/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics2d.constraints; import toxi.geom.Vec2D.Axis; import toxi.physics2d.VerletParticle2D; /** * * @author tux */ public class MaxConstraint implements ParticleConstraint2D { /** * */ public Axis axis; /** * */ public float threshold; /** * * @param axis * @param threshold */ public MaxConstraint(Axis axis, float threshold) { this.axis = axis; this.threshold = threshold; } @Override public void apply(VerletParticle2D p) { if (p.getComponent(axis) > threshold) { p.setComponent(axis, threshold); } } }