[!S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"WheelCollider: name" Base: sizeiZ: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " Vector3f; " m_Center; i; i ; i S; ;i;i;F; " float; "x; i ; i ; i S; ;i;i;F; " float; "y; i ; i ; i S; ;i;i;F; " float; "z; i ; i ; i S; ;i;i;F; " float; " m_Radius; i ; i ; iS; ;i;i;F; " float; "m_SuspensionDistance; i ; i; iS; ;i;i;F; "JointSpring; "m_SuspensionSpring; i; i; iS; ;i;i;F; " float; " spring; i ; i; iS; ;i;i;F; " float; " damper; i ; i; iS; ;i;i;F; " float; "targetPosition; i ; i; iS; ;i;i;F; " float; " m_Mass; i ; i; iS; ;i;i;F; "WheelFrictionCurve; "m_ForwardFriction; i; i; iS; ;i;i;F; " float; "extremumSlip; i ; i; iS; ;i;i;F; " float; "extremumValue; i ; i; iS; ;i;i;F; " float; "asymptoteSlip; i ; i; iS; ;i;i;F; " float; "asymptoteValue; i ; i; iS; ;i;i;F; " float; "stiffnessFactor; i ; i; iS; ;i;i;F; "WheelFrictionCurve; "m_SidewaysFriction; i; i; iS; ;i;i;F; " float; "extremumSlip; i ; i; iS; ;i;i;F; " float; "extremumValue; i ; i; iS; ;i;i;F; " float; "asymptoteSlip; i ; i; iS; ;i;i;F; " float; "asymptoteValue; i ; i; iS; ;i;i;F; " float; "stiffnessFactor; i ; i; iS; ;i;i;F; " bool; "m_Enabled; i; i ; iA