# A `Presentation` represents a `.uip` presentation, created and edited by UI Composer Studio. class UIC::Presentation include UIC::FileBacked # Create a new presentation. If you do not specify the `uip_path` to load from, you must # later set the `.file = `for the presentation, and then call the {#load_from_file} method. # @param uip_path [String] path to the `.uip` to load. def initialize( uip_path=nil ) self.file = uip_path load_from_file if file_found? end # Load information for the presentation from disk. # If you supply a path to a `.uip` file when creating the presentation # this method is automatically called. # @return [nil] def load_from_file # TODO: this method assumes an application to find the metadata on; the metadata should be part of this class instance instead, shared with the app when present @doc = Nokogiri.XML( File.read( file, encoding:'utf-8' ), &:noblanks ) @graph = @doc.at('Graph') @scene = @graph.at('Scene') @logic = @doc.at('Logic') @class_by_ref = {} @doc.xpath('/UIP/Project/Classes/*').each do |reference| path = app.path_to(reference['sourcepath']) raise "Cannot find file '#{path}' referenced by #{self.inspect}" unless File.exist?( path ) metaklass = case reference.name when 'CustomMaterial' meta = Nokogiri.XML(File.read(path,encoding:'utf-8')).at('/*/MetaData') from = app.metadata.by_name[ 'MaterialBase' ] app.metadata.create_class( meta, from, reference.name ) when 'Effect' meta = Nokogiri.XML(File.read(path,encoding:'utf-8')).at('/*/MetaData') from = app.metadata.by_name[ 'Effect' ] app.metadata.create_class( meta, from, reference.name ) when 'Behavior' lua = File.read(path,encoding:'utf-8') meta = lua[ /--\[\[(.+?)(?:--)?\]\]/m, 1 ] meta = Nokogiri.XML("#{meta}").root from = app.metadata.by_name[ 'Behavior' ] app.metadata.create_class( meta, from, reference.name ) end @class_by_ref[ "##{reference['id']}" ] = metaklass nil end rebuild_caches_from_document @asset_by_el = {} # indexed by asset graph element @slides_for = {} # indexed by asset graph element @slides_by_el = {} # indexed by slide state element end def to_xml doc.to_xml( indent:1, indent_text:"\t" ) .gsub( %r{(<\w+(?: [\w:]+="[^"]*")*)(/?>)}i, '\1 \2' ) .sub('"?>','" ?>') end def save_as(new_file) File.open(new_file,'w:utf-8'){ |f| f << to_xml } end # Update the presentation to be in-sync with the document. # Must be called whenever the in-memory representation of the XML document is changed. # Called automatically by all necessary methods; only necessary if script (dangerously) # manipulates the `.doc` of the presentation directly. # # @return [nil] def rebuild_caches_from_document @graph_by_id = {} @scene.traverse{ |x| @graph_by_id[x['id']]=x if x.is_a?(Nokogiri::XML::Element) } @graph_by_addset = {} @addsets_by_graph = {} slideindex = {} @logic.xpath('.//Add|.//Set').each do |addset| graph = @graph_by_id[addset['ref'][1..-1]] @graph_by_addset[addset] = graph @addsets_by_graph[graph] ||= {} slide = addset.parent name = slide['name'] index = name == 'Master Slide' ? 0 : (slideindex[slide] ||= (slide.index('State') + 1)) @addsets_by_graph[graph][name] = addset @addsets_by_graph[graph][index] = addset end nil end # Find an asset in the presentation based on its internal XML identifier. # @param id [String] the id of the asset (not an idref), e.g. `"Material_003"`. # @return [MetaData::Root] the found asset, or `nil` if could not be found. def asset_by_id( id ) (@graph_by_id[id] && asset_for_el( @graph_by_id[id] )) end # @param asset [MetaData::Root] an asset in the presentation # @return [Integer] the index of the first slide where an asset is added (0 for master, non-zero for non-master). def slide_index(asset) # TODO: probably faster to .find the first @addsets_by_graph id = asset.el['id'] slide = @logic.at(".//Add[@ref='##{id}']/..") (slide ? slide.xpath('count(ancestor::State) + count(preceding-sibling::State[ancestor::State])').to_i : 0) # the Scene is never added end # @param child_asset [MetaData::Root] an asset in the presentation. # @return [MetaData::Root] the scene graph parent of the child asset, or `nil` for the Scene. def parent_asset( child_asset ) child_graph_el = child_asset.el unless child_graph_el==@scene || child_graph_el.parent.nil? asset_for_el( child_graph_el.parent ) end end # @param parent_asset [MetaData::Root] an asset in the presentation. # @return [Array] array of scene graph children of the specified asset. def child_assets( parent_asset ) parent_asset.el.element_children.map{ |child| asset_for_el(child) } end # Get an array of all assets in the scene graph, in document order def assets @graph_by_id.map{ |id,graph_element| asset_for_el(graph_element) } end # @return [Hash] a mapping of image paths to arrays of the assets referencing them. def image_usage # TODO: this returns the same asset multiple times, with no indication of which property is using it; should switch to an Asset/Property pair, or some such. asset_types = app.metadata.by_name.values + @class_by_ref.values image_properties_by_type = asset_types.flat_map do |type| type.properties.values .select{ |property| property.type=='Image' || property.type == 'Texture' } .map{ |property| [type,property] } end.group_by(&:first).tap{ |x| x.each{ |t,a| a.map!(&:last) } } Hash[ assets.each_with_object({}) do |asset,usage| if properties = image_properties_by_type[asset.class] properties.each do |property| asset[property.name].values.compact.each do |value| value = value['sourcepath'] if property.type=='Image' unless value.nil? || value.empty? value = value.gsub('\\','/').sub(/^.\//,'') usage[value] ||= [] usage[value] << asset end end end end end.sort_by do |path,assets| parts = path.downcase.split '/' [ parts.length, parts ] end ].tap{ |h| h.extend(UIC::PresentableHash) } end # @return [Array] array of all image paths referenced by this presentation. def image_paths image_usage.keys end # Find or create an asset for a scene graph element. # @param el [Nokogiri::XML::Element] the scene graph element. def asset_for_el(el) (@asset_by_el[el] ||= el['class'] ? @class_by_ref[el['class']].new(self,el) : app.metadata.new_instance(self,el)) end private :asset_for_el def referenced_files ( (images + behaviors + effects + meshes + materials ).map(&:file) + effects.flat_map(&:images) + fonts ).sort_by{ |f| parts = f.split(/[\/\\]/); [parts.length,parts] } end # @return [MetaData::Scene] the root scene asset for the presentation. def scene asset_for_el( @scene ) end # Generate the script path for an asset in the presentation. # # * If `from_asset` is supplied the path will be relative to that asset (e.g. `"parent.parent.Group.Model"`). # * If `from_asset` is omitted the path will be absolute (e.g. `"Scene.Layer.Group.Model"`). # # @param asset [MetaData::Root] the asset to find the path to. # @param from_asset [MetaData::Root] the asset to find the path relative to. # @return [String] the script path to the element. def path_to( asset, from_asset=nil ) el = asset.el to_parts = if el.ancestors('Graph') [].tap{ |parts| until el==@graph parts.unshift asset_for_el(el).name el = el.parent end } end if from_asset && from_asset.el.ancestors('Graph') from_el = from_asset.el from_parts = [].tap{ |parts| until from_el==@graph parts.unshift asset_for_el(from_el).name from_el = from_el.parent end } until to_parts.empty? || from_parts.empty? || to_parts.first!=from_parts.first to_parts.shift from_parts.shift end to_parts.unshift *(['parent']*from_parts.length) end to_parts.join('.') end # @return [Boolean] true if there any errors with the presentation. def errors? (!errors.empty?) end # @return [Array] an array (possibly empty) of all errors in this presentation. def errors (file_found? ? [] : ["File not found: '#{file}'"]) end # Find an element or asset in this presentation by scripting path. # # * If `root` is supplied, the path is resolved relative to that asset. # * If `root` is not supplied, the path is resolved as a root-level path. # # @example # preso = app.main # scene = preso.scene # camera = scene/"Layer.Camera" # # # Four ways to find the same layer # layer1 = preso/"Scene.Layer" # layer2 = preso.at "Scene.Layer" # layer3 = preso.at "Layer", scene # layer4 = preso.at "parent", camera # # assert layer1==layer2 && layer2==layer3 && layer3==layer4 # # @return [MetaData::Root] The found asset, or `nil` if it cannot be found. def at(path,root=@graph) name,path = path.split('.',2) root = root.el if root.respond_to?(:el) el = case name when 'parent' then root==@scene ? nil : root.parent when 'Scene' then @scene else root.element_children.find{ |el| asset_for_el(el).name==name } end path ? at(path,el) : asset_for_el(el) if el end alias_method :/, :at # Fetch the value of an asset's attribute on a particular slide. Slide `0` is the Master Slide, slide `1` is the first non-master slide. # # This method is used internally by assets; accessing attributes directly from the asset is generally more appropriate. # # @example # preso = app.main_presentation # camera = preso/"Scene.Layer.Camera" # # assert preso.get_attribute(camera,'position',0) == camera['position',0] # # @param asset [MetaData::Root] the asset to fetch the attribute for. # @param attr_name [String] the name of the attribute to get the value of. # @param slide_name_or_index [String,Integer] the string name or integer index of the slide. def get_attribute( asset, attr_name, slide_name_or_index ) graph_element = asset.el ((addsets=@addsets_by_graph[graph_element]) && ( # State (slide) don't have any addsets ( addsets[slide_name_or_index] && addsets[slide_name_or_index][attr_name] ) || # Try for a Set on the specific slide ( addsets[0] && addsets[0][attr_name] ) # …else try the master slide ) || graph_element[attr_name]) # …else try the graph # TODO: handle animation (child of addset) end # Set the value of an asset's attribute on a particular slide. Slide `0` is the Master Slide, slide `1` is the first non-master slide. # # This method is used internally by assets; accessing attributes directly from the asset is generally more appropriate. # # @example # preso = app.main_presentation # camera = preso/"Scene.Layer.Camera" # # # The long way to set the attribute value # preso.set_attribute(camera,'endtime',0,1000) # # # …and the shorter way # camera['endtime',0] = 1000 # # @param asset [MetaData::Root] the asset to fetch the attribute for. # @param attr_name [String] the name of the attribute to get the value of. # @param slide_name_or_index [String,Integer] the string name or integer index of the slide. def set_attribute( asset, property_name, slide_name_or_index, str ) graph_element = asset.el if attribute_linked?( asset, property_name ) if @addsets_by_graph[graph_element] @addsets_by_graph[graph_element][0][property_name] = str else raise "TODO" end else if @addsets_by_graph[graph_element] if slide_name_or_index @addsets_by_graph[graph_element][slide_name_or_index][property_name] = str else master = master_slide_for( graph_element ) slide_count = master.xpath('count(./State)').to_i 0.upto(slide_count).each{ |idx| set_attribute(asset,property_name,idx,str) } end else raise "TODO" end end end # @return [MetaData::Root] the component (or Scene) asset that owns the supplied asset. # @see MetaData::Root#component def owning_component( asset ) asset_for_el( owning_component_element( asset.el ) ) end # @return [MetaData::Root] the component asset that owns the supplied asset. # @see MetaData::Root#component def owning_component_element( graph_element ) graph_element.at_xpath('(ancestor::Component[1] | ancestor::Scene[1])[last()]') end private :owning_component_element # @return [Nokogiri::XML::Element] the "time context" scene graph element that owns the supplied element. def owning_or_self_component_element( graph_element ) graph_element.at_xpath('(ancestor-or-self::Component[1] | ancestor-or-self::Scene[1])[last()]') end private :owning_or_self_component_element # @return [Nokogiri::XML::Element] the logic-graph element representing the master slide for a scene graph element def master_slide_for( graph_element ) comp = owning_or_self_component_element( graph_element ) @logic.at("./State[@component='##{comp['id']}']") end private :master_slide_for # @param asset [MetaData::Root] the asset to get the slides for. # @return [SlideCollection] an array-like collection of all slides that the asset is available on. # @see MetaData::Root#slides def slides_for( asset ) graph_element = asset.el @slides_for[graph_element] ||= begin slides = [] master = master_slide_for( graph_element ) slides << [master,0] if graph_element==@scene || (@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][0]) slides.concat( master.xpath('./State').map.with_index{ |el,i| [el,i+1] } ) slides.map!{ |el,idx| @slides_by_el[el] ||= app.metadata.new_instance(self,el).tap{ |s| s.index=idx; s.name=el['name'] } } UIC::SlideCollection.new( slides ) end end # @return [Boolean] true if the asset exists on the supplied slide. # @see MetaData::Root#has_slide? def has_slide?( asset, slide_name_or_index ) graph_element = asset.el if graph_element == @scene # The scene is never actually added, so we'll treat it just like the first add, which is on the master slide of the scene has_slide?( asset_for_el( @addsets_by_graph.first.first ), slide_name_or_index ) else @addsets_by_graph[graph_element][slide_name_or_index] || @addsets_by_graph[graph_element][0] end end # @example # preso = app.main # camera = preso/"Scene.Layer.Camera" # # # Two ways of determining if an attribute for an asset is linked. # if preso.attribute_linked?( camera, 'fov' ) # if camera['fov'].linked? # # @return [Boolean] true if this asset's attribute is linked on the master slide. # @see ValuesPerSlide#linked? def attribute_linked?( asset, attribute_name ) graph_element = asset.el !(@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][1] && @addsets_by_graph[graph_element][1].key?(attribute_name)) end # Unlinks a master attribute, yielding distinct values on each slide. If the asset is not on the master slide, or the attribute is already unlinked, no change occurs. # # @param asset [MetaData::Root] the master asset to unlink the attribute on. # @param attribute_name [String] the name of the attribute to unlink. # @return [Boolean] `true` if the attribute was previously linked; `false` otherwise. def unlink_attribute(asset,attribute_name) graph_element = asset.el if master?(asset) && attribute_linked?(asset,attribute_name) master_value = get_attribute( asset, attribute_name, 0 ) slides_for( asset ).to_ary[1..-1].each do |slide| addset = slide.el.at_xpath( ".//*[@ref='##{graph_element['id']}']" ) || slide.el.add_child("").first addset[attribute_name] = master_value end rebuild_caches_from_document true else false end end # Replace an existing asset with a new kind of asset. # # @param existing_asset [MetaData::Root] the existing asset to replace. # @param new_type [String] the name of the asset type, e.g. `"ReferencedMaterial"` or `"Group"`. # @param attributes [Hash] initial attribute values for the new asset. # @return [MetaData::Root] the newly-created asset. def replace_asset( existing_asset, new_type, attributes={} ) old_el = existing_asset.el new_el = old_el.replace( "<#{new_type}/>" ).first attributes['id'] = old_el['id'] attributes.each{ |att,val| new_el[att.to_s] = val } asset_for_el( new_el ).tap do |new_asset| unsupported_attributes = ".//*[name()='Add' or name()='Set'][@ref='##{old_el['id']}']/@*[name()!='ref' and #{new_asset.properties.keys.map{|p| "name()!='#{p}'"}.join(' and ')}]" @logic.xpath(unsupported_attributes).remove rebuild_caches_from_document end end # @return [Boolean] `true` if the asset is added on the master slide. def master?(asset) graph_element = asset.el (graph_element == @scene) || !!(@addsets_by_graph[graph_element] && @addsets_by_graph[graph_element][0]) end def find(options={}) index = -1 start = options.key?(:_under) ? options.delete(:_under).el : @graph [].tap do |result| start.xpath('./descendant::*').each do |el| asset = asset_for_el(el) next unless options.all? do |att,val| case att when :_type then el.name == val when :_slide then has_slide?(asset,val) when :_master then master?(asset)==val else if asset.properties[att.to_s] value = asset[att.to_s].value case val when Regexp then val =~ value.to_s when Numeric then (val-value).abs < 0.001 when Array then value.to_a.zip(val).map{ |a,b| !b || (a-b).abs<0.001 }.all? else value == val end end end end yield asset, index+=1 if block_given? result << asset end end end def inspect "<#{self.class} #{File.basename(file)}>" end end def UIC.Presentation( uip_path ) UIC::Presentation.new( uip_path ) end class UIC::Application::Presentation < UIC::Presentation include UIC::ElementBacked xmlattribute :id xmlattribute :src xmlattribute :id do |new_id| main_preso = app.main_presentation super(new_id) app.main_presentation=self if main_preso==self end xmlattribute :active def initialize(application,el) self.owner = application self.el = el super( application.path_to(src) ) end alias_method :app, :owner def path_to( el, from=nil ) "#{id}:#{super}" end end class Nokogiri::XML::Element def index(kind='*') # Find the index of this element amongs its siblings xpath("count(./preceding-sibling::#{kind})").to_i end end