/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Portions of this code are based and inspired on: * http://www.71squared.co.uk/2009/04/iphone-game-programming-tutorial-4-bitmap-font-class * by Michael Daley * * Use any of these editors to generate BMFonts: * http://glyphdesigner.71squared.com/ (Commercial, Mac OS X) * http://www.n4te.com/hiero/hiero.jnlp (Free, Java) * http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java) * http://www.angelcode.com/products/bmfont/ (Free, Windows only) */ #import "CCSpriteBatchNode.h" #import "Support/uthash.h" enum { kCCLabelAutomaticWidth = -1, }; struct _KerningHashElement; /** @struct ccBMFontDef BMFont definition */ typedef struct _BMFontDef { //! ID of the character unichar charID; //! origin and size of the font CGRect rect; //! The X amount the image should be offset when drawing the image (in pixels) short xOffset; //! The Y amount the image should be offset when drawing the image (in pixels) short yOffset; //! The amount to move the current position after drawing the character (in pixels) short xAdvance; } ccBMFontDef; /** @struct ccBMFontPadding BMFont padding @since v0.8.2 */ typedef struct _BMFontPadding { /// padding left int left; /// padding top int top; /// padding right int right; /// padding bottom int bottom; } ccBMFontPadding; /** CCBMFontConfiguration has parsed configuration of the the .fnt file @since v0.8 */ @interface CCBMFontConfiguration : NSObject { // atlas name NSString *atlasName_; // XXX: Creating a public interface so that the bitmapFontArray[] is accesible @public // BMFont definitions struct _FontDefHashElement *fontDefDictionary_; // FNTConfig: Common Height. Should be signed (issue #1343) NSInteger commonHeight_; // Padding ccBMFontPadding padding_; // values for kerning struct _KerningHashElement *kerningDictionary_; } // atlasName @property (nonatomic, readwrite, retain) NSString *atlasName; /** allocates a CCBMFontConfiguration with a FNT file */ +(id) configurationWithFNTFile:(NSString*)FNTfile; /** initializes a CCBMFontConfiguration with a FNT file */ -(id) initWithFNTfile:(NSString*)FNTfile; @end /** CCLabelBMFont is a subclass of CCSpriteBatchNode Features: - Treats each character like a CCSprite. This means that each individual character can be: - rotated - scaled - translated - tinted - chage the opacity - It can be used as part of a menu item. - anchorPoint can be used to align the "label" - Supports AngelCode text format Limitations: - All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it because it might affect the rendering CCLabelBMFont implements the protocol CCLabelProtocol, like CCLabel and CCLabelAtlas. CCLabelBMFont has the flexibility of CCLabel, the speed of CCLabelAtlas and all the features of CCSprite. If in doubt, use CCLabelBMFont instead of CCLabelAtlas / CCLabel. Supported editors: - http://glyphdesigner.71squared.com/ - http://www.bmglyph.com/ - http://www.n4te.com/hiero/hiero.jnlp - http://slick.cokeandcode.com/demos/hiero.jnlp - http://www.angelcode.com/products/bmfont/ @since v0.8 */ @interface CCLabelBMFont : CCSpriteBatchNode { // string to render NSString *string_; // name of fntFile NSString *fntFile_; // initial string without line breaks NSString *initialString_; // max width until a line break is added float width_; // alignment of all lines CCTextAlignment alignment_; CCBMFontConfiguration *configuration_; // texture RGBA GLubyte opacity_; ccColor3B color_; BOOL opacityModifyRGB_; // offset of the texture atlas CGPoint imageOffset_; } /** Purges the cached data. Removes from memory the cached configurations and the atlas name dictionary. @since v0.99.3 */ +(void) purgeCachedData; /** alignment used for the label */ @property (nonatomic,assign,readonly) CCTextAlignment alignment; /** fntFile used for the font */ @property (nonatomic,retain) NSString* fntFile; /** conforms to CCRGBAProtocol protocol */ @property (nonatomic,readwrite) GLubyte opacity; /** conforms to CCRGBAProtocol protocol */ @property (nonatomic,readwrite) ccColor3B color; /** creates a BMFont label with an initial string and the FNT file. */ +(id) labelWithString:(NSString*)string fntFile:(NSString*)fntFile; /** creates a BMFont label with an initial string, the FNT file, width, and alignment option */ +(id) labelWithString:(NSString*)string fntFile:(NSString*)fntFile width:(float)width alignment:(CCTextAlignment)alignment; /** creates a BMFont label with an initial string, the FNT file, width, alignment option and the offset of where the glpyhs start on the .PNG image */ +(id) labelWithString:(NSString*)string fntFile:(NSString*)fntFile width:(float)width alignment:(CCTextAlignment)alignment imageOffset:(CGPoint)offset; /** init a BMFont label with an initial string and the FNT file */ -(id) initWithString:(NSString*)string fntFile:(NSString*)fntFile; /** init a BMFont label with an initial string and the FNT file, width, and alignment option*/ -(id) initWithString:(NSString*)string fntFile:(NSString*)fntFile width:(float)width alignment:(CCTextAlignment)alignment; /** init a BMFont label with an initial string and the FNT file, width, alignment option and the offset of where the glyphs start on the .PNG image */ -(id) initWithString:(NSString*)string fntFile:(NSString*)fntFile width:(float)width alignment:(CCTextAlignment)alignment imageOffset:(CGPoint)offset; /** updates the font chars based on the string to render */ -(void) createFontChars; /** set label width */ - (void)setWidth:(float)width; /** set label alignment */ - (void)setAlignment:(CCTextAlignment)alignment; @end /** Free function that parses a FNT file a place it on the cache */ CCBMFontConfiguration * FNTConfigLoadFile( NSString *file ); /** Purges the FNT config cache */ void FNTConfigRemoveCache( void );