[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"CharacterController: name" Base: sizei1: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; ia@S; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " float; " m_Height; i ; i ; iS; ;i;i;F; " float; " m_Radius; i ; i ; iS; ;i;i;F; " float; "m_SlopeLimit; i ; i ; iS; ;i;i;F; " float; "m_StepOffset; i ; i ; iS; ;i;i;F; " float; "m_SkinWidth; i ; i ; iS; ;i;i;F; " float; "m_MinMoveDistance; i ; i; iS; ;i;i;F; " Vector3f; " m_Center; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i