GIO Reference Manual | ||||
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Top | Description | Properties | Signals |
org.gtk.GDBus.Example.ObjectManager.Animalorg.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen |
Poke (IN b make_sad, IN b make_happy);
Poke (IN b make_sad, IN b make_happy);
Method used to changing the mood of the animal. See also the "Mood" property.
|
Whether to make the animal sad. |
|
Whether to make the animal happy. |
Since 2.30
Mood readable s
The mood of the animal.
Known values for this property include
Happy
and Sad
. Use the
Poke() method to
change this property.
This property influences how often the animal jumps up and down, see the "Jumped" signal for more details.
Since 2.30
Foo readable s
Property with no “since” annotation (should inherit the 2.30 from its containing interface).
Since 2.30