# A `Presentation` represents a `.uip` presentation, created and edited by UI Composer Studio.
class UIC::Presentation
include UIC::FileBacked
# Create a new presentation. If you do not specify the `uip_path` to load from, you must
# later set the `.file = `for the presentation, and then call the {#load_from_file} method.
# @param uip_path [String] path to the `.uip` to load.
def initialize( uip_path=nil )
self.file = uip_path
load_from_file if file_found?
end
# Load information for the presentation from disk.
# If you supply a path to a `.uip` file when creating the presentation
# this method is automatically called.
# @return [nil]
def load_from_file
# TODO: this method assumes an application to find the metadata on; the metadata should be part of this class instance instead, shared with the app when present
@doc = Nokogiri.XML( File.read( file, encoding:'utf-8' ), &:noblanks )
@graph = @doc.at('Graph')
@scene = @graph.at('Scene')
@logic = @doc.at('Logic')
@class_by_ref = {}
@doc.xpath('/UIP/Project/Classes/*').each do |reference|
path = app.path_to(reference['sourcepath'])
raise "Cannot find file '#{path}' referenced by #{self.inspect}" unless File.exist?( path )
metaklass = case reference.name
when 'CustomMaterial'
meta = Nokogiri.XML(File.read(path,encoding:'utf-8')).at('/*/MetaData')
from = app.metadata.by_name[ 'MaterialBase' ]
app.metadata.create_class( meta, from, reference.name )
when 'Effect'
meta = Nokogiri.XML(File.read(path,encoding:'utf-8')).at('/*/MetaData')
from = app.metadata.by_name[ 'Effect' ]
app.metadata.create_class( meta, from, reference.name )
when 'Behavior'
lua = File.read(path,encoding:'utf-8')
meta = lua[ /--\[\[(.+?)(?:--)?\]\]/m, 1 ]
meta = Nokogiri.XML("#{meta}").root
from = app.metadata.by_name[ 'Behavior' ]
app.metadata.create_class( meta, from, reference.name )
end
@class_by_ref[ "##{reference['id']}" ] = metaklass
nil
end
rebuild_caches_from_document
@asset_by_el = {} # indexed by asset graph element
@slides_for = {} # indexed by asset graph element
@slides_by_el = {} # indexed by slide state element
end
def to_xml
doc.to_xml( indent:1, indent_text:"\t" )
.gsub( %r{(<\w+(?: [\w:]+="[^"]*")*)(/?>)}i, '\1 \2' )
.sub('"?>','" ?>')
end
def save_as(new_file)
File.open(new_file,'w:utf-8'){ |f| f << to_xml }
end
# Update the presentation to be in-sync with the document.
# Must be called whenever the in-memory representation of the XML document is changed.
# Called automatically by all necessary methods; only necessary if script (dangerously)
# manipulates the `.doc` of the presentation directly.
#
# @return [nil]
def rebuild_caches_from_document
@graph_by_id = {}
@scene.traverse{ |x| @graph_by_id[x['id']]=x if x.is_a?(Nokogiri::XML::Element) }
@graph_by_addset = {}
@addsets_by_graph = {}
slideindex = {}
@logic.xpath('.//Add|.//Set').each do |addset|
graph = @graph_by_id[addset['ref'][1..-1]]
@graph_by_addset[addset] = graph
@addsets_by_graph[graph] ||= {}
slide = addset.parent
name = slide['name']
index = name == 'Master Slide' ? 0 : (slideindex[slide] ||= (slide.index('State') + 1))
@addsets_by_graph[graph][name] = addset
@addsets_by_graph[graph][index] = addset
end
nil
end
# Find an asset in the presentation based on its internal XML identifier.
# @param id [String] the id of the asset (not an idref), e.g. `"Material_003"`.
# @return [MetaData::Root] the found asset, or `nil` if could not be found.
def asset_by_id( id )
(@graph_by_id[id] && asset_for_el( @graph_by_id[id] ))
end
# @param asset [MetaData::Root] an asset in the presentation
# @return [Integer] the index of the first slide where an asset is added (0 for master, non-zero for non-master).
def slide_index(asset)
# TODO: probably faster to .find the first @addsets_by_graph
id = asset.el['id']
slide = @logic.at(".//Add[@ref='##{id}']/..")
(slide ? slide.xpath('count(ancestor::State) + count(preceding-sibling::State[ancestor::State])').to_i : 0) # the Scene is never added
end
# @param child_asset [MetaData::Root] an asset in the presentation.
# @return [MetaData::Root] the scene graph parent of the child asset, or `nil` for the Scene.
def parent_asset( child_asset )
child_graph_el = child_asset.el
unless child_graph_el==@scene || child_graph_el.parent.nil?
asset_for_el( child_graph_el.parent )
end
end
# @param parent_asset [MetaData::Root] an asset in the presentation.
# @return [Array] array of scene graph children of the specified asset.
def child_assets( parent_asset )
parent_asset.el.element_children.map{ |child| asset_for_el(child) }
end
# Get an array of all assets in the scene graph, in document order
def assets
@graph_by_id.map{ |id,graph_element| asset_for_el(graph_element) }
end
# @return [Hash] a mapping of image paths to arrays of the assets referencing them.
def image_usage
# TODO: this returns the same asset multiple times, with no indication of which property is using it; should switch to an Asset/Property pair, or some such.
asset_types = app.metadata.by_name.values + @class_by_ref.values
image_properties_by_type = asset_types.flat_map do |type|
type.properties.values
.select{ |property| property.type=='Image' || property.type == 'Texture' }
.map{ |property| [type,property] }
end.group_by(&:first).tap{ |x| x.each{ |t,a| a.map!(&:last) } }
Hash[ assets.each_with_object({}) do |asset,usage|
if properties = image_properties_by_type[asset.class]
properties.each do |property|
asset[property.name].values.compact.each do |value|
value = value['sourcepath'] if property.type=='Image'
unless value.nil? || value.empty?
value = value.gsub('\\','/').sub(/^.\//,'')
usage[value] ||= []
usage[value] << asset
end
end
end
end
end.sort_by do |path,assets|
parts = path.downcase.split '/'
[ parts.length, parts ]
end ].tap{ |h| h.extend(UIC::PresentableHash) }
end
# @return [Array] array of all image paths referenced by this presentation.
def image_paths
image_usage.keys
end
# Find or create an asset for a scene graph element.
# @param el [Nokogiri::XML::Element] the scene graph element.
def asset_for_el(el)
(@asset_by_el[el] ||= el['class'] ? @class_by_ref[el['class']].new(self,el) : app.metadata.new_instance(self,el))
end
private :asset_for_el
def referenced_files
(
(images + behaviors + effects + meshes + materials ).map(&:file)
+ effects.flat_map(&:images)
+ fonts
).sort_by{ |f| parts = f.split(/[\/\\]/); [parts.length,parts] }
end
# @return [MetaData::Scene] the root scene asset for the presentation.
def scene
asset_for_el( @scene )
end
# Generate the script path for an asset in the presentation.
#
# * If `from_asset` is supplied the path will be relative to that asset (e.g. `"parent.parent.Group.Model"`).
# * If `from_asset` is omitted the path will be absolute (e.g. `"Scene.Layer.Group.Model"`).
#
# @param asset [MetaData::Root] the asset to find the path to.
# @param from_asset [MetaData::Root] the asset to find the path relative to.
# @return [String] the script path to the element.
def path_to( asset, from_asset=nil )
el = asset.el
to_parts = if el.ancestors('Graph')
[].tap{ |parts|
until el==@graph
parts.unshift asset_for_el(el).name
el = el.parent
end
}
end
if from_asset && from_asset.el.ancestors('Graph')
from_el = from_asset.el
from_parts = [].tap{ |parts|
until from_el==@graph
parts.unshift asset_for_el(from_el).name
from_el = from_el.parent
end
}
until to_parts.empty? || from_parts.empty? || to_parts.first!=from_parts.first
to_parts.shift
from_parts.shift
end
to_parts.unshift *(['parent']*from_parts.length)
end
to_parts.join('.')
end
# @return [Boolean] true if there any errors with the presentation.
def errors?
(!errors.empty?)
end
# @return [Array] an array (possibly empty) of all errors in this presentation.
def errors
(file_found? ? [] : ["File not found: '#{file}'"])
end
# Find an element or asset in this presentation by scripting path.
#
# * If `root` is supplied, the path is resolved relative to that asset.
# * If `root` is not supplied, the path is resolved as a root-level path.
#
# @example
# preso = app.main
# scene = preso.scene
# camera = scene/"Layer.Camera"
#
# # Four ways to find the same layer
# layer1 = preso/"Scene.Layer"
# layer2 = preso.at "Scene.Layer"
# layer3 = preso.at "Layer", scene
# layer4 = preso.at "parent", camera
#
# assert layer1==layer2 && layer2==layer3 && layer3==layer4
#
# @return [MetaData::Root] The found asset, or `nil` if it cannot be found.
def at(path,root=@graph)
name,path = path.split('.',2)
root = root.el if root.respond_to?(:el)
el = case name
when 'parent' then root==@scene ? nil : root.parent
when 'Scene' then @scene
else root.element_children.find{ |el| asset_for_el(el).name==name }
end
path ? at(path,el) : asset_for_el(el) if el
end
alias_method :/, :at
# Fetch the value of an asset's attribute on a particular slide. Slide `0` is the Master Slide, slide `1` is the first non-master slide.
#
# This method is used internally by assets; accessing attributes directly from the asset is generally more appropriate.
#
# @example
# preso = app.main_presentation
# camera = preso/"Scene.Layer.Camera"
#
# assert preso.get_attribute(camera,'position',0) == camera['position',0]
#
# @param asset [MetaData::Root] the asset to fetch the attribute for.
# @param attr_name [String] the name of the attribute to get the value of.
# @param slide_name_or_index [String,Integer] the string name or integer index of the slide.
def get_attribute( asset, attr_name, slide_name_or_index )
graph_element = asset.el
((addsets=@addsets_by_graph[graph_element]) && ( # State (slide) don't have any addsets
( addsets[slide_name_or_index] && addsets[slide_name_or_index][attr_name] ) || # Try for a Set on the specific slide
( addsets[0] && addsets[0][attr_name] ) # …else try the master slide
) || graph_element[attr_name]) # …else try the graph
# TODO: handle animation (child of addset)
end
# Set the value of an asset's attribute on a particular slide. Slide `0` is the Master Slide, slide `1` is the first non-master slide.
#
# This method is used internally by assets; accessing attributes directly from the asset is generally more appropriate.
#
# @example
# preso = app.main_presentation
# camera = preso/"Scene.Layer.Camera"
#
# # The long way to set the attribute value
# preso.set_attribute(camera,'endtime',0,1000)
#
# # …and the shorter way
# camera['endtime',0] = 1000
#
# @param asset [MetaData::Root] the asset to fetch the attribute for.
# @param attr_name [String] the name of the attribute to get the value of.
# @param slide_name_or_index [String,Integer] the string name or integer index of the slide.
def set_attribute( asset, property_name, slide_name_or_index, str )
graph_element = asset.el
if attribute_linked?( asset, property_name )
if @addsets_by_graph[graph_element]
@addsets_by_graph[graph_element][0][property_name] = str
else
raise "TODO"
end
else
if @addsets_by_graph[graph_element]
if slide_name_or_index
@addsets_by_graph[graph_element][slide_name_or_index][property_name] = str
else
master = master_slide_for( graph_element )
slide_count = master.xpath('count(./State)').to_i
0.upto(slide_count).each{ |idx| set_attribute(asset,property_name,idx,str) }
end
else
raise "TODO"
end
end
end
# @return [MetaData::Root] the component (or Scene) asset that owns the supplied asset.
# @see MetaData::Root#component
def owning_component( asset )
asset_for_el( owning_component_element( asset.el ) )
end
# @return [MetaData::Root] the component asset that owns the supplied asset.
# @see MetaData::Root#component
def owning_component_element( graph_element )
graph_element.at_xpath('(ancestor::Component[1] | ancestor::Scene[1])[last()]')
end
private :owning_component_element
# @return [Nokogiri::XML::Element] the "time context" scene graph element that owns the supplied element.
def owning_or_self_component_element( graph_element )
graph_element.at_xpath('(ancestor-or-self::Component[1] | ancestor-or-self::Scene[1])[last()]')
end
private :owning_or_self_component_element
# @return [Nokogiri::XML::Element] the logic-graph element representing the master slide for a scene graph element
def master_slide_for( graph_element )
comp = owning_or_self_component_element( graph_element )
@logic.at("./State[@component='##{comp['id']}']")
end
private :master_slide_for
# @param asset [MetaData::Root] the asset to get the slides for.
# @return [SlideCollection] an array-like collection of all slides that the asset is available on.
# @see MetaData::Root#slides
def slides_for( asset )
graph_element = asset.el
@slides_for[graph_element] ||= begin
slides = []
master = master_slide_for( graph_element )
slides << [master,0] if graph_element==@scene || (@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][0])
slides.concat( master.xpath('./State').map.with_index{ |el,i| [el,i+1] } )
slides.map!{ |el,idx| @slides_by_el[el] ||= app.metadata.new_instance(self,el).tap{ |s| s.index=idx; s.name=el['name'] } }
UIC::SlideCollection.new( slides )
end
end
# @return [Boolean] true if the asset exists on the supplied slide.
# @see MetaData::Root#has_slide?
def has_slide?( asset, slide_name_or_index )
graph_element = asset.el
if graph_element == @scene
# The scene is never actually added, so we'll treat it just like the first add, which is on the master slide of the scene
has_slide?( asset_for_el( @addsets_by_graph.first.first ), slide_name_or_index )
else
@addsets_by_graph[graph_element][slide_name_or_index] || @addsets_by_graph[graph_element][0]
end
end
# @example
# preso = app.main
# camera = preso/"Scene.Layer.Camera"
#
# # Two ways of determining if an attribute for an asset is linked.
# if preso.attribute_linked?( camera, 'fov' )
# if camera['fov'].linked?
#
# @return [Boolean] true if this asset's attribute is linked on the master slide.
# @see ValuesPerSlide#linked?
def attribute_linked?( asset, attribute_name )
graph_element = asset.el
!(@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][1] && @addsets_by_graph[graph_element][1].key?(attribute_name))
end
# Unlinks a master attribute, yielding distinct values on each slide. If the asset is not on the master slide, or the attribute is already unlinked, no change occurs.
#
# @param asset [MetaData::Root] the master asset to unlink the attribute on.
# @param attribute_name [String] the name of the attribute to unlink.
# @return [Boolean] `true` if the attribute was previously linked; `false` otherwise.
def unlink_attribute(asset,attribute_name)
graph_element = asset.el
if master?(asset) && attribute_linked?(asset,attribute_name)
master_value = get_attribute( asset, attribute_name, 0 )
slides_for( asset ).to_ary[1..-1].each do |slide|
addset = slide.el.at_xpath( ".//*[@ref='##{graph_element['id']}']" ) || slide.el.add_child("").first
addset[attribute_name] = master_value
end
rebuild_caches_from_document
true
else
false
end
end
# Replace an existing asset with a new kind of asset.
#
# @param existing_asset [MetaData::Root] the existing asset to replace.
# @param new_type [String] the name of the asset type, e.g. `"ReferencedMaterial"` or `"Group"`.
# @param attributes [Hash] initial attribute values for the new asset.
# @return [MetaData::Root] the newly-created asset.
def replace_asset( existing_asset, new_type, attributes={} )
old_el = existing_asset.el
new_el = old_el.replace( "<#{new_type}/>" ).first
attributes['id'] = old_el['id']
attributes.each{ |att,val| new_el[att.to_s] = val }
asset_for_el( new_el ).tap do |new_asset|
unsupported_attributes = ".//*[name()='Add' or name()='Set'][@ref='##{old_el['id']}']/@*[name()!='ref' and #{new_asset.properties.keys.map{|p| "name()!='#{p}'"}.join(' and ')}]"
@logic.xpath(unsupported_attributes).remove
rebuild_caches_from_document
end
end
# @return [Boolean] `true` if the asset is added on the master slide.
def master?(asset)
graph_element = asset.el
(graph_element == @scene) || !!(@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][0])
end
def find(options={})
index = -1
start = options.key?(:_under) ? options.delete(:_under).el : @graph
[].tap do |result|
start.xpath('./descendant::*').each do |el|
asset = asset_for_el(el)
next unless options.all? do |att,val|
case att
when :_type then el.name == val
when :_slide then has_slide?(asset,val)
when :_master then master?(asset)==val
else
if asset.properties[att.to_s]
value = asset[att.to_s].value
case val
when Regexp then val =~ value.to_s
when Numeric then (val-value).abs < 0.001
when Array then value.to_a.zip(val).map{ |a,b| !b || (a-b).abs<0.001 }.all?
else value == val
end
end
end
end
yield asset, index+=1 if block_given?
result << asset
end
end
end
def inspect
"<#{self.class} #{File.basename(file)}>"
end
end
def UIC.Presentation( uip_path )
UIC::Presentation.new( uip_path )
end
class UIC::Application::Presentation < UIC::Presentation
include UIC::ElementBacked
xmlattribute :id
xmlattribute :src
xmlattribute :id do |new_id|
main_preso = app.main_presentation
super(new_id)
app.main_presentation=self if main_preso==self
end
xmlattribute :active
def initialize(application,el)
self.owner = application
self.el = el
super( application.path_to(src) )
end
alias_method :app, :owner
def path_to( el, from=nil )
"#{id}:#{super}"
end
end
class Nokogiri::XML::Element
def index(kind='*') # Find the index of this element amongs its siblings
xpath("count(./preceding-sibling::#{kind})").to_i
end
end