Sha256: bfcb36dddf15a3c1438d05e106035800081f8f582599291329f03eb2fb3b6ceb
Contents?: true
Size: 1.27 KB
Versions: 2
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Stored size: 1.27 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709796.27906:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI"%Shaders/BillboardCollectionFS.js;TI" pathname;TI"^/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/BillboardCollectionFS.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti�I"digest;TI"%ca686b2556e588540df6b31c59192f82;FI"source;TI"� //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D u_atlas;\n\ varying vec2 v_textureCoordinates;\n\ #ifdef RENDER_FOR_PICK\n\ varying vec4 v_pickColor;\n\ #else\n\ varying vec4 v_color;\n\ #endif\n\ void main()\n\ {\n\ #ifdef RENDER_FOR_PICK\n\ vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\ #else\n\ vec4 vertexColor = v_color;\n\ #endif\n\ vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\ if (color.a == 0.0)\n\ {\n\ discard;\n\ }\n\ #ifdef RENDER_FOR_PICK\n\ gl_FragColor = v_pickColor;\n\ #else\n\ gl_FragColor = color;\n\ #endif\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%541d3047337ab5c32e6532d0abcb66b3;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems