/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * TMX Tiled Map support: * http://www.mapeditor.org * */ #import "CCAtlasNode.h" #import "CCSpriteBatchNode.h" #import "CCTMXXMLParser.h" @class CCTMXMapInfo; @class CCTMXLayerInfo; @class CCTMXTilesetInfo; /** CCTMXLayer represents the TMX layer. It is a subclass of CCSpriteBatchNode. By default the tiles are rendered using a CCTextureAtlas. If you mofify a tile on runtime, then, that tile will become a CCSprite, otherwise no CCSprite objects are created. The benefits of using CCSprite objects as tiles are: - tiles (CCSprite) can be rotated/scaled/moved with a nice API cocos2d v2.0 doesn't support the cc_vertexz value. Whenever a the cc_vertexz property is found, it will raise an exception. "value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a differnt value, like 0.5. For further information, please see the programming guide: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps @since v0.8.1 Tiles can have tile flags for additional properties. At the moment only flip horizontal and flip vertical are used. These bit flags are defined in CCTMXXMLParser.h. @since 1.1 */ @interface CCTMXLayer : CCSpriteBatchNode { CCTMXTilesetInfo *_tileset; NSString *_layerName; CGSize _layerSize; CGSize _mapTileSize; uint32_t *_tiles; // GID are 32 bit NSUInteger _layerOrientation; NSMutableDictionary *_properties; unsigned char _opacity; // TMX Layer supports opacity NSUInteger _minGID; NSUInteger _maxGID; // Only used when vertexZ is used NSInteger _vertexZvalue; BOOL _useAutomaticVertexZ; // used for optimization CCSprite *_reusedTile; ccCArray *_atlasIndexArray; } /** name of the layer */ @property (nonatomic,readwrite,retain) NSString *layerName; /** size of the layer in tiles */ @property (nonatomic,readwrite) CGSize layerSize; /** size of the map's tile (could be different from the tile's size) */ @property (nonatomic,readwrite) CGSize mapTileSize; /** pointer to the map of tiles */ @property (nonatomic,readwrite) uint32_t *tiles; /** Tileset information for the layer */ @property (nonatomic,readwrite,retain) CCTMXTilesetInfo *tileset; /** Layer orientation, which is the same as the map orientation */ @property (nonatomic,readwrite) NSUInteger layerOrientation; /** properties from the layer. They can be added using Tiled */ @property (nonatomic,readwrite,retain) NSMutableDictionary *properties; /** creates a CCTMXLayer with an tileset info, a layer info and a map info */ +(id) layerWithTilesetInfo:(CCTMXTilesetInfo*)tilesetInfo layerInfo:(CCTMXLayerInfo*)layerInfo mapInfo:(CCTMXMapInfo*)mapInfo; /** initializes a CCTMXLayer with a tileset info, a layer info and a map info */ -(id) initWithTilesetInfo:(CCTMXTilesetInfo*)tilesetInfo layerInfo:(CCTMXLayerInfo*)layerInfo mapInfo:(CCTMXMapInfo*)mapInfo; /** dealloc the map that contains the tile position from memory. Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call [layer tileGIDAt:] then, don't release the map */ -(void) releaseMap; /** returns the tile (CCSprite) at a given a tile coordinate. The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling: - [layer removeChild:sprite cleanup:cleanup]; - or [layer removeTileAt:ccp(x,y)]; */ -(CCSprite*) tileAt:(CGPoint)tileCoordinate; /** returns the tile gid at a given tile coordinate. if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap]) */ -(uint32_t) tileGIDAt:(CGPoint)tileCoordinate; /** returns the tile gid at a given tile coordinate. It also returns the tile flags. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap]) */ -(uint32_t) tileGIDAt:(CGPoint)pos withFlags:(ccTMXTileFlags*)flags; /** sets the tile gid (gid = tile global id) at a given tile coordinate. The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed. */ -(void) setTileGID:(uint32_t)gid at:(CGPoint)tileCoordinate; /** sets the tile gid (gid = tile global id) at a given tile coordinate. The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed. Use withFlags if the tile flags need to be changed as well */ -(void) setTileGID:(uint32_t)gid at:(CGPoint)pos withFlags:(ccTMXTileFlags)flags; /** removes a tile at given tile coordinate */ -(void) removeTileAt:(CGPoint)tileCoordinate; /** returns the position in points of a given tile coordinate */ -(CGPoint) positionAt:(CGPoint)tileCoordinate; /** return the value for the specific property name */ -(id) propertyNamed:(NSString *)propertyName; /** Creates the tiles */ -(void) setupTiles; /** CCTMXLayer doesn't support adding a CCSprite manually. @warning addchild:z:tag: is not supported on CCTMXLayer. Instead of setTileGID:at:/tileAt: */ -(void) addChild: (CCNode*)node z:(NSInteger)z tag:(NSInteger)tag; @end