//! \file Directories.hpp //! Access to a small set of system paths. #ifndef GOSU_DIRECTORIES_HPP #define GOSU_DIRECTORIES_HPP #include namespace Gosu { //! Changes the current directory to the result of resourcePrefix(). void useResourceDirectory(); //! Prefix for a program's own resources. //! On Windows, the executable's containing directory. //! On OS X, the application's Resources subdirectory. //! On Linux, the current directory (empty string). std::wstring resourcePrefix(); //! Prefix for resources of a group of programs. //! On Windows, the executable's containing directory. //! On OS X, the application's containing subdirectory. //! On Linux, the current directory (empty string). std::wstring sharedResourcePrefix(); //! Prefix for user settings. //! On Windows, the same as %APPDATA%. //! On OS X, the user's Library/Preferences folder. //! On Linux, the home directory plus a trailing dot for hidden files. std::wstring userSettingsPrefix(); //! Prefix for user documents, e.g. saved games. //! On Windows, the My Documents folder. //! On OS X, the user's Documents folder. //! On Linux, the home directory. std::wstring userDocsPrefix(); } #endif