Sha256: c5a9f538e5c2269cc889acaf013f653f0a9d146df405008985a95d5f30e7e052
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Size: 1.79 KB
Versions: 21
Compression:
Stored size: 1.79 KB
Contents
#include <glm/gtc/constants.hpp> #include <glm/gtx/vector_angle.hpp> #include <limits> int test_angle() { int Error = 0; float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; return Error; } int test_orientedAngle_vec2() { int Error = 0; float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; return Error; } int test_orientedAngle_vec3() { int Error = 0; float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; return Error; } int main() { int Error(0); Error += test_angle(); Error += test_orientedAngle_vec2(); Error += test_orientedAngle_vec3(); return Error; }
Version data entries
21 entries across 21 versions & 1 rubygems