# frozen_string_literal: true module Sc2 # A set of action related tasks for unit groups class UnitGroup # Our first unit's bot object. # Returns nil if units are empty, so use safety operator bot&.method(...) # @return [Sc2::Player, nil] player with active connection def bot first&.bot end # Performs action on all units in this group # @param ability_id [Integer] # @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D # @param queue_command [Boolean] shift+command # @return [void] def action(ability_id:, target: nil, queue_command: false) return if size.zero? # We're simply not letting unit groups be bot aware if units already are. # Grab the first unit's bot to perform actions, if necessary bot&.action(units: self, ability_id:, target:, queue_command:) end # Builds target unit type, i.e. issuing a build command to worker.build(...Api::UnitTypeId::BARRACKS) # @param unit_type_id [Integer] Api::UnitTypeId the unit type you wish to build # @param target [Api::Point2D, Api::Unit, Integer, nil] is a unit tag or a Api::Point2D. Nil for addons/orbital # @param queue_command [Boolean] shift+command def build(unit_type_id:, target: nil, queue_command: false) return if size.zero? bot&.build(units: self, unit_type_id:, target:, queue_command:) end # This structure creates a unit, i.e. this Barracks trains a Marine # @see #build alias_method :train, :build # Warps in unit type at target (location or pylon) # Will only have affect is this group consists of warp gates, i.e. bot.structures.warpgates # @param unit_type_id [Integer] Api::UnitTypeId the unit type you wish to build # @param target [Api::Point2D] a point, which should be inside an energy source # @param queue_command [Boolean] shift+command def warp(unit_type_id:, target:, queue_command: false) return if size.zero? bot&.warp(units: self, unit_type_id:, target:, queue_command:) end # Research a specific upgrade at one of these structures # @param upgrade_id [Integer] Api::UpgradeId to research # @param queue_command [Boolean] shift+command def research(upgrade_id:, queue_command: false) return if size.zero? bot&.research(units: self, upgrade_id:, queue_command:) end # Shorthand for performing action SMART (right-click) # @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D # @param queue_command [Boolean] shift+command def smart(target: nil, queue_command: false) action(ability_id: Api::AbilityId::SMART, target:, queue_command:) end # Shorthand for performing action MOVE # @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D # @param queue_command [Boolean] shift+command def move(target:, queue_command: false) action(ability_id: Api::AbilityId::MOVE, target:, queue_command:) end # Shorthand for performing action STOP # @param queue_command [Boolean] shift+command def stop(queue_command: false) action(ability_id: Api::AbilityId::STOP, queue_command:) end # Shorthand for performing action HOLDPOSITION # @param queue_command [Boolean] shift+command def hold(queue_command: false) action(ability_id: Api::AbilityId::HOLDPOSITION, queue_command:) end alias_method :hold_position, :hold # Shorthand for performing action ATTACK # @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D # @param queue_command [Boolean] shift+command def attack(target:, queue_command: false) action(ability_id: Api::AbilityId::ATTACK, target:, queue_command:) end # Issues repair command on target # @param target [Api::Unit, Integer] is a unit or unit tag def repair(target:, queue_command: false) action(ability_id: Api::AbilityId::EFFECT_REPAIR, target:, queue_command:) end # Geometric/Map/Micro --- end end