// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package array import ( "github.com/apache/arrow/go/v10/arrow" "github.com/apache/arrow/go/v10/arrow/bitutil" "github.com/apache/arrow/go/v10/arrow/memory" ) {{range .In}} {{$TypeNamePrefix := .name}} {{if .Opt.BufferBuilder}} type {{$TypeNamePrefix}}BufferBuilder struct { bufferBuilder } func new{{.Name}}BufferBuilder(mem memory.Allocator) *{{$TypeNamePrefix}}BufferBuilder { return &{{$TypeNamePrefix}}BufferBuilder{bufferBuilder:bufferBuilder{refCount: 1, mem:mem}} } // AppendValues appends the contents of v to the buffer, growing the buffer as needed. func (b *{{$TypeNamePrefix}}BufferBuilder) AppendValues(v []{{.Type}}) { b.Append(arrow.{{.Name}}Traits.CastToBytes(v)) } // Values returns a slice of length b.Len(). // The slice is only valid for use until the next buffer modification. That is, until the next call // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next // buffer modification. func (b *{{$TypeNamePrefix}}BufferBuilder) Values() []{{.Type}} { return arrow.{{.Name}}Traits.CastFromBytes(b.Bytes()) } // Value returns the {{.Type}} element at the index i. Value will panic if i is negative or ≥ Len. func (b *{{$TypeNamePrefix}}BufferBuilder) Value(i int) {{.Type}} { return b.Values()[i] } // Len returns the number of {{.Type}} elements in the buffer. func (b *{{$TypeNamePrefix}}BufferBuilder) Len() int { return b.length/arrow.{{.Name}}SizeBytes } // AppendValue appends v to the buffer, growing the buffer as needed. func (b *{{$TypeNamePrefix}}BufferBuilder) AppendValue(v {{.Type}}) { if b.capacity < b.length+arrow.{{.Name}}SizeBytes { newCapacity := bitutil.NextPowerOf2(b.length + arrow.{{.Name}}SizeBytes) b.resize(newCapacity) } arrow.{{.Name}}Traits.PutValue(b.bytes[b.length:], v) b.length+=arrow.{{.Name}}SizeBytes } {{end}} {{end}}