oriented # See AccelerationWithVectors for an example of how to simulate motion using vectors in an object # load_library :vecmath attr_reader :loc, # Location of shape :velocity, # Velocity of shape :gravity # Gravity acts at the shape's acceleration def setup size(640,360) smooth 4 @loc = Vec2D.new(100,100) @velocity = Vec2D.new(1.5,2.1) @gravity = Vec2D.new(0,0.2) end def draw background(0) # Add velocity to the location. @loc += velocity # Add gravity to velocity @velocity += gravity # Bounce off edges if ((loc.x > width) || (loc.x < 0)) velocity.x *= -1 end if (loc.y > height) # We're reducing velocity ever so slightly # when it hits the bottom of the window velocity.y *= -0.95 loc.y = height end # Display circle at location vector stroke(255) stroke_weight(2) fill(127) ellipse(loc.x,loc.y,48,48) end
Version data entries
4 entries across 4 versions & 1 rubygems