/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics3d.constraints; import toxi.geom.Sphere; import toxi.geom.Vec3D; import toxi.physics3d.VerletParticle3D; /** * This class implements a spherical constraint for 3D * {@linkplain VerletParticle3D}s. The constraint can be configured in two ways: A * bounding sphere not allowing particles to escape or alternatively does not * allow particles to enter the space occupied by the sphere. */ public class SphereConstraint implements ParticleConstraint3D { /** * */ public Sphere sphere; /** * */ public boolean isBoundingSphere; /** * */ public final static boolean INSIDE = true; /** * */ public final static boolean OUTSIDE = false; /** * Creates a new instance using the sphere definition and constraint mode * given. * * @param sphere * sphere instance * @param isBoundary * constraint mode. Use {@linkplain #INSIDE} or * {@linkplain #OUTSIDE} to specify constraint behaviour. */ public SphereConstraint(Sphere sphere, boolean isBoundary) { this.sphere = sphere; this.isBoundingSphere = isBoundary; } /** * Creates a new instance using the sphere definition and constraint mode * given. * * @param origin * sphere origin * @param radius * sphere radius * @param isBoundary * constraint mode. Use {@linkplain #INSIDE} or * {@linkplain #OUTSIDE} to specify constraint behaviour. */ public SphereConstraint(Vec3D origin, float radius, boolean isBoundary) { sphere = new Sphere(origin, radius); this.isBoundingSphere = isBoundary; } /* * (non-Javadoc) * * @see * toxi.physics.constraints.ParticleConstraint#apply(toxi.physics.VerletParticle * ) */ public void apply(VerletParticle3D p) { boolean isInside = sphere.containsPoint(p); if ((isBoundingSphere && !isInside) || (!isBoundingSphere && isInside)) { p.set(sphere.add(p.subSelf(sphere).normalizeTo(sphere.radius))); } } }