--- !ruby/object:Gemwarrior::World locations: - !ruby/object:Gemwarrior::Location name: home name_display: Home description: The little, unimportant, decrepit hut that you live in. coords: &2 :x: 5 :y: 0 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::Bed equipped: false consumable: false used: false number_of_uses: name: bed name_display: Bed description: The place where you sleep when you are not adventuring. takeable: false talkable: false useable: true equippable: false - !ruby/object:Gemwarrior::Letter equipped: false consumable: false used: false number_of_uses: name: letter name_display: Letter description: A single page of thin paper, folded at the middle, with some excellent penmanship impressed upon it. takeable: true useable: true equippable: false - !ruby/object:Gemwarrior::Stone equipped: false consumable: false used: false number_of_uses: name: stone name_display: Stone description: A small, yet quite sharp, sedimentary pebble, suitable for tossing in amusement, and perhaps combat. atk_lo: 1 atk_hi: 2 takeable: true useable: true equippable: true is_weapon: true - !ruby/object:Gemwarrior::Tent equipped: false consumable: false used: false number_of_uses: 5 name: tent name_display: Tent description: A magical, two-room suite pops up when you flick this otherwise folded piece of canvas just right, perfect for a night's rest. takeable: true useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: cave-entrance name_display: Cave (Entrance) description: A nearby, dank entrance to a cavern, surely filled with stacktites, stonemites, and rocksites. coords: :x: 6 :y: 0 :z: 0 paths: :north: false :east: true :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 1 end: 2 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: cave-antechamber name_display: Cave (Antechamber) description: Now inside the cavern, you confirm there are stacktites, stonemites, rocksites, and even some pebblejites. coords: :x: 7 :y: 0 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: - !ruby/object:Gemwarrior::Stalactite equipped: false consumable: false used: false number_of_uses: name: stalactite name_display: Stalactite description: Long protrusion of cave adornment, broken off and fallen to the ground, where the stalagmites sneer at it from. atk_lo: 2 atk_hi: 3 takeable: true talkable: false useable: false equippable: true - !ruby/object:Gemwarrior::Stonemite equipped: false consumable: false used: false number_of_uses: name: stonemite name_display: Stonemite description: Stubby cave debris that is neat to look at, as it is off-grey and sparkly, but the size makes it unusable as anything but skipping on a lake. takeable: true useable: false equippable: false is_weapon: true monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: cave-nook name_display: Cave (Nook) description: A depression in the cave wall casts a shadow over a small rock shelf. coords: :x: 7 :y: 1 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: cave-dropoff name_display: Cave (Dropoff) description: Caves do not usually feature sudden chasms spilling down into an unknowable void, but this one does. coords: :x: 8 :y: 1 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 2 end: 4 excl: false items: - !ruby/object:Gemwarrior::Ladder equipped: false consumable: false used: false number_of_uses: name: ladder name_display: Ladder description: Rickety and crudely-fashioned, this ladder descends down into the dropoff, hopefully heading towards something...anything. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-south_entrance name_display: Metal Tunnel (South Entrance) description: You are in a tightly-enclosed tunnel running under the ground. The walls are made of shiny, smooth material you think may be some kind of metal. It is claustrophobic, to say the least. coords: :x: 8 :y: 1 :z: -1 paths: :north: true :east: false :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-8_2 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 8 :y: 2 :z: -1 paths: :north: true :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-8_3 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 8 :y: 3 :z: -1 paths: :north: true :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-8_4 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 8 :y: 4 :z: -1 paths: :north: false :east: false :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-7_4 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 7 :y: 4 :z: -1 paths: :north: false :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-6_4 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 6 :y: 4 :z: -1 paths: :north: true :east: true :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-6_5 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 6 :y: 5 :z: -1 paths: :north: false :east: false :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-5_5 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 5 :y: 5 :z: -1 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: tunnel_alcove name_display: Tunnel Alcove description: A moderately-sized alcove seems to have been blown out of the side of tunnel here, almost as if an actual bomb detonated, the remainder of the wall a mix of rock and wires. coords: :x: 4 :y: 5 :z: -1 paths: :north: false :east: true :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::SmallHole equipped: false consumable: false used: false number_of_uses: name: small_hole name_display: Small Hole description: Amongst the rubble of the alcove, a small hole, barely big enough for a rodent, exists in an absently-minded way near the bottom of the wall. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-5_6 name_display: Metal Tunnel description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 5 :y: 6 :z: -1 paths: :north: true :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: metal_tunnel-north_entrance name_display: Metal Tunnel (North Entrance) description: The walls of this underground tunnel shine, as if some otherworldly light source emanates directly from them. It is cold and narrow and you are not sure you are a huge fan of it. coords: :x: 5 :y: 7 :z: -1 paths: :north: false :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Rope equipped: false consumable: false used: false number_of_uses: name: rope name_display: Rope description: For some reason, a sturdy rope hangs down from a small opening in the metal tunnel's ceiling. It appears to hold your weight when taut. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-southeast name_display: Snow Fields (Southeast) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 5 :y: 7 :z: 0 paths: :north: true :east: false :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-south_southeast name_display: Snow Fields (South-Southeast) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 4 :y: 7 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-south name_display: Snow Fields (South) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 3 :y: 7 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-south_southwest name_display: Snow Fields (South-Southwest) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 2 :y: 7 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-southwest name_display: Snow Fields (Southwest) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 1 :y: 7 :z: 0 paths: :north: true :east: true :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-northwest name_display: Snow Fields (Northwest) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 1 :y: 8 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: - !ruby/object:Gemwarrior::Snowman equipped: false consumable: false used: false number_of_uses: name: snowman name_display: Snowman description: Standing solemnly in the snow, a man of snow solemnly stands. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-north_northwest name_display: Snow Fields (North-Northwest) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 2 :y: 8 :z: 0 paths: :north: false :east: true :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-north name_display: Snow Fields (North) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 3 :y: 8 :z: 0 paths: :north: false :east: true :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-north_northeast name_display: Snow Fields (North-Northeast) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 4 :y: 8 :z: 0 paths: :north: false :east: true :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: snow_fields-northeast name_display: Snow Fields (Northeast) description: It is as if the color palette for this still and frozen scene before you consisted only of whites, off-whites, and vanilla. coords: :x: 5 :y: 8 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 5 end: 6 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: cave-causeway name_display: Cave (Causeway) description: Paths lead north and west as a dank, musty smell permeates your sinuses. coords: :x: 8 :y: 0 :z: 0 paths: :north: true :east: false :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: - !ruby/object:Gemwarrior::Map equipped: false consumable: false used: false number_of_uses: name: map name_display: Map description: The land of Jool is contained on this piece of canvas, in a useful, if not very detailed, manner. takeable: true talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: forest-southeast name_display: Forest (Southeast) description: Trees exist here, in droves. coords: :x: 4 :y: 0 :z: 0 paths: :north: true :east: true :south: false :west: false danger_level: :low monster_level_range: !ruby/range begin: 1 end: 3 excl: false items: - !ruby/object:Gemwarrior::Tree equipped: false consumable: false used: false number_of_uses: name: tree name_display: Tree description: A mighty representation of nature, older than your father's father's second great-uncle. takeable: false talkable: false useable: false equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: forest-northeast name_display: Forest (Northeast) description: You see much foliage. coords: :x: 4 :y: 1 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :low monster_level_range: !ruby/range begin: 1 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: forest-northwest name_display: Forest (Northwest) description: The amount of leaves and branches and trunks you can see boggles the mind. coords: :x: 3 :y: 1 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :low monster_level_range: !ruby/range begin: 1 end: 3 excl: false items: - !ruby/object:Gemwarrior::Feather equipped: false consumable: false used: false number_of_uses: name: feather name_display: Feather description: A blue and green feather. It is soft and tender, unlike the craven bird that probably shed it. takeable: true talkable: false useable: false equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: forest-southwest name_display: Forest (Southwest) description: While you continue to be impressed at the sheer size of this forest, it feels like it never ends, making you feel lost. Thankfully, there is an inexplicable bookcase here. coords: :x: 3 :y: 0 :z: 0 paths: :north: true :east: false :south: false :west: false danger_level: :low monster_level_range: !ruby/range begin: 1 end: 3 excl: false items: - !ruby/object:Gemwarrior::Bookcase equipped: false consumable: false used: false number_of_uses: name: bookcase name_display: Bookcase description: This oaken monstrosity has six shelves, each about 3 feet high. Mathing, you determine it to be "huge", featuring many books within it. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-southeast name_display: Pain Quarry (Southeast) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 2 :y: 0 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-east name_display: Pain Quarry (East) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 2 :y: 1 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-central name_display: Pain Quarry (Central) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 1 :y: 1 :z: 0 paths: :north: true :east: true :south: true :west: true danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-south name_display: Pain Quarry (South) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 1 :y: 0 :z: 0 paths: :north: true :east: true :south: false :west: false danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-west name_display: Pain Quarry (West) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 0 :y: 1 :z: 0 paths: :north: true :east: true :south: false :west: false danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: - !ruby/object:Gemwarrior::SandJewel equipped: false consumable: false used: false number_of_uses: talkable: false name: sand_jewel name_display: Sand Jewel description: As blue (or is it violet? or brown?) as it is brittle, this shiny rock feels warm to the touch. takeable: true useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-northwest name_display: Pain Quarry (Northwest) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 0 :y: 2 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: pain_quarry-north name_display: Pain Quarry (North) description: Horrible terribleness emanates from this desolate land of unkind misery. coords: :x: 1 :y: 2 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :assured monster_level_range: !ruby/range begin: 5 end: 20 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-outskirts name_display: Plains (Outskirts) description: A lot of grass and nothing, stretching out northward. coords: :x: 5 :y: 1 :z: 0 paths: :north: true :east: false :south: true :west: false danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-fields name_display: Plains (Fields) description: Now you are plum smack dab in the middle of rolling fields. coords: :x: 5 :y: 2 :z: 0 paths: :north: true :east: false :south: true :west: false danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-south_of_river name_display: Plains (South of River) description: A raging river borders the northern side of this bucolic vista. Much raucous noise comes from the east. coords: :x: 5 :y: 3 :z: 0 paths: :north: false :east: true :south: true :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-south_southeast name_display: Plains (South-Southeast) description: A path north of you descends into a valley, but otherwise the plains stretch out all around. The noise from the east is quite loud, and a building can be seen in the near distance. coords: :x: 6 :y: 3 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-arena_entrance name_display: Plains (Arena Entrance) description: Well above the noise of the raging river nearby, the din of the mighty Arena to the east reaches its near fever-pitch just outside. The door, and battle, beckons. coords: :x: 7 :y: 3 :z: 0 paths: :north: false :east: true :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: - !ruby/object:Gemwarrior::ArenaDoor equipped: false consumable: false used: false number_of_uses: name: arena_door name_display: Arena Door description: The Arena is massive, with its numerous columns and stone walls stretching to the sky, but its entrance door is no slouch, keeping apace. Made of reinforced granite and impossible to break down, it nevertheless opens for you while battles are in session. takeable: false talkable: false useable: false equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: arena name_display: Arena description: Dangerous and risky, the Arena allows would-be monster-slayers and adventurers fight against an infinite number of beasts in order to test their mettle and improve their skill...for a small fee, of course. coords: :x: 8 :y: 3 :z: 0 paths: :north: false :east: false :south: false :west: true danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::ArenaMaster equipped: false consumable: false used: false number_of_uses: talkable: true name: arena_master name_display: Arena Master description: She wears simple clothing, but carries herself with an air of authority. You think she may be the person to talk with if you want to engage in battle. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-south_of_bridge name_display: Plains (South of Bridge) description: To the north of these fields lies a bridge that may be crossable. coords: :x: 4 :y: 3 :z: 0 paths: :north: true :east: true :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-hut name_display: Plains (Hut) description: A straw hut sits alone, curiously, in a patch of grass, sticks, and straw. coords: :x: 3 :y: 3 :z: 0 paths: :north: false :east: true :south: false :west: false danger_level: :none monster_level_range: items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: river_bridge name_display: River Bridge description: Sturdy and safe, this bridge will get you across the otherwise unpassable river you see below. Unfortunately, there is a giant in front of you, being quit menacing. coords: :x: 4 :y: 4 :z: 0 paths: :north: false :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 5 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: plains-north_of_bridge name_display: Plains (North of Bridge) description: North of the river feels similar to south of the river, as you continue to be surrounded by grass and grass and, well, grass. coords: :x: 4 :y: 5 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: peridover_valley-south name_display: Peridover Valley (South) description: The road slopes down slightly here, but in the near distance you can see that it slopes way more slopily. A mighty river ends in a bay to your west. coords: :x: 6 :y: 4 :z: 0 paths: :north: true :east: false :south: true :west: false danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: peridover_valley-central name_display: Peridover Valley (Central) description: The Peridover Valley is in full effect here, sloping down into a reverse plateau. Bones of wild animals litter the area. coords: :x: 6 :y: 5 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: peridover_valley-northeast name_display: Peridover Valley (Northeast) description: Sloping way down to the west, but leveling off here, a din of civilization calls from the north. coords: :x: 7 :y: 5 :z: 0 paths: :north: true :east: false :south: false :west: true danger_level: :low monster_level_range: !ruby/range begin: 2 end: 3 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: south_of_spinelia name_display: South of Spinelia description: Northwardly, you can hear general town noise, such as people scuffling, nattering, and more or less existing in a people kind of way. coords: :x: 7 :y: 6 :z: 0 paths: :north: true :east: false :south: true :west: false danger_level: :low monster_level_range: !ruby/range begin: 1 end: 2 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: spinelia-southwest name_display: Spinelia (Southwest) description: Near the front entrance to Spinelia is the market corner. Merchants are all around, hawking wares and giving those nearby walking stares. coords: :x: 7 :y: 7 :z: 0 paths: :north: true :east: true :south: true :west: false danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::WareHawker equipped: false consumable: false used: false number_of_uses: talkable: true name: ware_hawker name_display: Ware Hawker description: A literal anthropomorphic hawk has set up shop behind a crudely-made table. Some wares are scattered atop its surface, seemingly within anyone's grasp, but the hawk's piercing eyes seem to belie this observation. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: spinelia-southeast name_display: Spinelia (Southeast) description: The southeast of Spinelia contains a few people, just kind of hanging out. coords: :x: 8 :y: 7 :z: 0 paths: :north: true :east: false :south: false :west: true danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::ThinMan equipped: false consumable: false used: false number_of_uses: talkable: true name: thin_man name_display: Thin Man description: An almost shockingly gaunt man is sitting on the ground, resting against a wall. He wears a patchwork quilt of a hat, and his slender frame is covered by a simple brown tunic. His feet point comically toward the sky in brown boots while his head dips down slightly, eyes watching something in the distance you can't see. takeable: false useable: true equippable: false - !ruby/object:Gemwarrior::DrunkMan equipped: false consumable: false used: false number_of_uses: talkable: true name: drunk_man name_display: Drunk Man description: Some supernatural force is surely keeping this obviously smashed individual from toppling over to the ground. The inebriated fellow somehow continues to stumble about in a small circle near a smattering of shipping crates, looking simultaneously dazed and cheerful. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: spinelia-northeast name_display: Spinelia (Northeast) description: Northeasternly speaking, Spinelia contains a pen with a few animals calmly eating food, and not really having much impact on their environment. coords: :x: 8 :y: 8 :z: 0 paths: :north: false :east: false :south: true :west: true danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::Pig equipped: false consumable: false used: false number_of_uses: talkable: true name: pig name_display: Pig description: Dirty, eating slop, but still kind of cute. Yep, this is a pig. takeable: false useable: true equippable: false - !ruby/object:Gemwarrior::Cow equipped: false consumable: false used: false number_of_uses: talkable: true name: cow name_display: Cow description: Grazing on some fake grass, unperturbed, this black and white herd animal looks bored. takeable: false useable: true equippable: false - !ruby/object:Gemwarrior::Goat equipped: false consumable: false used: false number_of_uses: talkable: true name: goat name_display: Goat description: The scruff is strong with this one as it chews through what appears to be a recent mystery novel most likely thrown into the pen by a passerby. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: spinelia-northwest name_display: Spinelia (Northwest) description: Residences line the northwest corner of Spinelia, each one similar to each other, made of granite and stone, featuring a single window and a single door. One particular house's hallmark appears to be a rather fanciful woman leaning on its facade, looking shifty. coords: :x: 7 :y: 8 :z: 0 paths: :north: false :east: true :south: true :west: false danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::ShiftyWoman equipped: false consumable: false used: false number_of_uses: talkable: true name: shifty_woman name_display: Shifty Woman description: Sharply dressed with impeccable style, you still can't shake the feeling that this otherwise ordinary woman is up to something. It might be the way she almost impulsively looks back and forth along the town street while rubbing her hands together menacingly. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: rock_piles name_display: Rock Piles description: Piles of rocks, both big and small, are placed here and there, a testament to someone's surely back-breaking labor. coords: :x: 3 :y: 5 :z: 0 paths: :north: false :east: true :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Gun equipped: false consumable: false used: false number_of_uses: name: gun name_display: Gun description: Pew pew goes this firearm, you suspect (if it has bullets). atk_lo: 2 atk_hi: 4 takeable: true talkable: false useable: true equippable: true is_weapon: true - !ruby/object:Gemwarrior::Pedestal equipped: false consumable: false used: false number_of_uses: name: pedestal name_display: Pedestal description: A pedestal about 4 feet in height rises up from the ground, with six switches arranged vertically above a large gem affixed to the top. The switches each have a word next to them in some language that looks familiar yet strange. Each letter is made of some kind of ink crudely splashed on stone, and each can be moved to arrange them in a different fashion than they are now. The large gem glitters with utter brilliance. takeable: false talkable: false useable: true equippable: false switches: - - alexandrat - antdxlarea - - - iolita - alitoi - - - emerald - eelmrda - - - amberoo - raoobem - - - ruby - ruyb - - - rockney - eyrcnok - monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-entryway name_display: Sky Tower (Entryway) description: You feel unsettled as you gaze upon the wondrous proportions of Emerald's home. coords: :x: 8 :y: 6 :z: 1 paths: :north: true :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::FloorTile equipped: false consumable: false used: false number_of_uses: name: floor_tile name_display: Floor Tile description: One of the floor tiles, rough-hewn but immaculate, looks...off. Pressable, even. takeable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-cloud_garden name_display: Sky Tower (Cloud Garden) description: A perfectly-maintained array of wispy flowers and other ethereal plantlife contained within a cumulonimbus barrier. coords: :x: 8 :y: 7 :z: 1 paths: :north: false :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Flower equipped: false consumable: false used: false number_of_uses: name: flower name_display: Flower description: Petals the color of clear sky and a stem of bright white. A most curious plant. takeable: true talkable: false useable: false equippable: false - !ruby/object:Gemwarrior::Keystone equipped: false consumable: false used: false number_of_uses: name: keystone name_display: Keystone description: Certainly greater than the sum of its parts, this smallish stone glows faintly and feels slick to the touch. takeable: true talkable: false useable: false equippable: false - !ruby/object:Gemwarrior::Pond equipped: false consumable: false used: false number_of_uses: name: pond name_display: Pond description: 'This tiny pool of water self-ripples every minute or so. Small, floating insects buzz around merrily. A small plaque lays at the foot, reading: "If the right objects curious doth possess, touch the water''s surface and you''ll get redress."' takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-armory name_display: Sky Tower (Armory) description: Weapons of all kinds litter the ground and are hung on hooks from the wall. Tower assailants beware/rejoice! coords: :x: 7 :y: 6 :z: 1 paths: :north: true :east: true :south: false :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Dehumidifier equipped: false consumable: false used: false number_of_uses: name: dehumidifier name_display: Dehumidifier description: Petals the color of clear sky and a stem of bright white. A most curious plant. takeable: true talkable: false useable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-west_hallway name_display: Sky Tower (West Hallway) description: The hallway seems to stretch on for days. coords: :x: 7 :y: 7 :z: 1 paths: :north: true :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-waterfalls name_display: Sky Tower (Waterfalls) description: The seemingly neverending deluge of water causes this room to be quite loud, yet pretty. coords: :x: 7 :y: 8 :z: 1 paths: :north: false :east: true :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Waterfall equipped: false consumable: false used: false number_of_uses: name: waterfall name_display: Waterfall description: Gallons of murky, sparkling water fall downward from an unknown spot in the sky, ending in a pool on the ground, yet never overflowing. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-massive_door name_display: Sky Tower (Massive Door) description: Before you lies a massive collection of cumulus clouds that form into a seemingly impenetrable door, beyond which may well be your doom. coords: :x: 8 :y: 8 :z: 1 paths: :north: false :east: true :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 4 end: 5 excl: false items: - !ruby/object:Gemwarrior::MassiveDoor equipped: false consumable: false used: false number_of_uses: name: massive_door name_display: Massive Door description: Translucent, but not transparent, this door constructed of condensed water vapor is like nothing you have ever seen. It has no keyhole, but it does have a stone-shaped depression floating centrally within it. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-throne_room name_display: Sky Tower (Throne Room) description: There, on a mighty seat made of broken dreams, sits Emerald himself, staring at you coldly, silently. coords: :x: 8 :y: 9 :z: 1 paths: :north: false :east: false :south: true :west: false danger_level: :high monster_level_range: !ruby/range begin: 5 end: 7 excl: false items: - !ruby/object:Gemwarrior::Throne equipped: false consumable: false used: false number_of_uses: name: throne name_display: Throne description: Made of what appears to be unfulfilled desires and latent, flawed happiness, the well-crafted seat still looks kinda comfy. The wizard Emerald sits in it, glaring at you. takeable: false talkable: true useable: false equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-lounge name_display: Sky Tower (Lounge) description: Nothing but a simple couch, which looks very comfortable, exists in this corner of the tower. coords: :x: 9 :y: 8 :z: 1 paths: :north: false :east: false :south: true :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Couch equipped: false consumable: false used: false number_of_uses: name: couch name_display: Couch description: Ever wanted to sit on a cloud? Now is your chance. takeable: false talkable: false useable: true equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-east_hallway name_display: Sky Tower (East Hallway) description: Longish and neverending is what you might say about this stretch of the tower. coords: :x: 9 :y: 7 :z: 1 paths: :north: true :east: false :south: true :west: false danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: [] monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: sky_tower-kitchen name_display: Sky Tower (Kitchen) description: This kitchen looks well-used, as appliances abound, and leftover food sits atop counters. coords: :x: 9 :y: 6 :z: 1 paths: :north: true :east: false :south: false :west: true danger_level: :moderate monster_level_range: !ruby/range begin: 3 end: 4 excl: false items: - !ruby/object:Gemwarrior::Apple equipped: false consumable: false used: false number_of_uses: name: apple name_display: Apple description: Reddish-orangeish in color, this fruit looks sweet, but it is heavy and feels more like a rock you would sooner not bite into. takeable: true useable: false equippable: false - !ruby/object:Gemwarrior::Cup equipped: false consumable: false used: false number_of_uses: name: cup name_display: Cup description: A nice stone mug, perfect for putting things into and then using to carry such things from place to place. takeable: true talkable: false useable: false equippable: false monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false - !ruby/object:Gemwarrior::Location name: queen_room name_display: Queen Room description: Your surroundings contain four walls with no windows, a vaulted ceiling above, and a tile floor below, all immaculately decorated. A small throne lies before you with a woman sitting on it. You must be in the presence of Queen Ruby herself. coords: :x: 5 :y: 5 :z: 2 paths: :north: false :east: false :south: false :west: false danger_level: :none monster_level_range: items: - !ruby/object:Gemwarrior::QueenRuby equipped: false consumable: false used: false number_of_uses: name: queen_ruby description: Queen Ruby glimmers like she was made from the substance of her name. She wears a wan smile, and her hands are delicately intertwined as she sits patiently. takeable: false useable: true equippable: false talkable: true monsters_abounding: [] bosses_abounding: [] checked_for_monsters: false player: !ruby/object:Gemwarrior::Player name: Player description: |- Picked to do battle against a wizened madman for a shiny something or other for world-saving purposes. face: facey hands: handsy mood: moody level: 1 xp: 0 hp_cur: 30 hp_max: 30 atk_lo: 1 atk_hi: 2 defense: 5 dexterity: 5 inventory: !ruby/object:Gemwarrior::Inventory armor: items: [] weapon: rox: 0 stam_cur: 20 stam_max: 20 cur_coords: *2 special_abilities: [] monsters_killed: 0 bosses_killed: 0 items_taken: 0 movements_made: 0 rests_taken: 0 deaths: 0 emerald_beaten: false shifty_jeweled: false shifty_to_jewel: false duration: