// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 grassColor;\n\ uniform vec4 dirtColor;\n\ uniform float patchiness;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\ float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\ float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\ float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\ vec4 color = mix(grassColor, dirtColor, noise);\n\ float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\ float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\ float stripeNoise = min(verticalNoise, horizontalNoise);\n\ color.rgb += stripeNoise;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; });