Sha256: c42254a428625220c9838691a1ca43cc183d72881d25fecba5d9f8402a113483
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Contents
package org.sunflow.core; import org.sunflow.core.primitive.TriangleMesh; import org.sunflow.math.BoundingBox; import org.sunflow.math.Matrix4; /** * Represents an object which can be tesselated into a list of primitives such * as a {@link TriangleMesh}. */ public interface Tesselatable extends RenderObject { /** * Tesselate this object into a {@link PrimitiveList}. This may return * <code>null</code> if tesselation fails. * * @return a list of primitives generated by the tesselation */ public PrimitiveList tesselate(); /** * Compute a bounding box of this object in world space, using the specified * object-to-world transformation matrix. The bounds should be as exact as * possible, if they are difficult or expensive to compute exactly, you may * use {@link Matrix4#transform(BoundingBox)}. If the matrix is * <code>null</code> no transformation is needed, and object space is * equivalent to world space. This method may return * <code>null</code> if these bounds are difficult or impossible to compute, * in which case the tesselation will be executed right away and the bounds * of the resulting primitives will be used. * * @param o2w object to world transformation matrix * @return object bounding box in world space */ public BoundingBox getWorldBounds(Matrix4 o2w); }
Version data entries
6 entries across 6 versions & 1 rubygems