# frozen_string_literal: true module Decidim module Gamification # This class is responsible of updating scores given a model and a badge. Will # also trigger any side-effects such as notifications. class BadgeScorer # Public: Initializes the class. # # model - The model for which to update scores. # badge - The `Badge` to update. # def initialize(model, badge) raise "Invalid badge for this UserBase type" unless badge.valid_for?(model) @model = model @badge = badge end # Public: Increments the score for the model and badge. # # amount - Amount to increment. Defaults to 1. # # Returns a `BadgeScore`. def increment(amount = 1) raise InvalidAmountException unless amount.positive? with_level_tracking do BadgeScore.find_or_create_by( user: @model, badge_name: @badge.name ).increment(:value, amount).save! end end # Public: Decrements the score for the model and badge. # # amount - Amount to decrement. Defaults to 1. # # Returns a `BadgeScore`. def decrement(amount = 1) raise InvalidAmountException unless amount.positive? with_level_tracking do badge_score = BadgeScore.find_by( user: @model, badge_name: @badge.name ) next if badge_score.blank? badge_score.decrement(:value, amount) badge_score.value = 0 if badge_score.value.negative? badge_score.save! end end # Public: Sets the score for the model and badge. # # score - Score to set. # # Returns a `BadgeScore`. def set(score) raise NegativeScoreException if score.negative? with_level_tracking do BadgeScore.find_or_create_by( user_id: @model.id, badge_name: @badge.name ).update!(value: score) end end private class NegativeScoreException < StandardError; end class InvalidAmountException < StandardError; end def with_level_tracking previous_level = BadgeStatus.new(@model, @badge).level yield current_status = BadgeStatus.new(@model, @badge) send_notification(previous_level, current_status.level) current_status end def send_notification(previous_level, current_level) return unless current_level > previous_level return unless badges_enabled? if previous_level.zero? publish_event(name: "decidim.events.gamification.badge_earned", klass: BadgeEarnedEvent, previous_level: previous_level, current_level: current_level) else publish_event(name: "decidim.events.gamification.level_up", klass: LevelUpEvent, previous_level: previous_level, current_level: current_level) end end def publish_event(name:, klass:, previous_level:, current_level:) Decidim::EventsManager.publish( event: name, event_class: klass, resource: @model, affected_users: recipients, extra: { badge_name: @badge.name.to_s, previous_level: previous_level, current_level: current_level } ) end def badges_enabled? @model.organization.badges_enabled? end def recipients if @model.is_a?(User) [@model] elsif @model.is_a?(UserGroup) @model.users end end end end end