---
data:
  class RPG::Map:
    bgm:
      class RPG::AudioFile:
        volume: 100
        name: ''
        pitch: 100
    events:
      5:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A bulletin board with lots of papers on it."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens2
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen5
          "y": 24
          x: 20
          id: 5
      16:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: teapot
          "y": 29
          x: 19
          id: 16
      27:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a piece of amber on a string."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Looks just like that necklace the robot lady
                    showed me..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV027
          "y": 27
          x: 22
          id: 27
      38:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: red_rue
                  pattern: 0
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: rue walkin
          "y": 34
          x: 28
          id: 38
      49:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a big photo."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko2 Wait, no...\\.\\. it's a painting!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Hard to tell at first..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It kind of looks like them."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko There's someone in the middle I don't "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - recognize.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV049
          "y": 24
          x: 36
          id: 49
      44:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 245
                  - 14
                  - 16
                  - 0
                  - 0
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV044
          "y": 22
          x: 28
          id: 44
      33:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV033
          "y": 33
          x: 29
          id: 33
      11:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 16
          id: 11
      22:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 31
          x: 39
          id: 22
      6:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens2
                  pattern: 1
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen6
          "y": 24
          x: 25
          id: 6
      17:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: teapot
          "y": 29
          x: 20
          id: 17
      28:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A coat rack with a scarf and a big jacket."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV028
          "y": 31
          x: 15
          id: 28
      39:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_npc_prototype
                  pattern: 0
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: proto walkin
          "y": 34
          x: 29
          id: 39
      50:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 8
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 37
          id: 50
      45:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 245
                  - 15
                  - 16
                  - 0
                  - 0
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV045
          "y": 22
          x: 29
          id: 45
      1:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen1
          "y": 17
          x: 20
          id: 1
      12:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 17
          id: 12
      23:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 31
          x: 40
          id: 23
      34:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV034
          "y": 31
          x: 27
          id: 34
      7:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens2
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen7
          "y": 24
          x: 30
          id: 7
      18:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: teapot
          "y": 29
          x: 17
          id: 18
      29:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 27
          x: 26
          id: 29
      40:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@rue_talk The room ahead doesn't really lead anywhere, but..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@rue \\p should still remember what to do here."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: red_rue
                  pattern: 0
                  tile_id: 0
                  direction: 6
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV040
          "y": 24
          x: 27
          id: 40
      51:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 8
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 38
          id: 51
      46:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a stack of books."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV046
          "y": 30
          x: 23
          id: 46
      2:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens
                  pattern: 1
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen2
          "y": 17
          x: 25
          id: 2
      13:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 40
          id: 13
      24:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 29
          x: 27
          id: 24
      35:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV035
          "y": 31
          x: 28
          id: 35
      8:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens2
                  pattern: 3
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen8
          "y": 24
          x: 35
          id: 8
      19:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak They're watercolor sticks!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV019
          "y": 29
          x: 26
          id: 19
      30:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 27
          x: 25
          id: 30
      41:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - A
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_sigh Of course, this is just a copy of it..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric This is my father's study."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_sigh It feels like...\\.\\. he's still here, doesn't
                    it?"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_sigh ...like he's still with us."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@rue_sad ...Yeah."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2b [...]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: green_npc_cedric
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV041
          "y": 25
          x: 24
          id: 41
      52:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 8
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 39
          id: 52
      3:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen3
          "y": 17
          x: 30
          id: 3
      14:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 41
          id: 14
      25:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 29
          x: 28
          id: 25
      36:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV036
          "y": 31
          x: 29
          id: 36
      47:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A bulletin board with lots of papers on it."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Photos too!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV047
          "y": 24
          x: 19
          id: 47
      31:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV031
          "y": 33
          x: 27
          id: 31
      9:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - A
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a shelf full of books."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a shelf full of books."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - D
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a tea set."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko There's a glass tea set on the table."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_hmm Tea DOES sound really nice right now..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_sigh Too bad there's no water in here..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - D
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Black clovers in a glass case."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - C
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a big book on the table."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a big book on the table."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - C
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a pilot's helmet."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 5
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 357
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The door is gone."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko2 The door is... gone?"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2b [Well, the door does not exist without us there.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Guess I can't go back out, huh..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2 [...Do you need to?]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ...not really."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 357
                  - 357
                  - 0
                  indent: 1
                  code: 121
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 6
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 24
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: TheAuthor
                      pitch: 100
                  indent: 0
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 10
                  - 2
                  indent: 0
                  code: 203
              - class RPG::EventCommand:
                  parameters:
                  - 100
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 22
                  indent: 0
                  code: 105
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - 10
                  - 3
                  indent: 0
                  code: 203
              - class RPG::EventCommand:
                  parameters:
                  - 80
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 22
                  indent: 0
                  code: 105
              - class RPG::EventCommand:
                  parameters:
                  - 37
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - 2
                  indent: 0
                  code: 207
              - class RPG::EventCommand:
                  parameters:
                  - 38
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 39
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@rue_sigh That was... quite peculiar..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_sigh2 I'll say!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto_jealous [...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@cedric_talk Hey, this is..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 38
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 37
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - 20
                          code: 15
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 20
                      code: 15
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 39
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - 10
                          code: 15
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 2
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 4
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 10
                      code: 15
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 4
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 7
                  - 3
                  indent: 0
                  code: 203
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - 30
                          code: 15
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 19
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 30
                      code: 15
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 19
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 120
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@rue_oh ...The World Machine."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - 7
                  - 3
                  indent: 0
                  code: 203
              - class RPG::EventCommand:
                  parameters:
                  - 50
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 37
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 39
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 306
                  - 306
                  - 0
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - 43
                  indent: 0
                  code: 117
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 7
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - B
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak It's a blueprint!"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A big, detailed drawing of a machine with lots of tv screens."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2b [...That's called a blueprint, Niko.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 10
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_pancakes ...So THAT's what a blueprint is!"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - B
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 8
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: Map Events
          "y": 19
          x: 13
          id: 9
      20:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 31
          x: 35
          id: 20
      42:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2b [...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto2b [...This place contains a lot of memories.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@proto_eyeclosed [I am... grateful, to see it again.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_npc_prototype
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV042
          "y": 25
          x: 32
          id: 42
      53:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A box filled with folders and loose paper."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV053
          "y": 29
          x: 32
          id: 53
      4:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: purp_screens
                  pattern: 3
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: true
          name: screen4
          "y": 17
          x: 35
          id: 4
      15:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: teapot
          "y": 29
          x: 18
          id: 15
      26:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 29
          x: 29
          id: 26
      37:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: green_npc_cedric
                  pattern: 0
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 306
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: cedric walkin
          "y": 34
          x: 27
          id: 37
      48:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A bulletin board with lots of papers on it."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A scribbly drawing is pinned up here."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV048
          "y": 24
          x: 18
          id: 48
      43:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 245
                  - 13
                  - 16
                  - 0
                  - 0
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV043
          "y": 22
          x: 27
          id: 43
      32:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV032
          "y": 33
          x: 28
          id: 32
      10:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: shelf
          "y": 25
          x: 15
          id: 10
      21:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: clovers
          "y": 31
          x: 36
          id: 21
      54:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A box full of notebooks and sketchbooks."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV054
          "y": 29
          x: 33
          id: 54
    tileset_id: 26
    bgs:
      class RPG::AudioFile:
        volume: 80
        name: ''
        pitch: 100
    autoplay_bgm: false
    data:
    - - - 384
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