/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_AUDIO_DRIVER_COREAUDIO /* !!! FIXME: clean out some of the macro salsa in here. */ #include "SDL_audio.h" #include "SDL_hints.h" #include "SDL_timer.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" #include "SDL_assert.h" #include "../../thread/SDL_systhread.h" #define DEBUG_COREAUDIO 0 #define CHECK_RESULT(msg) \ if (result != noErr) { \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } #if MACOSX_COREAUDIO static const AudioObjectPropertyAddress devlist_address = { kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data); typedef struct AudioDeviceList { AudioDeviceID devid; SDL_bool alive; struct AudioDeviceList *next; } AudioDeviceList; static AudioDeviceList *output_devs = NULL; static AudioDeviceList *capture_devs = NULL; static SDL_bool add_to_internal_dev_list(const int iscapture, AudioDeviceID devId) { AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList)); if (item == NULL) { return SDL_FALSE; } item->devid = devId; item->alive = SDL_TRUE; item->next = iscapture ? capture_devs : output_devs; if (iscapture) { capture_devs = item; } else { output_devs = item; } return SDL_TRUE; } static void addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data) { if (add_to_internal_dev_list(iscapture, devId)) { SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); } } static void build_device_list(int iscapture, addDevFn addfn, void *addfndata) { OSStatus result = noErr; UInt32 size = 0; AudioDeviceID *devs = NULL; UInt32 i = 0; UInt32 max = 0; result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &devlist_address, 0, NULL, &size); if (result != kAudioHardwareNoError) return; devs = (AudioDeviceID *) alloca(size); if (devs == NULL) return; result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &devlist_address, 0, NULL, &size, devs); if (result != kAudioHardwareNoError) return; max = size / sizeof (AudioDeviceID); for (i = 0; i < max; i++) { CFStringRef cfstr = NULL; char *ptr = NULL; AudioDeviceID dev = devs[i]; AudioBufferList *buflist = NULL; int usable = 0; CFIndex len = 0; const AudioObjectPropertyAddress addr = { kAudioDevicePropertyStreamConfiguration, iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster }; const AudioObjectPropertyAddress nameaddr = { kAudioObjectPropertyName, iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster }; result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size); if (result != noErr) continue; buflist = (AudioBufferList *) SDL_malloc(size); if (buflist == NULL) continue; result = AudioObjectGetPropertyData(dev, &addr, 0, NULL, &size, buflist); if (result == noErr) { UInt32 j; for (j = 0; j < buflist->mNumberBuffers; j++) { if (buflist->mBuffers[j].mNumberChannels > 0) { usable = 1; break; } } } SDL_free(buflist); if (!usable) continue; size = sizeof (CFStringRef); result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr); if (result != kAudioHardwareNoError) continue; len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), kCFStringEncodingUTF8); ptr = (char *) SDL_malloc(len + 1); usable = ((ptr != NULL) && (CFStringGetCString (cfstr, ptr, len + 1, kCFStringEncodingUTF8))); CFRelease(cfstr); if (usable) { len = strlen(ptr); /* Some devices have whitespace at the end...trim it. */ while ((len > 0) && (ptr[len - 1] == ' ')) { len--; } usable = (len > 0); } if (usable) { ptr[len] = '\0'; #if DEBUG_COREAUDIO printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((iscapture) ? "capture" : "output"), (int) i, ptr, (int) dev); #endif addfn(ptr, iscapture, dev, addfndata); } SDL_free(ptr); /* addfn() would have copied the string. */ } } static void free_audio_device_list(AudioDeviceList **list) { AudioDeviceList *item = *list; while (item) { AudioDeviceList *next = item->next; SDL_free(item); item = next; } *list = NULL; } static void COREAUDIO_DetectDevices(void) { build_device_list(SDL_TRUE, addToDevList, NULL); build_device_list(SDL_FALSE, addToDevList, NULL); } static void build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data) { AudioDeviceList **list = (AudioDeviceList **) data; AudioDeviceList *item; for (item = *list; item != NULL; item = item->next) { if (item->devid == devId) { item->alive = SDL_TRUE; return; } } add_to_internal_dev_list(iscapture, devId); /* new device, add it. */ SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); } static void reprocess_device_list(const int iscapture, AudioDeviceList **list) { AudioDeviceList *item; AudioDeviceList *prev = NULL; for (item = *list; item != NULL; item = item->next) { item->alive = SDL_FALSE; } build_device_list(iscapture, build_device_change_list, list); /* free items in the list that aren't still alive. */ item = *list; while (item != NULL) { AudioDeviceList *next = item->next; if (item->alive) { prev = item; } else { SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid)); if (prev) { prev->next = item->next; } else { *list = item->next; } SDL_free(item); } item = next; } } /* this is called when the system's list of available audio devices changes. */ static OSStatus device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) { reprocess_device_list(SDL_TRUE, &capture_devs); reprocess_device_list(SDL_FALSE, &output_devs); return 0; } #endif static int open_playback_devices = 0; static int open_capture_devices = 0; #if !MACOSX_COREAUDIO static void interruption_begin(_THIS) { if (this != NULL && this->hidden->audioQueue != NULL) { this->hidden->interrupted = SDL_TRUE; AudioQueuePause(this->hidden->audioQueue); } } static void interruption_end(_THIS) { if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL && this->hidden->interrupted && AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) { this->hidden->interrupted = SDL_FALSE; } } @interface SDLInterruptionListener : NSObject @property (nonatomic, assign) SDL_AudioDevice *device; @end @implementation SDLInterruptionListener - (void)audioSessionInterruption:(NSNotification *)note { @synchronized (self) { NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey]; if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) { interruption_begin(self.device); } else { interruption_end(self.device); } } } - (void)applicationBecameActive:(NSNotification *)note { @synchronized (self) { interruption_end(self.device); } } @end static BOOL update_audio_session(_THIS, SDL_bool open) { @autoreleasepool { AVAudioSession *session = [AVAudioSession sharedInstance]; NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; /* Set category to ambient by default so that other music continues playing. */ NSString *category = AVAudioSessionCategoryAmbient; NSError *err = nil; if (open_playback_devices && open_capture_devices) { category = AVAudioSessionCategoryPlayAndRecord; } else if (open_capture_devices) { category = AVAudioSessionCategoryRecord; } else { const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY); if (hint) { if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) { category = AVAudioSessionCategoryAmbient; } else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) { category = AVAudioSessionCategorySoloAmbient; } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 || SDL_strcasecmp(hint, "playback") == 0) { category = AVAudioSessionCategoryPlayback; } } } if (![session setCategory:category error:&err]) { NSString *desc = err.description; SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String); return NO; } if (open && (open_playback_devices + open_capture_devices) == 1) { if (![session setActive:YES error:&err]) { NSString *desc = err.description; SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String); return NO; } } else if (!open_playback_devices && !open_capture_devices) { [session setActive:NO error:nil]; } if (open) { SDLInterruptionListener *listener = [SDLInterruptionListener new]; listener.device = this; [center addObserver:listener selector:@selector(audioSessionInterruption:) name:AVAudioSessionInterruptionNotification object:session]; /* An interruption end notification is not guaranteed to be sent if we were previously interrupted... resuming if needed when the app becomes active seems to be the way to go. */ [center addObserver:listener selector:@selector(applicationBecameActive:) name:UIApplicationDidBecomeActiveNotification object:session]; [center addObserver:listener selector:@selector(applicationBecameActive:) name:UIApplicationWillEnterForegroundNotification object:session]; this->hidden->interruption_listener = CFBridgingRetain(listener); } else { if (this->hidden->interruption_listener != NULL) { SDLInterruptionListener *listener = nil; listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener); [center removeObserver:listener]; @synchronized (listener) { listener.device = NULL; } } } } return YES; } #endif /* The AudioQueue callback */ static void outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) { SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; SDL_assert(inBuffer->mAudioDataBytesCapacity == this->hidden->bufferSize); SDL_memcpy(inBuffer->mAudioData, this->hidden->buffer, this->hidden->bufferSize); SDL_memset(this->hidden->buffer, '\0', this->hidden->bufferSize); /* zero out in case we have to fill again without new data. */ inBuffer->mAudioDataByteSize = this->hidden->bufferSize; AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); this->hidden->refill = SDL_TRUE; } static Uint8 * COREAUDIO_GetDeviceBuf(_THIS) { return this->hidden->buffer; } static void COREAUDIO_WaitDevice(_THIS) { while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) { CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); } this->hidden->refill = SDL_FALSE; } static void inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions, const AudioStreamPacketDescription *inPacketDescs ) { SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; if (SDL_AtomicGet(&this->enabled)) { SDL_AudioStream *stream = this->hidden->capturestream; if (SDL_AudioStreamPut(stream, inBuffer->mAudioData, inBuffer->mAudioDataByteSize) == -1) { /* yikes, out of memory or something. I guess drop the buffer. Our WASAPI target kills the device in this case, though */ } AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); this->hidden->refill = SDL_TRUE; } } static int COREAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) { SDL_AudioStream *stream = this->hidden->capturestream; while (SDL_AtomicGet(&this->enabled)) { const int avail = SDL_AudioStreamAvailable(stream); if (avail > 0) { const int cpy = SDL_min(buflen, avail); SDL_AudioStreamGet(stream, buffer, cpy); return cpy; } /* wait for more data, try again. */ while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) { CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); } this->hidden->refill = SDL_FALSE; } return 0; /* not enabled, giving up. */ } static void COREAUDIO_FlushCapture(_THIS) { while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, 1) == kCFRunLoopRunHandledSource) { /* spin. */ } this->hidden->refill = SDL_FALSE; SDL_AudioStreamClear(this->hidden->capturestream); } #if MACOSX_COREAUDIO static const AudioObjectPropertyAddress alive_address = { kAudioDevicePropertyDeviceIsAlive, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; static OSStatus device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) { SDL_AudioDevice *this = (SDL_AudioDevice *) data; SDL_bool dead = SDL_FALSE; UInt32 isAlive = 1; UInt32 size = sizeof (isAlive); OSStatus error; if (!SDL_AtomicGet(&this->enabled)) { return 0; /* already known to be dead. */ } error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address, 0, NULL, &size, &isAlive); if (error == kAudioHardwareBadDeviceError) { dead = SDL_TRUE; /* device was unplugged. */ } else if ((error == kAudioHardwareNoError) && (!isAlive)) { dead = SDL_TRUE; /* device died in some other way. */ } if (dead) { SDL_OpenedAudioDeviceDisconnected(this); } return 0; } #endif static void COREAUDIO_CloseDevice(_THIS) { const SDL_bool iscapture = this->iscapture; /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ #if MACOSX_COREAUDIO /* Fire a callback if the device stops being "alive" (disconnected, etc). */ AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); #endif #if !MACOSX_COREAUDIO update_audio_session(this, SDL_FALSE); #endif if (this->hidden->audioQueue) { AudioQueueDispose(this->hidden->audioQueue, 1); } if (this->hidden->capturestream) { SDL_FreeAudioStream(this->hidden->capturestream); } /* AudioQueueDispose() frees the actual buffer objects. */ SDL_free(this->hidden->audioBuffer); SDL_free(this->hidden->buffer); SDL_free(this->hidden); if (iscapture) { open_capture_devices--; } else { open_playback_devices--; } } #if MACOSX_COREAUDIO static int prepare_device(_THIS, void *handle, int iscapture) { AudioDeviceID devid = (AudioDeviceID) ((size_t) handle); OSStatus result = noErr; UInt32 size = 0; UInt32 alive = 0; pid_t pid = 0; AudioObjectPropertyAddress addr = { 0, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; if (handle == NULL) { size = sizeof (AudioDeviceID); addr.mSelector = ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, 0, NULL, &size, &devid); CHECK_RESULT("AudioHardwareGetProperty (default device)"); } addr.mSelector = kAudioDevicePropertyDeviceIsAlive; addr.mScope = iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; size = sizeof (alive); result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive); CHECK_RESULT ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); if (!alive) { SDL_SetError("CoreAudio: requested device exists, but isn't alive."); return 0; } addr.mSelector = kAudioDevicePropertyHogMode; size = sizeof (pid); result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid); /* some devices don't support this property, so errors are fine here. */ if ((result == noErr) && (pid != -1)) { SDL_SetError("CoreAudio: requested device is being hogged."); return 0; } this->hidden->deviceID = devid; return 1; } #endif /* this all happens in the audio thread, since it needs a separate runloop. */ static int prepare_audioqueue(_THIS) { const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc; const int iscapture = this->iscapture; OSStatus result; int i; SDL_assert(CFRunLoopGetCurrent() != NULL); if (iscapture) { result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); CHECK_RESULT("AudioQueueNewInput"); } else { result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); CHECK_RESULT("AudioQueueNewOutput"); } #if MACOSX_COREAUDIO { const AudioObjectPropertyAddress prop = { kAudioDevicePropertyDeviceUID, iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster }; CFStringRef devuid; UInt32 devuidsize = sizeof (devuid); result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid); CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)"); result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize); CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)"); /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ /* Fire a callback if the device stops being "alive" (disconnected, etc). */ AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); } #endif /* Make sure we can feed the device a minimum amount of time */ double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0; #if defined(__IPHONEOS__) if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) { /* Older iOS hardware, use 40 ms as a minimum time */ MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0; } #endif const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0; int numAudioBuffers = 2; if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */ numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2); } this->hidden->numAudioBuffers = numAudioBuffers; this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers); if (this->hidden->audioBuffer == NULL) { SDL_OutOfMemory(); return 0; } #if DEBUG_COREAUDIO printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers); #endif for (i = 0; i < numAudioBuffers; i++) { result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]); CHECK_RESULT("AudioQueueAllocateBuffer"); SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity); this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity; result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL); CHECK_RESULT("AudioQueueEnqueueBuffer"); } result = AudioQueueStart(this->hidden->audioQueue, NULL); CHECK_RESULT("AudioQueueStart"); /* We're running! */ return 1; } static void COREAUDIO_ThreadInit(_THIS) { const int rc = prepare_audioqueue(this); if (!rc) { /* !!! FIXME: do this in RunAudio, and maybe block OpenDevice until ThreadInit finishes, too, to report an opening error */ SDL_OpenedAudioDeviceDisconnected(this); /* oh well. */ } } static void COREAUDIO_PrepareToClose(_THIS) { /* run long enough to queue some silence, so we know our actual audio has been played */ CFRunLoopRunInMode(kCFRunLoopDefaultMode, (((this->spec.samples * 1000) / this->spec.freq) * 2) / 1000.0f, 0); AudioQueueStop(this->hidden->audioQueue, 1); } static int COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { AudioStreamBasicDescription *strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } SDL_zerop(this->hidden); strdesc = &this->hidden->strdesc; if (iscapture) { open_capture_devices++; } else { open_playback_devices++; } #if !MACOSX_COREAUDIO if (!update_audio_session(this, SDL_TRUE)) { return -1; } /* Stop CoreAudio from doing expensive audio rate conversion */ @autoreleasepool { AVAudioSession* session = [AVAudioSession sharedInstance]; [session setPreferredSampleRate:this->spec.freq error:nil]; this->spec.freq = (int)session.sampleRate; } #endif /* Setup a AudioStreamBasicDescription with the requested format */ SDL_zerop(strdesc); strdesc->mFormatID = kAudioFormatLinearPCM; strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc->mChannelsPerFrame = this->spec.channels; strdesc->mSampleRate = this->spec.freq; strdesc->mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ return SDL_SetError("Unsupported audio format"); } strdesc->mBytesPerFrame = strdesc->mBitsPerChannel * strdesc->mChannelsPerFrame / 8; strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket; #if MACOSX_COREAUDIO if (!prepare_device(this, handle, iscapture)) { return -1; } #endif /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); if (iscapture) { this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq); if (!this->hidden->capturestream) { return -1; /* already set SDL_Error */ } } else { this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); if (this->hidden->buffer == NULL) { return SDL_OutOfMemory(); } } return 0; } static void COREAUDIO_Deinitialize(void) { #if MACOSX_COREAUDIO AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); free_audio_device_list(&capture_devs); free_audio_device_list(&output_devs); #endif } static int COREAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = COREAUDIO_OpenDevice; impl->CloseDevice = COREAUDIO_CloseDevice; impl->Deinitialize = COREAUDIO_Deinitialize; impl->ThreadInit = COREAUDIO_ThreadInit; impl->WaitDevice = COREAUDIO_WaitDevice; impl->GetDeviceBuf = COREAUDIO_GetDeviceBuf; impl->PrepareToClose = COREAUDIO_PrepareToClose; impl->CaptureFromDevice = COREAUDIO_CaptureFromDevice; impl->FlushCapture = COREAUDIO_FlushCapture; #if MACOSX_COREAUDIO impl->DetectDevices = COREAUDIO_DetectDevices; AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); #else impl->OnlyHasDefaultOutputDevice = 1; impl->OnlyHasDefaultCaptureDevice = 1; #endif impl->HasCaptureSupport = 1; return 1; /* this audio target is available. */ } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "CoreAudio", COREAUDIO_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_COREAUDIO */ /* vi: set ts=4 sw=4 expandtab: */