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Contents?: true
Size: 1.38 KB
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Compression:
Stored size: 1.38 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843473.814585:@value"{I" class:EFI"BundledAsset; FI"logical_path; FI"Shaders/PolygonFS.js; TI" pathname; FI"Q/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/PolygonFS.js; TI"content_type; FI"application/javascript; FI" mtime; FI"2013-07-03T11:16:47+02:00; FI"length; FiFI"digest; F"%7f9742ee2b75170d812f4858e0417227I"source; FI"F//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionMC;\n\ varying vec3 v_positionEC;\n\ varying vec2 v_textureCoordinates;\n\ void main()\n\ {\n\ czm_materialInput materialInput;\n\ materialInput.st = v_textureCoordinates;\n\ materialInput.str = vec3(v_textureCoordinates, 0.0);\n\ materialInput.normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)));\n\ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\ vec3 positionToEyeEC = -v_positionEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ }\n\ "; }); ; FI"required_assets_digest; F"%095eff3ef012e241ebbe1884377f7608I" _version; F"%6776f581a4329e299531e1d52aa59832
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cesium-0.18.0 | test/dummy/tmp/cache/assets/CCA/FC0/sprockets%2F708d711534b96d55d52111aab62cc0f1 |