Sha256: bdb366b9f7b229391c704a562fabc65b0494b405d17e0492e42ca45ff2000f1c
Contents?: true
Size: 761 Bytes
Versions: 5
Compression:
Stored size: 761 Bytes
Contents
require 'behavior' # keeps track of an image for you based on the actor's class # by default it expects images to be: # data/graphics/classname.png class Graphical < Behavior attr_accessor :image, :num_x_tiles, :num_y_tiles def setup @image = @actor.resource_manager.load_actor_image @actor @tiled = @opts[:tiled] @num_x_tiles = @opts[:num_x_tiles] @num_y_tiles = @opts[:num_y_tiles] @num_x_tiles ||= 1 @num_y_tiles ||= 1 graphical_obj = self @actor.instance_eval do (class << self; self; end).class_eval do define_method :image do graphical_obj.image end define_method :graphical do graphical_obj end end end end def tiled? @tiled end end
Version data entries
5 entries across 5 versions & 1 rubygems