// Code generated by array/bufferbuilder_numeric.gen.go.tmpl. DO NOT EDIT. // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package array import ( "github.com/apache/arrow/go/v10/arrow" "github.com/apache/arrow/go/v10/arrow/bitutil" "github.com/apache/arrow/go/v10/arrow/memory" ) type int64BufferBuilder struct { bufferBuilder } func newInt64BufferBuilder(mem memory.Allocator) *int64BufferBuilder { return &int64BufferBuilder{bufferBuilder: bufferBuilder{refCount: 1, mem: mem}} } // AppendValues appends the contents of v to the buffer, growing the buffer as needed. func (b *int64BufferBuilder) AppendValues(v []int64) { b.Append(arrow.Int64Traits.CastToBytes(v)) } // Values returns a slice of length b.Len(). // The slice is only valid for use until the next buffer modification. That is, until the next call // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next // buffer modification. func (b *int64BufferBuilder) Values() []int64 { return arrow.Int64Traits.CastFromBytes(b.Bytes()) } // Value returns the int64 element at the index i. Value will panic if i is negative or ≥ Len. func (b *int64BufferBuilder) Value(i int) int64 { return b.Values()[i] } // Len returns the number of int64 elements in the buffer. func (b *int64BufferBuilder) Len() int { return b.length / arrow.Int64SizeBytes } // AppendValue appends v to the buffer, growing the buffer as needed. func (b *int64BufferBuilder) AppendValue(v int64) { if b.capacity < b.length+arrow.Int64SizeBytes { newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int64SizeBytes) b.resize(newCapacity) } arrow.Int64Traits.PutValue(b.bytes[b.length:], v) b.length += arrow.Int64SizeBytes } type int32BufferBuilder struct { bufferBuilder } func newInt32BufferBuilder(mem memory.Allocator) *int32BufferBuilder { return &int32BufferBuilder{bufferBuilder: bufferBuilder{refCount: 1, mem: mem}} } // AppendValues appends the contents of v to the buffer, growing the buffer as needed. func (b *int32BufferBuilder) AppendValues(v []int32) { b.Append(arrow.Int32Traits.CastToBytes(v)) } // Values returns a slice of length b.Len(). // The slice is only valid for use until the next buffer modification. That is, until the next call // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next // buffer modification. func (b *int32BufferBuilder) Values() []int32 { return arrow.Int32Traits.CastFromBytes(b.Bytes()) } // Value returns the int32 element at the index i. Value will panic if i is negative or ≥ Len. func (b *int32BufferBuilder) Value(i int) int32 { return b.Values()[i] } // Len returns the number of int32 elements in the buffer. func (b *int32BufferBuilder) Len() int { return b.length / arrow.Int32SizeBytes } // AppendValue appends v to the buffer, growing the buffer as needed. func (b *int32BufferBuilder) AppendValue(v int32) { if b.capacity < b.length+arrow.Int32SizeBytes { newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int32SizeBytes) b.resize(newCapacity) } arrow.Int32Traits.PutValue(b.bytes[b.length:], v) b.length += arrow.Int32SizeBytes } type int8BufferBuilder struct { bufferBuilder } func newInt8BufferBuilder(mem memory.Allocator) *int8BufferBuilder { return &int8BufferBuilder{bufferBuilder: bufferBuilder{refCount: 1, mem: mem}} } // AppendValues appends the contents of v to the buffer, growing the buffer as needed. func (b *int8BufferBuilder) AppendValues(v []int8) { b.Append(arrow.Int8Traits.CastToBytes(v)) } // Values returns a slice of length b.Len(). // The slice is only valid for use until the next buffer modification. That is, until the next call // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next // buffer modification. func (b *int8BufferBuilder) Values() []int8 { return arrow.Int8Traits.CastFromBytes(b.Bytes()) } // Value returns the int8 element at the index i. Value will panic if i is negative or ≥ Len. func (b *int8BufferBuilder) Value(i int) int8 { return b.Values()[i] } // Len returns the number of int8 elements in the buffer. func (b *int8BufferBuilder) Len() int { return b.length / arrow.Int8SizeBytes } // AppendValue appends v to the buffer, growing the buffer as needed. func (b *int8BufferBuilder) AppendValue(v int8) { if b.capacity < b.length+arrow.Int8SizeBytes { newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int8SizeBytes) b.resize(newCapacity) } arrow.Int8Traits.PutValue(b.bytes[b.length:], v) b.length += arrow.Int8SizeBytes }