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pathname;�FI"Q/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/PolygonFS.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�FiFI"digest;�F"%7f9742ee2b75170d812f4858e0417227I"source;�FI"F//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "varying vec3 v_positionMC;\n\
varying vec3 v_positionEC;\n\
varying vec2 v_textureCoordinates;\n\
void main()\n\
{\n\
czm_materialInput materialInput;\n\
materialInput.st = v_textureCoordinates;\n\
materialInput.str = vec3(v_textureCoordinates, 0.0);\n\
materialInput.normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)));\n\
materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\
vec3 positionToEyeEC = -v_positionEC;\n\
materialInput.positionToEyeEC = positionToEyeEC;\n\
czm_material material = czm_getMaterial(materialInput);\n\
gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
}\n\
";
});
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