# encoding: utf-8 class ElectricSlide class AgentStrategy class FixedPriority def initialize @priorities = {} end def agent_available? !!@priorities.detect do |priority, agents| agents.present? end end # Returns information about the number of available agents # The data returned depends on the AgentStrategy in use. # @return [Hash] Summary information about agents available, depending on strategy # :total: The total number of available agents # :priorities: A Hash containing the number of available agents at each priority def available_agent_summary @priorities.inject({}) do |summary, data| priority, agents = *data summary[:total] ||= 0 summary[:total] += agents.count summary[:priorities] ||= {} summary[:priorities][priority] = agents.count summary end end def checkout_agent _, agents = @priorities.detect do |priority, agents| agents.present? end agents.shift end def <<(agent) # TODO: How aggressively do we check for agents duplicated in multiple priorities? raise ArgumentError, "Agents must have a specified priority" unless agent.respond_to?(:priority) priority = agent.priority || 999999 @priorities[priority] ||= [] @priorities[priority] << agent unless @priorities[priority].include? agent end def delete(agent) @priorities.detect do |priority, agents| agents.delete(agent) end end end end end