Sha256: c77fb887d2a754543400fb0a6dd89509c77b9d5826ff357508d388d6a9aeac72
Contents?: true
Size: 275 Bytes
Versions: 11
Compression:
Stored size: 275 Bytes
Contents
#version 110 uniform sampler2D in_Texture; uniform float in_Contrast; varying vec2 var_TexCoord; void main() { vec4 color = texture2D(in_Texture, var_TexCoord); color = (color - 0.5) * in_Contrast + 0.5; gl_FragColor.rgb = color.rgb; gl_FragColor.a = 1.0; }
Version data entries
11 entries across 11 versions & 2 rubygems