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Contents
[![Code Climate](https://codeclimate.com/badge.png)](https://codeclimate.com/github/robie1373/warcards) [![Build Status](https://secure.travis-ci.org/robie1373/warcards.png?branch=master)](http://travis-ci.org/robie1373/warcards) # Warcards! ## What is it? Use a deck of flash cards to play the card game war! Creates a deck of 52 flash cards and assigns them all suits and values. To win a round you must have the higher card *and* answer the opponents card correctly. Incorrect answers result in a draw. The opponent has a scaled-by-difficulty chance to answer your card correctly if it has the higher card. War is declared when you both have the same value card. To win War, you must answer 2 of your opponent's 3 cards correctly. Game ends when one of you is out of cards. ## Implementation concepts * Keep track of # of right and wrong answers for each flash-card. * consider using ratio of right/wrong + #times seen to scale how often a flash-card is seen. * You might make a pool of questions > 52 and select the question for each card out of the pool as it is 'flipped'. Decouple the flash-card from the game card. the game cards are just a token to track game progress. ## Installation Add this line to your application's Gemfile: gem 'warcards' And then execute: $ bundle Or install it yourself as: $ gem install warcards ## Usage As of today, if you run bin/warcards it will play a game of war with you and quiz you as you play. ## Contributing 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Added some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request
Version data entries
5 entries across 5 versions & 1 rubygems
Version | Path |
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warcards-0.0.7 | README.markdown |
warcards-0.0.6 | README.markdown |
warcards-0.0.5 | README.markdown |
warcards-0.0.3 | README.markdown |
warcards-0.0.2 | README.markdown |