# Change Log ## [v0.11.3] - 2016-03-04 ### Added * Add performance tests & memory usage benchmarks ### Changed * Change EventQueue to MessageQueue for handling generic asynchronous messages * Split async behaviour to use CallbackQueue for observed callbacks and EventQueue for async event triggers. * Change AsyncProxy and Observer to lazy load message queue ### Fixed * Fix memory leak - issue #42 with help from @craiglittle ## [v0.11.2] - 2015-12-30 ### Added * Add infering of state or event name based off hook type ### Changed * Remove ThreadContext for global queue synchronization * Change EventQueue to use Threadable module to sync access ### Fixed * Fix bug with two state machines locking up on callback events due to race condition with help from @domokos ## [v0.11.1] - 2015-12-17 ### Fixed * Fix cancelling callbacks for halted transition by craiglittle ## [v0.11.0] - 2015-10-11 ### Added * Add UndefinedTransition to mark self transition(e.i. no transition found) * Add StateDefinition for state query methods * Add #trigger and #trigger! to StateMachine to allow manual firing of events and split between dangerous and non-dangerous versions of api. ### Changed * Change ThreadContext to require per thread setup * Change Transition to stop relying on global transitions * Change EventChain to manage all internal transitions * Change Subscribers to remove unnecessary parameter dependency * Change StateMachine public interface to clarify available methods * Change HookEvent to accept event name and from state * Remove Event class as duplicate of Transition * Remove unnecessary checks for StateMachine#can? ### Fixed * Fix bug in Transition with current transition matching * Fix bug in Observer with cancelling inside event callback ## [v0.10.2] - 2015-07-05 ### Changed * Change StateParser #parse method * Change EventBuilder to EventDefinition and invert dependencies * Change Event#call to #trigger * Change Transition#call to #execute ### Fixed * Fix to run 'on_after' callbacks even when event cancalled by @craiglittle * Fix to cancel transition when no matching choice is found by @craiglittle ## [v0.10.1] - 2015-05-24 ### Added * Add ability to inherit state machine definitions * Add Env class for holiding machine envionment references ### Changed * Change DSL to delegate calls to machine instance * Change ChoiceMerger to use machine directly ## [v0.10.0] - 2014-11-16 ### Added * Add #alias_target to allow renaming of target object by @reggieb * Add :log_transitions option for easy transition debugging ### Changed * Change TransitionEvent, AsyncCall to be immutable * Increase test coverage to 99% ### Fixed * Fix issue with async calls passing wrong arguments to conditionals ## [v0.9.2] - 2014-09-27 ### Changed * Removes use of class variable to share Sync by @reggieb ### Fixed * Fix observer to differentiate between any state and any event * [#23] Fix transition to correctly set :from and :to parameters for :any state * [#25] Fix passing parameters to choice events with same named events * Fix choice pseudostate to work with :any state ## [v0.9.1] - 2014-08-10 ### Added * Add TransitionBuilder to internally build transitions from states * Add #current? to Transition to determine if matches from state * Add #select_choice_transition to EventsChain to determine matching choice transition ### Fixed * Fix #choice to allow for multiple from states * Fix #choice to work with same named events ## [v0.9.0] 2014-08-03 ### Added * Add Definition class to allow to define standalone state machine * Add #build method to HookEvent ### Changed * Change initial helper to simply state name with options * Change HookEvent to be immutable and extend comparison * Change Event to be immutable and extend comparison * Change finished? to terminated? and allow for multiple terminal states * Change to require explicit context to call target methods * Upgrade RSpec dependency and refactor specs ## [v0.8.1] - 2014-07-05 ### Added * Add EventsChain to handle internal events logic * Add EventBuilder to handle events construction ## [v0.8.0] - 2014-06-22 ### Added * Add silent option for state machine events to allow turning on/off selectively callbacks * Ensure that can? & cannot? take into account conditionl logic applied to transitions * Add restore! method to allow to set the state directly without callbacks * Add ability to do dynamic conditional branching using the choice DSL or grouped events with different outgoing transitions [solves #13 and #6 issue] ## [v0.7.1] - 2014-06-08 ### Changed * Change to relax callback name checks to allow for duplicate state and event names * Change so that transition to initial state triggers callbacks ## [v0.7.0] - 2014-05-26 ### Added * Add Event to hold the logic for event specification * Add string inspection to hooks * Add check for callback name conflicts ### Changed * Change Event to EventHook for callback events * Change to allow for self-transition - fixes issue #9 * Change to detect attempt to overwrite already defined method - fixes issue #10 * Change to separate state and event callbacks. Introduced on_enter, on_before, once_on_enter, once_on_before new event callbacks. * Change generic callbacks to default to any state for on_enter, on_transition, on_exit and any event for on_before and on_after * Change to ensure proper callback lifecycle ### Fixed * Fix issue #8 to preserve conditionals between event specifications * Fix #respond_to on state machine to include observer * Fix observer missing methods resolution ### [v0.6.1] - 2014-05-10 ### Fixed * Fix stdlib requirement ### [v0.6.0] - 2014-05-10 ### Added * Add StateParser to allow for grouping transition under same event name * Add abilility to correctly extract :to state for Transition instance ### Changed * Change Transition to store a map of transition for a given event ### Fixed * Fix bug #6 with incorrect TransitionEvent payload information ## [v0.5.0] - 2014-04-28 ### Added * Add generic Listener interface * Add ability to fire callbacks asynchronously * Add initial state storage ### Changed * Change to allow for machine to be constructed as plain object * Allow for :initial, :terminal and :target to be machine parameters * Change EventQueue to allow for subscription * Increase test coverage to 98% * Change to allow access to target inside machine dsl ## [v0.4.0] - 2014-04-13 ### Added * Add logger * Add ability to cancel transitions inside callbacks * Add ability to force transitions ### Changed * Change initial state to stop firing event notification * Increase test coverage to 97% ### Fixed * Fix initial to accept any state object * Fix proc conditions to accept aditional arguments ## [v0.3.0] - 2014-03-30 ### Added * Add ability to specify callbacks on machine instance * Add once_on type of callback * Add off method for removing callbacks * Add async method to state_machine for asynchronous events firing * Add state helpers fsm.green? to allow easily check current state ### Changed * Change attr_threadsafe to accept default values * Move development dependencies to Gemfile * Increase test coverage to 95% ### Fixed * Fix bug with event methods dynamic redefinition * Fix observer respond_to * Fix Callable to correctly forward arguments ## [v0.2.0] - 2014-03-01 ### Added * Add generic state and event listeners * Add target to allow integration with external objects, and allow easy method lookup through callback context * Add ability to specify custom handlers for error conditions * Add methods synchronization for thread safety * Add ability to define custom initial event * Add hooks class for callbacks registration ### Changed * Change to ensure correct transition object state * Extend threadable accessors ### Fixed * Fix bug - callback event object returns correct from state [v0.11.3]: https://github.com/peter-murach/finite_machine/compare/v0.11.2...v0.11.3 [v0.11.2]: https://github.com/peter-murach/finite_machine/compare/v0.11.1...v0.11.2 [v0.11.1]: https://github.com/peter-murach/finite_machine/compare/v0.11.0...v0.11.1 [v0.11.0]: https://github.com/peter-murach/finite_machine/compare/v0.10.2...v0.11.0 [v0.10.2]: https://github.com/peter-murach/finite_machine/compare/v0.10.1...v0.10.2 [v0.10.1]: https://github.com/peter-murach/finite_machine/compare/v0.10.0...v0.10.1 [v0.10.0]: https://github.com/peter-murach/finite_machine/compare/v0.9.2...v0.10.0 [v0.9.2]: https://github.com/peter-murach/finite_machine/compare/v0.9.1...v0.9.2 [v0.9.1]: https://github.com/peter-murach/finite_machine/compare/v0.9.0...v0.9.1 [v0.9.0]: https://github.com/peter-murach/finite_machine/compare/v0.8.1...v0.9.0 [v0.8.1]: https://github.com/peter-murach/finite_machine/compare/v0.8.0...v0.8.1 [v0.8.0]: https://github.com/peter-murach/finite_machine/compare/v0.7.1...v0.8.0 [v0.7.1]: https://github.com/peter-murach/finite_machine/compare/v0.7.0...v0.7.1 [v0.7.0]: https://github.com/peter-murach/finite_machine/compare/v0.6.1...v0.7.0 [v0.6.1]: https://github.com/peter-murach/finite_machine/compare/v0.6.0...v0.6.1 [v0.6.0]: https://github.com/peter-murach/finite_machine/compare/v0.5.0...v0.6.0 [v0.5.0]: https://github.com/peter-murach/finite_machine/compare/v0.4.0...v0.5.0 [v0.4.0]: https://github.com/peter-murach/finite_machine/compare/v0.3.0...v0.4.0 [v0.3.0]: https://github.com/peter-murach/finite_machine/compare/v0.2.0...v0.3.0 [v0.2.0]: https://github.com/peter-murach/finite_machine/compare/v0.1.0...v0.2.0