/** * SDL_sound; An abstract sound format decoding API. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ /** * This file implements the core API, which is relatively simple. * The real meat of SDL_sound is in the decoders. * * Documentation is in SDL_sound.h ... It's verbose, honest. :) */ #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" /* The various decoder drivers... */ /* All these externs may be missing; we check SOUND_SUPPORTS_xxx before use. */ extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AU; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VORBIS; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC; extern const Sound_DecoderFunctions __Sound_DecoderFunctions_CoreAudio; typedef struct { SDL_bool available; const Sound_DecoderFunctions *funcs; } decoder_element; static decoder_element decoders[] = { #if SOUND_SUPPORTS_MIDI { 0, &__Sound_DecoderFunctions_MIDI }, #endif #if SOUND_SUPPORTS_MODPLUG { 0, &__Sound_DecoderFunctions_MODPLUG }, #endif #if SOUND_SUPPORTS_MP3 { 0, &__Sound_DecoderFunctions_MP3 }, #endif #if SOUND_SUPPORTS_WAV { 0, &__Sound_DecoderFunctions_WAV }, #endif #if SOUND_SUPPORTS_AIFF { 0, &__Sound_DecoderFunctions_AIFF }, #endif #if SOUND_SUPPORTS_AU { 0, &__Sound_DecoderFunctions_AU }, #endif #if SOUND_SUPPORTS_VORBIS { 0, &__Sound_DecoderFunctions_VORBIS }, #endif #if SOUND_SUPPORTS_VOC { 0, &__Sound_DecoderFunctions_VOC }, #endif #if SOUND_SUPPORTS_RAW { 0, &__Sound_DecoderFunctions_RAW }, #endif #if SOUND_SUPPORTS_SHN { 0, &__Sound_DecoderFunctions_SHN }, #endif #if SOUND_SUPPORTS_FLAC { 0, &__Sound_DecoderFunctions_FLAC }, #endif #if SOUND_SUPPORTS_COREAUDIO { 0, &__Sound_DecoderFunctions_CoreAudio }, #endif { 0, NULL } }; /* General SDL_sound state ... */ static SDL_TLSID tlsid_errmsg = 0; typedef struct { SDL_bool error_available; char error_string[128]; } ErrMsg; static Sound_Sample *sample_list = NULL; /* this is a linked list. */ static SDL_mutex *samplelist_mutex = NULL; static const Sound_DecoderInfo **available_decoders = NULL; static int initialized = 0; /* functions ... */ void Sound_GetLinkedVersion(Sound_Version *ver) { if (ver != NULL) { ver->major = SOUND_VER_MAJOR; ver->minor = SOUND_VER_MINOR; ver->patch = SOUND_VER_PATCH; } /* if */ } /* Sound_GetLinkedVersion */ int Sound_Init(void) { size_t i; size_t pos = 0; size_t total = sizeof (decoders) / sizeof (decoders[0]); BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0); sample_list = NULL; available_decoders = (const Sound_DecoderInfo **) SDL_calloc(total, sizeof (Sound_DecoderInfo *)); BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0); SDL_InitSubSystem(SDL_INIT_AUDIO); tlsid_errmsg = SDL_TLSCreate(); samplelist_mutex = SDL_CreateMutex(); for (i = 0; decoders[i].funcs != NULL; i++) { decoders[i].available = decoders[i].funcs->init(); if (decoders[i].available) { available_decoders[pos] = &(decoders[i].funcs->info); pos++; } /* if */ } /* for */ initialized = 1; return 1; } /* Sound_Init */ int Sound_Quit(void) { size_t i; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); while (((volatile Sound_Sample *) sample_list) != NULL) Sound_FreeSample(sample_list); initialized = 0; SDL_DestroyMutex(samplelist_mutex); samplelist_mutex = NULL; sample_list = NULL; for (i = 0; decoders[i].funcs != NULL; i++) { if (decoders[i].available) { decoders[i].funcs->quit(); decoders[i].available = 0; } /* if */ } /* for */ if (available_decoders != NULL) SDL_free((void *) available_decoders); available_decoders = NULL; tlsid_errmsg = 0; return 1; } /* Sound_Quit */ const Sound_DecoderInfo **Sound_AvailableDecoders(void) { return available_decoders; /* READ. ONLY. */ } /* Sound_AvailableDecoders */ static ErrMsg *findErrorForCurrentThread(void) { return (ErrMsg *) SDL_TLSGet(tlsid_errmsg); } const char *Sound_GetError(void) { const char *retval = NULL; ErrMsg *err; if (!initialized) return ERR_NOT_INITIALIZED; err = findErrorForCurrentThread(); if ((err != NULL) && (err->error_available)) { retval = err->error_string; err->error_available = SDL_FALSE; } /* if */ return retval; } /* Sound_GetError */ void Sound_ClearError(void) { Sound_GetError(); /* this will set error_available to SDL_FALSE */ } /* Sound_ClearError */ /* * This is declared in the internal header. */ void __Sound_SetError(const char *str) { ErrMsg *err; if (str == NULL) return; SNDDBG(("__Sound_SetError(\"%s\");%s\n", str, (initialized) ? "" : " [NOT INITIALIZED!]")); if (!initialized) return; err = findErrorForCurrentThread(); if (err == NULL) { err = (ErrMsg *) SDL_calloc(1, sizeof (ErrMsg)); if (err == NULL) return; /* uhh...? */ SDL_TLSSet(tlsid_errmsg, err, SDL_free); } /* if */ err->error_available = SDL_TRUE; SDL_strlcpy(err->error_string, str, sizeof (err->error_string)); } /* __Sound_SetError */ Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms) { /* "frames" == "sample frames" */ float frames_per_ms = ((float) info->rate) / 1000.0f; Uint32 frame_offset = (Uint32) (frames_per_ms * ((float) ms)); Uint32 frame_size = (Uint32) ((info->format & 0xFF) / 8) * info->channels; return frame_offset * frame_size; } /* __Sound_convertMsToBytePos */ /* * Allocate a Sound_Sample, and fill in most of its fields. Those that need * to be filled in later, by a decoder, will be initialized to zero. */ static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired, Uint32 bufferSize) { /* * !!! FIXME: We're going to need to pool samples, since the mixer * !!! FIXME: might be allocating tons of these on a regular basis. */ Sound_Sample *retval = SDL_calloc(1, sizeof (Sound_Sample)); Sound_SampleInternal *internal = SDL_calloc(1, sizeof (Sound_SampleInternal)); if ((retval == NULL) || (internal == NULL)) { __Sound_SetError(ERR_OUT_OF_MEMORY); if (retval) SDL_free(retval); if (internal) SDL_free(internal); return NULL; } /* if */ SDL_assert(bufferSize > 0); retval->buffer = __Sound_SIMDAlloc(bufferSize); if (!retval->buffer) { __Sound_SetError(ERR_OUT_OF_MEMORY); SDL_free(internal); SDL_free(retval); return NULL; } /* if */ SDL_memset(retval->buffer, '\0', bufferSize); retval->buffer_size = bufferSize; if (desired != NULL) SDL_memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo)); internal->rw = rw; retval->opaque = internal; return retval; } /* alloc_sample */ #if (defined DEBUG_CHATTER) static SDL_INLINE const char *fmt_to_str(Uint16 fmt) { switch(fmt) { case AUDIO_U8: return "U8"; case AUDIO_S8: return "S8"; case AUDIO_U16LSB: return "U16LSB"; case AUDIO_S16LSB: return "S16LSB"; case AUDIO_S32LSB: return "S32LSB"; case AUDIO_F32LSB: return "F32LSB"; case AUDIO_U16MSB: return "U16MSB"; case AUDIO_S16MSB: return "S16MSB"; case AUDIO_S32MSB: return "S32MSB"; case AUDIO_F32MSB: return "F32MSB"; } /* switch */ return "Unknown"; } /* fmt_to_str */ #endif /* * The bulk of the Sound_NewSample() work is done here... * Ask the specified decoder to handle the data in (rw), and if * so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream * back to where it was, and return false. */ static int init_sample(const Sound_DecoderFunctions *funcs, Sound_Sample *sample, const char *ext, Sound_AudioInfo *_desired) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; Sound_AudioInfo desired; const Sint64 pos = SDL_RWtell(internal->rw); /* fill in the funcs for this decoder... */ sample->decoder = &funcs->info; internal->funcs = funcs; if (!funcs->open(sample, ext)) { SDL_RWseek(internal->rw, pos, RW_SEEK_SET); /* set for next try... */ return 0; } /* if */ /* success; we've got a decoder! */ /* Now we need to set up an audio stream for data conversion if necessary... */ internal->stream = NULL; if (_desired == NULL) SDL_memcpy(&desired, &sample->actual, sizeof (Sound_AudioInfo)); else { desired.format = _desired->format ? _desired->format : sample->actual.format; desired.channels = _desired->channels ? _desired->channels : sample->actual.channels; desired.rate = _desired->rate ? _desired->rate : sample->actual.rate; if ( (sample->actual.format != desired.format) || (sample->actual.channels != desired.channels) || (sample->actual.rate != desired.rate) ) { internal->stream = SDL_NewAudioStream(sample->actual.format, sample->actual.channels, sample->actual.rate, desired.format, desired.channels, desired.rate); if (internal->stream == NULL) { __Sound_SetError(SDL_GetError()); funcs->close(sample); SDL_RWseek(internal->rw, pos, RW_SEEK_SET); /* set for next try... */ return 0; } /* if */ } /* if */ } /* else */ /* these pointers are all one and the same. */ SDL_memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo)); internal->buffer = sample->buffer; internal->buffer_size = sample->buffer_size; /* Prepend our new Sound_Sample to the sample_list... */ SDL_LockMutex(samplelist_mutex); internal->next = sample_list; if (sample_list != NULL) ((Sound_SampleInternal *) sample_list->opaque)->prev = sample; sample_list = sample; SDL_UnlockMutex(samplelist_mutex); SNDDBG(("New sample DESIRED format: %s format, %d rate, %d channels.\n", fmt_to_str(sample->desired.format), sample->desired.rate, sample->desired.channels)); SNDDBG(("New sample ACTUAL format: %s format, %d rate, %d channels.\n", fmt_to_str(sample->actual.format), sample->actual.rate, sample->actual.channels)); SNDDBG(("On-the-fly conversion: %s.\n", (internal->stream != NULL) ? "ENABLED" : "DISABLED")); return 1; } /* init_sample */ Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bSize) { Sound_Sample *retval; decoder_element *decoder; /* sanity checks. */ BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL); retval = alloc_sample(rw, desired, bSize); if (!retval) return NULL; /* alloc_sample() sets error message... */ if (ext != NULL) { for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) { if (decoder->available) { const char **decoderExt = decoder->funcs->info.extensions; while (*decoderExt) { if (SDL_strcasecmp(*decoderExt, ext) == 0) { if (init_sample(decoder->funcs, retval, ext, desired)) return retval; break; /* done with this decoder either way. */ } /* if */ decoderExt++; } /* while */ } /* if */ } /* for */ } /* if */ /* no direct extension match? Try everything we've got... */ for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) { if (decoder->available) { int should_try = 1; const char **decoderExt = decoder->funcs->info.extensions; /* skip if we would have tried decoder above... */ while (*decoderExt) { if (ext && SDL_strcasecmp(*decoderExt, ext) == 0) { should_try = 0; break; } /* if */ decoderExt++; } /* while */ if (should_try) { if (init_sample(decoder->funcs, retval, ext, desired)) return retval; } /* if */ } /* if */ } /* for */ /* nothing could handle the sound data... */ /* !!! FIXME: can we just push this through Sound_FreeSample() ? */ if (retval->opaque != NULL) { SDL_FreeAudioStream(((Sound_SampleInternal *) retval->opaque)->stream); SDL_free(retval->opaque); } /* if */ __Sound_SIMDFree(retval->buffer); SDL_free(retval); SDL_RWclose(rw); __Sound_SetError(ERR_UNSUPPORTED_FORMAT); return NULL; } /* Sound_NewSample */ Sound_Sample *Sound_NewSampleFromFile(const char *filename, Sound_AudioInfo *desired, Uint32 bufferSize) { const char *ext; SDL_RWops *rw; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL); ext = SDL_strrchr(filename, '.'); rw = SDL_RWFromFile(filename, "rb"); BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL); if (ext != NULL) ext++; return Sound_NewSample(rw, ext, desired, bufferSize); } /* Sound_NewSampleFromFile */ Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data, Uint32 size, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize) { SDL_RWops *rw; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); BAIL_IF_MACRO(data == NULL, ERR_INVALID_ARGUMENT, NULL); BAIL_IF_MACRO(size == 0, ERR_INVALID_ARGUMENT, NULL); rw = SDL_RWFromConstMem(data, size); BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL); return Sound_NewSample(rw, ext, desired, bufferSize); } /* Sound_NewSampleFromMem */ void Sound_FreeSample(Sound_Sample *sample) { Sound_SampleInternal *internal; if (!initialized) { __Sound_SetError(ERR_NOT_INITIALIZED); return; } /* if */ if (sample == NULL) { __Sound_SetError(ERR_INVALID_ARGUMENT); return; } /* if */ internal = (Sound_SampleInternal *) sample->opaque; SDL_LockMutex(samplelist_mutex); /* update the sample_list... */ if (internal->prev != NULL) { Sound_SampleInternal *prevInternal; prevInternal = (Sound_SampleInternal *) internal->prev->opaque; prevInternal->next = internal->next; } /* if */ else { SDL_assert(sample_list == sample); sample_list = internal->next; } /* else */ if (internal->next != NULL) { Sound_SampleInternal *nextInternal; nextInternal = (Sound_SampleInternal *) internal->next->opaque; nextInternal->prev = internal->prev; } /* if */ SDL_UnlockMutex(samplelist_mutex); /* nuke it... */ internal->funcs->close(sample); if (internal->rw != NULL) /* this condition is a "just in case" thing. */ SDL_RWclose(internal->rw); SDL_FreeAudioStream(internal->stream); SDL_free(internal); __Sound_SIMDFree(sample->buffer); SDL_free(sample); } /* Sound_FreeSample */ int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize) { void *newBuf = NULL; Sound_SampleInternal *internal = NULL; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); internal = ((Sound_SampleInternal *) sample->opaque); newBuf = __Sound_SIMDRealloc(sample->buffer, newSize); BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0); internal->buffer = sample->buffer = newBuf; internal->buffer_size = sample->buffer_size = newSize; return 1; } /* Sound_SetBufferSize */ Uint32 Sound_Decode(Sound_Sample *sample) { Sound_SampleInternal *internal = NULL; int available; /* a boatload of sanity checks... */ BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0); BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0); internal = (Sound_SampleInternal *) sample->opaque; SDL_assert(sample->buffer != NULL); SDL_assert(sample->buffer_size > 0); SDL_assert(internal->buffer != NULL); SDL_assert(internal->buffer_size > 0); /* No AudioStream? No conversion. Decode right into the buffer and return it. */ if (!internal->stream) { /* reset EAGAIN. Decoder can flip it back on if it needs to. */ sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; return internal->funcs->read(sample); } /* if */ /* call into the decoder several times until we have enough data. */ while ((available = SDL_AudioStreamAvailable(internal->stream)) < internal->buffer_size) { SDL_bool flush_stream = SDL_FALSE; Uint32 br; if (internal->pending_eof || internal->pending_error) break; /* reset EAGAIN. Decoder can flip it back on if it needs to. */ sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; br = internal->funcs->read(sample); /* if the sample hit an error or EOF, note it, but don't let these flags be set for the calling app until the stream is empty too. */ if (sample->flags & SOUND_SAMPLEFLAG_EOF) { sample->flags &= ~SOUND_SAMPLEFLAG_EOF; internal->pending_eof = SDL_TRUE; flush_stream = SDL_TRUE; } /* if */ if (sample->flags & SOUND_SAMPLEFLAG_ERROR) { sample->flags &= ~SOUND_SAMPLEFLAG_ERROR; internal->pending_error = SDL_TRUE; flush_stream = SDL_TRUE; } /* if */ if ((br > 0) && (SDL_AudioStreamPut(internal->stream, internal->buffer, (int) br) == -1)) { __Sound_SetError(SDL_GetError()); sample->flags |= SOUND_SAMPLEFLAG_ERROR; return 0; /* oh well. */ } /* if */ if (flush_stream) SDL_AudioStreamFlush(internal->stream); } /* while */ /* if we hit eof or error, drain the stream before reporting that. */ if (available > 0) { const int readlen = SDL_min(available, sample->buffer_size); const int br = SDL_AudioStreamGet(internal->stream, sample->buffer, readlen); if (br != readlen) { __Sound_SetError(SDL_GetError()); sample->flags |= SOUND_SAMPLEFLAG_ERROR; return 0; /* oh well. */ } /* if */ SDL_assert(br > 0); return (Uint32) br; } /* if */ /* stream is empty, set final flags. */ if (internal->pending_eof) sample->flags |= SOUND_SAMPLEFLAG_EOF; if (internal->pending_error) sample->flags |= SOUND_SAMPLEFLAG_ERROR; internal->pending_eof = internal->pending_error = SDL_FALSE; return 0; } /* Sound_Decode */ Uint32 Sound_DecodeAll(Sound_Sample *sample) { Sound_SampleInternal *internal = NULL; void *buf = NULL; Uint32 newBufSize = 0; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0); BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0); internal = (Sound_SampleInternal *) sample->opaque; while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) && ((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) ) { Uint32 br = Sound_Decode(sample); void *ptr = __Sound_SIMDRealloc(buf, newBufSize + br); if (ptr == NULL) { sample->flags |= SOUND_SAMPLEFLAG_ERROR; __Sound_SetError(ERR_OUT_OF_MEMORY); } /* if */ else { buf = ptr; SDL_memcpy( ((char *) buf) + newBufSize, sample->buffer, br ); newBufSize += br; } /* else */ } /* while */ if (buf == NULL) /* ...in case first call to __Sound_SIMDRealloc() fails... */ return sample->buffer_size; __Sound_SIMDFree(sample->buffer); internal->buffer = sample->buffer = buf; internal->buffer_size = sample->buffer_size = newBufSize; return newBufSize; } /* Sound_DecodeAll */ int Sound_Rewind(Sound_Sample *sample) { Sound_SampleInternal *internal; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); internal = (Sound_SampleInternal *) sample->opaque; if (!internal->funcs->rewind(sample)) { sample->flags |= SOUND_SAMPLEFLAG_ERROR; return 0; } /* if */ sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; sample->flags &= ~SOUND_SAMPLEFLAG_ERROR; sample->flags &= ~SOUND_SAMPLEFLAG_EOF; return 1; } /* Sound_Rewind */ int Sound_Seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); if (!(sample->flags & SOUND_SAMPLEFLAG_CANSEEK)) BAIL_MACRO(ERR_CANNOT_SEEK, 0); internal = (Sound_SampleInternal *) sample->opaque; BAIL_IF_MACRO(!internal->funcs->seek(sample, ms), NULL, 0); sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; sample->flags &= ~SOUND_SAMPLEFLAG_ERROR; sample->flags &= ~SOUND_SAMPLEFLAG_EOF; return 1; } /* Sound_Rewind */ Sint32 Sound_GetDuration(Sound_Sample *sample) { Sound_SampleInternal *internal; BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, -1); internal = (Sound_SampleInternal *) sample->opaque; return internal->total_time; } /* Sound_GetDuration */ /* Utility functions ... */ /* The following uses the implementation suggested by * the standard document, assumes RAND_MAX == 32767 */ static unsigned long __Sound_seed = 1; int __Sound_rand(void) { __Sound_seed = __Sound_seed * 1103515245 + 12345; return (__Sound_seed / 65536) % 32768; } void __Sound_srand(unsigned int seed) { __Sound_seed = seed; } #if !defined(HAVE_SDL_STRTOKR) /* Adapted from _PDCLIB_strtok() of PDClib library at * https://github.com/DevSolar/pdclib.git * * The code was under CC0 license: * https://creativecommons.org/publicdomain/zero/1.0/legalcode */ char *__Sound_strtokr(char *s1, const char *s2, char **ptr) { const char *p = s2; if (!s2 || !ptr || (!s1 && !*ptr)) return NULL; if (s1 != NULL) { /* new string */ *ptr = s1; } else { /* old string continued */ if (*ptr == NULL) { /* No old string, no new string, nothing to do */ return NULL; } s1 = *ptr; } /* skip leading s2 characters */ while (*p && *s1) { if (*s1 == *p) { /* found separator; skip and start over */ ++s1; p = s2; continue; } ++p; } if (! *s1) { /* no more to parse */ *ptr = s1; return NULL; } /* skipping non-s2 characters */ *ptr = s1; while (**ptr) { p = s2; while (*p) { if (**ptr == *p++) { /* found separator; overwrite with '\0', position *ptr, return */ *((*ptr)++) = '\0'; return s1; } } ++(*ptr); } /* parsed to end of string */ return s1; } #endif /* This falls back to an included copy/paste of SDL's SIMDAlloc code if you aren't using a new enough SDL. To keep this simple, the included copy assumes you need to align to 64 bytes, which is a little wasteful but should work on everything from MMX to AVX-512. The real SDL checks the CPU at runtime to decide what's available and aligns to smaller numbers if all you have is SSE, Altivec or NEON. Not to mention this is just a second copy of the code that doesn't get attention...you should really upgrade your SDL. Ideally this copy goes away at some point. */ #define USE_REAL_SDL_SIMDALLOC SDL_VERSION_ATLEAST(2, 0, 14) void *__Sound_SIMDAlloc(const size_t len) { #if USE_REAL_SDL_SIMDALLOC return SDL_SIMDAlloc(len); #else const size_t alignment = 64; const size_t padding = alignment - (len % alignment); const size_t padded = (padding != alignment) ? (len + padding) : len; Uint8 *retval = NULL; Uint8 *ptr = (Uint8 *) SDL_malloc(padded + alignment + sizeof (void *)); if (ptr) { /* store the actual allocated pointer right before our aligned pointer. */ retval = ptr + sizeof (void *); retval += alignment - (((size_t) retval) % alignment); *(((void **) retval) - 1) = ptr; } return retval; #endif } void *__Sound_SIMDRealloc(void *mem, const size_t len) { #if USE_REAL_SDL_SIMDALLOC return SDL_SIMDRealloc(mem, len); #else const size_t alignment = 64; const size_t padding = alignment - (len % alignment); const size_t padded = (padding != alignment) ? (len + padding) : len; Uint8 *retval = (Uint8*) mem; void *oldmem = mem; size_t memdiff = 0, ptrdiff; Uint8 *ptr; if (mem) { void **realptr = (void **) mem; realptr--; mem = *(((void **) mem) - 1); /* Check the delta between the real pointer and user pointer */ memdiff = ((size_t) oldmem) - ((size_t) mem); } ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *)); if (ptr == NULL) { return NULL; /* Out of memory, bail! */ } /* Store the actual allocated pointer right before our aligned pointer. */ retval = ptr + sizeof (void *); retval += alignment - (((size_t) retval) % alignment); /* Make sure the delta is the same! */ if (mem) { ptrdiff = ((size_t) retval) - ((size_t) ptr); if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */ oldmem = (void*) (((uintptr_t) ptr) + memdiff); /* Even though the data past the old `len` is undefined, this is the * only length value we have, and it guarantees that we copy all the * previous memory anyhow. */ SDL_memmove(retval, oldmem, len); } } /* Actually store the allocated pointer, finally. */ *(((void **) retval) - 1) = ptr; return retval; #endif } void __Sound_SIMDFree(void *ptr) { #if USE_REAL_SDL_SIMDALLOC SDL_SIMDFree(ptr); #else if (ptr) { void **realptr = (void **) ptr; realptr--; SDL_free(*(((void **) ptr) - 1)); } #endif } /* end of SDL_sound.c ... */