# rrschedule (Round Robin Schedule generator) # Auhtor: François Lamontagne ############################################################################################################################ require 'active_support' module RRSchedule class Schedule attr_accessor :playing_surfaces, :game_times, :cycles, :wdays, :start_date, :exclude_dates, :shuffle_initial_order attr_reader :teams, :rounds def initialize(params={}) self.teams = params[:teams] || [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] self.playing_surfaces = Array(params[:playing_surfaces]).empty? ? ["Surface A", "Surface B"] : Array(params[:playing_surfaces]) self.cycles = params[:cycles] || 1 self.game_times = Array(params[:game_times]).empty? ? ["7:00 PM", "9:00 PM"] : Array(params[:game_times]) self.game_times.collect! do |gt| begin DateTime.parse(gt) rescue raise "game times must be valid time representations in the string form (e.g. 3:00 PM, 11:00 AM, 18:20, etc)" end end self.shuffle_initial_order = params[:shuffle_initial_order] || true self.exclude_dates = params[:exclude_dates] || [] self.start_date = params[:start_date] || Time.now.beginning_of_day self.wdays = Array(params[:wdays]).empty? ? [1] : Array(params[:wdays]) raise "each value in wdays must be between 0 and 6" if self.wdays.reject{|w| (0..6).member?(w)}.size > 0 self end def generate(params={}) @teams = @teams.sort_by{rand} if self.shuffle_initial_order initial_order = @teams.clone current_cycle = 0 current_round = 0 all_games = [] #Loop start here begin games = [] t = @teams.clone while !t.empty? do team_a = t.shift team_b = t.reverse!.shift t.reverse! games << {:team_a => team_a, :team_b => team_b} all_games << {:team_a => team_a, :team_b => team_b} end #round completed current_round += 1 @rounds ||= [] @rounds << Round.new( :round => current_round, :games => games.collect { |g| Game.new( :team_a => g[:team_a], :team_b => g[:team_b]) }) reject_dummy = lambda {|g| g[:team_a] == :dummy || g[:team_b] == :dummy} games.reject! {|g| reject_dummy.call(g)} all_games.reject! {|g| reject_dummy.call(g)} @teams = @teams.insert(1,@teams.delete_at(@teams.size-1)) #If we have completed a cycle if @teams == initial_order current_cycle += 1 #Shuffle the teams at each cycle if current_cycle <= self.cycles && self.shuffle_initial_order @teams = @teams.sort_by{rand} initial_order = @teams.clone end end end until @teams == initial_order && current_cycle==self.cycles #@teams.delete(:dummy) slice(all_games) self end def face_to_face(team_a,team_b) res=[] self.gamedays.each do |gd,games| res << games.select {|g| (g.team_a == team_a && g.team_b == team_b) || (g.team_a == team_b && g.team_b == team_a)} end res.flatten end def to_s res = "" res << "#{@schedule.keys.size.to_s} gamedays\n" @schedule.sort.each do |gd,games| res << gd.strftime("%Y-%m-%d") + "\n" res << "==========\n" games.each do |g| res << "#{g.team_a.to_s} VS #{g.team_b.to_s} on playing surface #{g.playing_surface} at #{g.game_time.strftime("%I:%M %p")}\n" end res << "\n" end res end def gamedays @schedule.sort end def by_team(team) gms=[] self.gamedays.each do |gd,games| gms << games.select{|g| g.team_a == team || g.team_b == team} end gms.flatten end #TODO: returns true if the generated schedule is a valid round-robin (for testing purpose) def round_robin? #each round-robin round should contains n-1 games where n is the nbr of teams (:dummy included if odd) return false if self.rounds.size != (@teams.size*self.cycles)-self.cycles #check if each team plays the same number of games against each other self.teams.each do |t1| self.teams.reject{|t| t == t1}.each do |t2| return false unless self.face_to_face(t1,t2).size == self.cycles || [t1,t2].include?(:dummy) end end return true end private def teams=(arr) @teams = arr.clone raise ":dummy is a reserved team name. Please use something else" if @teams.member?(:dummy) raise "at least 2 teams are required" if @teams.size == 1 @teams << :dummy if @teams.size.odd? end #Let's slice our games according to our physical constraints def slice(games) res={} slices = games.each_slice(games_per_day) wdays_stack = self.wdays.clone cur_date = self.start_date slices.each_with_index do |slice,i| gt_stack = self.game_times.clone ps_stack = self.playing_surfaces.clone wdays_stack = self.wdays.clone if wdays_stack.empty? cur_wday = wdays_stack.shift cur_date = next_game_date(cur_date,cur_wday) cur_gt = gt_stack.shift res[cur_date] = [] slice.each_with_index do |g,game_index| cur_ps = ps_stack.shift res[cur_date] << Game.new( :team_a => g[:team_a], :team_b => g[:team_b], :playing_surface => cur_ps, :game_time => cur_gt, :game_date => cur_date) cur_gt = gt_stack.shift if ps_stack.empty? gt_stack = self.game_times.clone if gt_stack.empty? ps_stack = self.playing_surfaces.clone if ps_stack.empty? end res[cur_date] = res[cur_date].sort_by {|g| [g.game_time,g.playing_surface]} cur_date += 1.day end @schedule = res end def next_game_date(dt,wday) dt += 1.days until wday == dt.wday && !self.exclude_dates.include?(dt) dt end def games_per_day self.playing_surfaces.size * self.game_times.size end end class Game attr_accessor :team_a, :team_b, :playing_surface, :game_time, :game_date def initialize(params={}) self.team_a = params[:team_a] self.team_b = params[:team_b] self.playing_surface = params[:playing_surface] self.game_time = params[:game_time] self.game_date = params[:game_date] end end class Round attr_accessor :round, :games def initialize(params={}) self.round = params[:round] self.games = params[:games] end end end