/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics2d; /** * Implements a string which will only enforce its rest length if the current * distance is less than its rest length. This is handy if you just want to * ensure objects are at least a certain distance from each other, but don't * care if it's bigger than the enforced minimum. */ public class VerletMinDistanceSpring2D extends VerletSpring2D { /** * * @param a * @param b * @param len * @param str */ public VerletMinDistanceSpring2D(VerletParticle2D a, VerletParticle2D b, float len, float str) { super(a, b, len, str); setRestLength(len); } @Override protected void update(boolean applyConstraints) { if (b.distanceToSquared(a) < restLengthSquared) { super.update(applyConstraints); } } }