module Overlap def separated_by?(buffer) simplex = [map(&:first).inject(&:minus)] perp = simplex[0].perp loop do return false unless case when simplex.one? then simplex[0].norm when simplex.inject(&:minus).dot(simplex[1]) > 0 then simplex[1].norm when simplex.inject(&:minus).dot(simplex[0]) < 0 then simplex[0].norm else simplex.inject(&:cross).abs / simplex.inject(&:minus).norm end > buffer max = self[0].max_by { |point| perp.cross point } min = self[1].min_by { |point| perp.cross point } support = max.minus min return true unless simplex[0].minus(support).cross(perp) > 0 rays = simplex.map { |point| point.minus support } case simplex.length when 1 case when rays[0].dot(support) > 0 simplex, perp = [support], support.perp when rays[0].cross(support) < 0 simplex, perp = [support, *simplex], rays[0] else simplex, perp = [*simplex, support], rays[0].negate end when 2 case when rays[0].cross(support) > 0 && rays[0].dot(support) < 0 simplex, perp = [simplex[0], support], rays[0].negate when rays[1].cross(support) < 0 && rays[1].dot(support) < 0 simplex, perp = [support, simplex[1]], rays[1] when rays[0].cross(support) <= 0 && rays[1].cross(support) >= 0 return false else simplex, perp = [support], support.perp end end end end def overlap?(buffer) !separated_by?(buffer) end end Array.send :include, Overlap