/** * Copyright (c) 2012 Muh Hon Cheng * Created by honcheng on 6/2/12. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT * WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT * SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR * IN CONNECTION WITH THE SOFTWARE OR * THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * @author Muh Hon Cheng * @copyright 2012 Muh Hon Cheng * @version * */ #import "TouchThroughUIView.h" @implementation TouchThroughUIView /* - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *view = [super hitTest:point withEvent:event]; if (!view) { if ([[self subviews] count]>0) { for (UIView *view in [self subviews]) { if ([view isKindOfClass:[MultiFoldView class]]) { return self; //return [(MultiFoldView*)view contentView]; } } return nil; } else return self; } else return view; }*/ - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { // set any point within the bound, and on the right side of the bound, as touch area // it is required to set the right side of the bound as touch area because the right fold, is a subview of this view // the left fold is not required because it is on the same hierachy as this view, as a subview of this view's superview if (point.x<0) return NO; else return YES; } @end