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Intel CE3100, CE4100 Specific SupportIntel CE3100, CE4100 Specific Support — Intel CE3100, CE4100 Specific API |
void clutter_cex100_set_plane (gdl_plane_id_t plane
); enum ClutterCex100BufferingMode; void clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode
); EGLDisplay clutter_cex100_get_egl_display (void
);
The CEX100 backend for Clutter provides some Intel CE3100/CE4100 specific API
You need to include
<clutter/cex100/clutter-cex100.h>
to have access to the functions documented here.
void clutter_cex100_set_plane (gdl_plane_id_t plane
);
Intel CE3100 and CE4100 have several planes (frame buffers) and a hardware blender to blend the planes togeteher and produce the final image.
clutter_cex100_set_plane()
let's you configure the GDL plane where
the stage will be drawn. By default Clutter will pick UPP_C
(GDL_PLANE_ID_UPP_C).
clutter_init()
|
a GDL plane |
Since 1.6
typedef enum { CLUTTER_CEX100_DOUBLE_BUFFERING = 2, CLUTTER_CEX100_TRIPLE_BUFFERING = 3 } ClutterCex100BufferingMode;
Enum passed to clutter_cex100_set_buffering_mode()
.
The GDL plane will be double buffered | |
The GDL plane will be triple buffered |
Since 1.6
void clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode
);
Configure the buffering mode of the underlying GDL plane. The GDL surface used by Clutter to draw can be backed up by either one or two back buffers thus being double or triple buffered, respectively.
Clutter defaults to CLUTTER_CEX100_TRIPLE_BUFFERING
.
clutter_init()
|
a ClutterCex100BufferingMode |
Since 1.6