Sha256: bf581bd3b8ec86b29477a51328750dea488b3d3af9958db57a05bb47f07ca486
Contents?: true
Size: 1.62 KB
Versions: 16
Compression:
Stored size: 1.62 KB
Contents
class Avo::SvgFinder def self.find_asset(filename) new(filename) end def initialize(filename) @filename = filename end # Use the default static finder logic. If that doesn't find anything, search according to our pattern: def pathname found_asset = default_strategy # Use the found asset return found_asset if found_asset.present? paths.find do |path| File.exist? path end end def paths [ Rails.root.join("app", "assets", "svgs", @filename), Rails.root.join(@filename), Avo::Engine.root.join("app", "assets", "svgs", @filename), Avo::Engine.root.join("app", "assets", "svgs", "avo", @filename), Avo::Engine.root.join("app", "assets", "svgs", "heroicons", "outline", @filename), Avo::Engine.root.join(@filename).to_s, # Add all paths from Rails including engines *Rails.application.config.assets&.paths&.map { |path| File.join(path, @filename) } ].map(&:to_s).uniq end def default_strategy # If the app uses Propshaft, grab it from there if defined?(Propshaft) asset_path = ::Rails.application.assets.load_path.find(@filename) asset_path&.path elsif ::Rails.application.config.assets.compile # Grab the asset from the compiled asset manifest asset = ::Rails.application.assets[@filename] Pathname.new(asset.filename) if asset.present? else # Grab the asset from the manifest manifest = ::Rails.application.assets_manifest asset_path = manifest.assets[@filename] unless asset_path.nil? ::Rails.root.join(manifest.directory, asset_path) end end end end
Version data entries
16 entries across 16 versions & 1 rubygems