require_relative 'support/spec_helper' require 'acpc_dealer' require_relative "../lib/acpc_poker_types/match_state" require_relative "../lib/acpc_poker_types/poker_action" require_relative "../lib/acpc_poker_types/rank" require_relative "../lib/acpc_poker_types/suit" require_relative "../lib/acpc_poker_types/hand" require_relative "../lib/acpc_poker_types/card" require_relative "../lib/acpc_poker_types/game_definition" require_relative "../lib/acpc_poker_types/dealer_data/poker_match_data" module MapWithIndex refine Array do def map_with_index i = 0 map do |elem| result = yield elem, i i += 1 result end end end end using MapWithIndex include AcpcPokerTypes describe MatchState do describe '#parse' do it "parses every possible limit action" do partial_match_state = MatchState::LABEL + ":1:1:" hole_cards = arbitrary_hole_card_hand PokerAction::CANONICAL_ACTIONS.each do |action| match_state = partial_match_state + action + ":" + hole_cards.to_acpc patient = test_match_state_success match_state patient.last_action.to_s.must_equal action end end it "parses every possible hole card hand" do partial_match_state = MatchState::LABEL + ":2:2::" for_every_hand do |hand| match_state = partial_match_state + hand.to_acpc + '|' test_match_state_success match_state end end it "parses opponent hole card hands in a two player game where the user is not the dealer" do partial_match_state = MatchState::LABEL + ":0:2::" for_every_hand do |hand| match_state = partial_match_state + arbitrary_hole_card_hand.to_acpc + '|' + hand.to_acpc patient = test_match_state_success match_state (patient.opponent_hands.map do |opponent_hand| opponent_hand.to_acpc end).must_equal [hand.to_acpc] end end it "parses opponent hole card hands in a two player game where the user is the dealer" do partial_match_state = MatchState::LABEL + ":1:2::" for_every_hand do |hand| match_state = partial_match_state + hand.to_acpc + '|' + arbitrary_hole_card_hand.to_acpc patient = test_match_state_success match_state (patient.opponent_hands.map do |opponent_hand| opponent_hand.to_acpc end).must_equal [hand.to_acpc] end end it 'parses board cards properly for the flop' do partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc community_cards = '/AhKdQc' flop_match_state = partial_match_state + community_cards patient = MatchState.parse flop_match_state patient.community_cards.to_acpc.must_equal community_cards end it 'parses board cards properly for the turn' do partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc community_cards = '/AhKdQc/Jd' turn_match_state = partial_match_state + community_cards patient = MatchState.parse turn_match_state patient.community_cards.to_acpc.must_equal community_cards end it 'parses board cards properly for the river' do partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc community_cards = '/AhKdQc/Jd/Th' river_match_state = partial_match_state + community_cards patient = MatchState.parse river_match_state patient.community_cards.to_acpc.must_equal community_cards end it "parses a valid two player final match state" do partial_match_state = MatchState::LABEL + ":20:22:" all_actions = PokerAction::CANONICAL_ACTIONS.to_a.join '' betting = all_actions number_of_rounds = 100 (number_of_rounds-1).times do betting += "/#{all_actions}" end community_cards = arbitrary_roll_out number_of_rounds hands = arbitrary_hole_card_hand.to_acpc + "|" + arbitrary_hole_card_hand.to_acpc match_state = partial_match_state + betting + ":" + hands + community_cards test_match_state_success match_state end it "parses a valid three player final match state" do partial_match_state = MatchState::LABEL + ":20:22:" all_actions = PokerAction::CANONICAL_ACTIONS.to_a.join '' betting = all_actions number_of_rounds = 100 (number_of_rounds-1).times do betting += "/#{all_actions}" end community_cards = arbitrary_roll_out number_of_rounds hands = arbitrary_hole_card_hand.to_s + "|" + arbitrary_hole_card_hand.to_s + "|" + arbitrary_hole_card_hand.to_s match_state = partial_match_state + betting + ":" + hands + community_cards test_match_state_success match_state end end describe '#round' do it "properly reports the current round number" do partial_match_state = MatchState::LABEL + ":0:0:" betting = "" hand = arbitrary_hole_card_hand 100.times do |i| match_state = partial_match_state + betting + ':|' + hand patient = test_match_state_success match_state patient.round.must_equal i betting += "c/" end end it "properly reports the current round number when players are all-in" do x_match_state = "#{MatchState::LABEL}:0:0:rc///:#{arbitrary_hole_card_hand}|#{arbitrary_hole_card_hand}" patient = test_match_state_success(x_match_state) patient.round.must_equal 3 patient.to_s.must_equal x_match_state end end it 'reports the correct number of players' do expected_number_of_players = 0 10.times do |i| expected_number_of_players += 1 hands = [] expected_number_of_players.times do |j| if i.odd? and j.odd? hands.push '' next end hands.push arbitrary_hole_card_hand.to_acpc end match_state = MatchState::LABEL + ':1:1::' + hands.join('|') patient = test_match_state_success match_state patient.number_of_players.must_equal expected_number_of_players end end describe '#last_action, #round_in_which_last_action_taken, and #first_state_of_first_round' do it 'returns +nil+ if no previous action exists, or true in the case of #first_state_of_first_round' do initial_match_state = "#{MatchState::LABEL}:1:1::#{arbitrary_hole_card_hand}" patient = MatchState.parse initial_match_state patient.last_action.must_be_nil patient.round_in_which_last_action_taken.must_be_nil patient.first_state_of_first_round?.must_equal true end it 'works properly if a previous action exists' do PokerAction::CANONICAL_ACTIONS.each do |first_action| PokerAction::CANONICAL_ACTIONS.each do |second_action| PokerAction::CANONICAL_ACTIONS.each do |third_action| partial_match_state = "#{MatchState::LABEL}:1:1:" partial_match_state += first_action match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}" patient = MatchState.parse match_state patient.last_action.must_equal PokerAction.new(first_action) patient.round_in_which_last_action_taken.must_equal 0 patient.first_state_of_first_round?.must_equal false partial_match_state += "#{second_action}/" match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}" patient = MatchState.parse match_state patient.last_action.must_equal PokerAction.new(second_action) patient.round_in_which_last_action_taken.must_equal 0 patient.first_state_of_first_round?.must_equal false partial_match_state += third_action match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}" patient = MatchState.parse match_state patient.last_action.must_equal PokerAction.new(third_action) patient.round_in_which_last_action_taken.must_equal 1 patient.first_state_of_first_round?.must_equal false end end end end end describe "#receive_matchstate_string" do it 'receives matchstate strings properly' do @connection = mock 'Socket' MatchLog.all.each do |log_description| match = DealerData::PokerMatchData.parse_files( log_description.actions_file_path, log_description.results_file_path, log_description.player_names, AcpcDealer::DEALER_DIRECTORY, 10 ) match.for_every_seat! do |seat| match.for_every_hand! do match.for_every_turn! do @connection.expects(:gets).returns(match.current_hand.current_match_state.to_s) MatchState.receive(@connection).must_equal match.current_hand.current_match_state end end end end end end describe '#betting_sequence' do it 'works for normal play' do MatchState.parse( "#{MatchState::LABEL}:0:0:crcc/ccc/rrfc:AhKs|" ).betting_sequence.must_equal [ [ PokerAction.new(PokerAction::CALL), PokerAction.new(PokerAction::RAISE), PokerAction.new(PokerAction::CALL), PokerAction.new(PokerAction::CALL) ], [ PokerAction.new(PokerAction::CALL), PokerAction.new(PokerAction::CALL), PokerAction.new(PokerAction::CALL) ], [ PokerAction.new(PokerAction::RAISE), PokerAction.new(PokerAction::RAISE), PokerAction.new(PokerAction::FOLD), PokerAction.new(PokerAction::CALL) ] ] end it 'works when players are all-in' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { arbitrary_hole_card_hand } hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:cr200cc///:#{hand_string}" MatchState.new(match_state).betting_sequence.must_equal( [ [ PokerAction.new('c'), PokerAction.new('r200'), PokerAction.new('c'), PokerAction.new('c') ], [], [], [] ] ) end end end describe '#players_at_hand_start' do it 'returns HandPlayers with states set at the beginning of the hand' do stacks = [100, 200, 150] blinds = [0, 10, 5] num_players = 3 (0..num_players-1).each do |position| hands = num_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc:#{hand_string}" MatchState.new( match_state ).players_at_hand_start( stacks, blinds ).each_with_index do |player, pos| player.initial_stack.must_equal stacks[pos] player.ante.must_equal blinds[pos] player.hand.must_equal hands[pos] end end end end describe '#every_action' do it 'yields every action, plus the round number, and the acting player position relative to the dealer' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| x_actions = [ { action: PokerAction.new(PokerAction::CALL, cost: 5), round: 0, acting_player_position: 2 }, { action: PokerAction.new(PokerAction::RAISE, cost: wager_size + 10), round: 0, acting_player_position: 0 }, { action: PokerAction.new(PokerAction::CALL, cost: wager_size), round: 0, acting_player_position: 1 }, { action: PokerAction.new(PokerAction::CALL, cost: wager_size), round: 0, acting_player_position: 2 }, { action: PokerAction.new(PokerAction::CHECK), round: 1, acting_player_position: 1 }, { action: PokerAction.new(PokerAction::CHECK), round: 1, acting_player_position: 2 }, { action: PokerAction.new(PokerAction::CHECK), round: 1, acting_player_position: 0 }, { action: PokerAction.new(PokerAction::BET, cost: wager_size), round: 2, acting_player_position: 1 }, { action: PokerAction.new(PokerAction::RAISE, cost: 2 * wager_size), round: 2, acting_player_position: 2 }, { action: PokerAction.new(PokerAction::FOLD), round: 2, acting_player_position: 0 }, { action: PokerAction.new(PokerAction::CALL, cost: wager_size), round: 2, acting_player_position: 1 }, { action: PokerAction.new(PokerAction::CHECK), round: 3, acting_player_position: 1 }, { action: PokerAction.new(PokerAction::BET, cost: wager_size), round: 3, acting_player_position: 2 }, { action: PokerAction.new(PokerAction::CALL, cost: wager_size), round: 3, acting_player_position: 1 } ] hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}" MatchState.new(match_state).every_action(x_game_def) do |action, round, acting_player_position| x_yields = x_actions.shift action.must_equal x_yields[:action] round.must_equal x_yields[:round] acting_player_position.must_equal x_yields[:acting_player_position] end end end end describe '#players' do it 'returns proper player states' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*3, number_of_ranks: 3 ) x_actions = [ [ [ PokerAction.new(PokerAction::RAISE, cost: wager_size + 10), ], [ PokerAction.new(PokerAction::CHECK) ], [ PokerAction.new(PokerAction::FOLD) ] ], [ [ PokerAction.new(PokerAction::CALL, cost: wager_size) ], [ PokerAction.new(PokerAction::CHECK) ], [ PokerAction.new(PokerAction::BET, cost: wager_size), PokerAction.new(PokerAction::CALL, cost: wager_size) ] ], [ [ PokerAction.new(PokerAction::CALL, cost: 5), PokerAction.new(PokerAction::CALL, cost: wager_size) ], [ PokerAction.new(PokerAction::CHECK) ], [ PokerAction.new(PokerAction::RAISE, cost: 2 * wager_size) ] ] ] x_contributions = x_actions.map_with_index do |actions_per_player, i| actions_per_player.map do |actions_per_round| actions_per_round.inject(0) { |sum, action| sum += action.cost } end.unshift(x_game_def.blinds[i]) end x_winnings = [0, 0, x_contributions.flatten.inject(:+)] x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i| chip_stack - x_contributions[i].inject(:+) + x_winnings[i] end (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map do |i| Hand.from_acpc "Ac#{i+2}h" end hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc:#{hand_string}" MatchState.new( match_state ).players(x_game_def).each_with_index do |player, pos| player.initial_stack.must_equal x_game_def.chip_stacks[pos] player.ante.must_equal x_game_def.blinds[pos] player.hand.must_equal hands[pos] player.actions.must_equal x_actions[pos] player.contributions.must_equal x_contributions[pos] player.winnings.must_equal x_winnings[pos] player.stack.must_equal x_stacks[pos] end end end describe 'distributes chips properly' do it 'when there is a showdown and one winner' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) x_total_contributions = [5 * 10, 5 * 10, 5 * 10] x_winnings = [0, 0, x_total_contributions.inject(:+)] x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i| chip_stack - x_total_contributions[i] + x_winnings[i] end (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map do |i| Hand.from_acpc "Ac#{i+2}h" end hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrcc/crcc:#{hand_string}" MatchState.new(match_state).players(x_game_def).each_with_index do |player, i| player.winnings.must_equal x_winnings[i] player.stack.must_equal x_stacks[i] player.total_contribution.must_equal x_total_contributions[i] end end end it 'when there is a tie' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) x_total_contributions = [2 * 10, 5 * 10, 5 * 10] x_winnings = [0, x_total_contributions.inject(:+)/2.0, x_total_contributions.inject(:+)/2.0] x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i| chip_stack - x_total_contributions[i] + x_winnings[i] end (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map do |i| Hand.from_acpc "Ac2#{['s', 'h', 'd', 'c'][i%4]}" end hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}" MatchState.new(match_state).players(x_game_def).each_with_index do |player, i| player.winnings.must_equal x_winnings[i] player.stack.must_equal x_stacks[i] player.total_contribution.must_equal x_total_contributions[i] end end end it 'when all other players have folded' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) x_total_contributions = [2 * 10, 3 * 10, 4 * 10] x_winnings = [0, 0, x_total_contributions.inject(:+)] x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i| chip_stack - x_total_contributions[i] + x_winnings[i] end (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrff:#{hand_string}" MatchState.new(match_state).players(x_game_def).each_with_index do |player, i| player.winnings.must_equal x_winnings[i] player.stack.must_equal x_stacks[i] player.total_contribution.must_equal x_total_contributions[i] end end end end end describe '#pot' do it 'works without side pots' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) x_total_contributions = [2 * 10, 5 * 10, 5 * 10] (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map do |i| Hand.from_acpc "Ac2#{['s', 'h', 'd', 'c'][i%4]}" end hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}" MatchState.new(match_state).pot(x_game_def).must_equal x_total_contributions.inject(:+) end end end describe '#player_acting_sequence' do it 'works for normal play' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}" MatchState.new(match_state).player_acting_sequence(x_game_def).must_equal( [[2, 0, 1, 2], [1, 2, 0], [1, 2, 0, 1], [1, 2, 1]] ) end end it 'works when players are all-in' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { arbitrary_hole_card_hand } hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:cr200cc///:#{hand_string}" MatchState.new(match_state).player_acting_sequence(x_game_def).must_equal( [[2, 0, 1, 2], [], [], []] ) end end end describe '#hand_ended?' do it 'works when there is a showdown' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map do |i| Hand.from_acpc "Ac#{i+2}h" end hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}" MatchState.new(match_state).hand_ended?(x_game_def).must_equal true end end it 'works when there is not a showdown' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/cr:#{hand_string}" MatchState.new(match_state).hand_ended?(x_game_def).must_equal false end end it 'works when all other players have folded' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrff:#{hand_string}" MatchState.new(match_state).hand_ended?(x_game_def).must_equal true end end it 'works when one player has gone all-in' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { Hand.new } hands[position] = arbitrary_hole_card_hand hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:cr200:#{hand_string}" MatchState.new(match_state).hand_ended?(x_game_def).must_equal false end end it 'works when all players have gone all-in' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [3, 2, 2, 2], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*4, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| hands = x_game_def.number_of_players.times.map { arbitrary_hole_card_hand } hand_string = hands.inject('') do |hand_string, hand| hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:cr200cc///:#{hand_string}" MatchState.new(match_state).hand_ended?(x_game_def).must_equal true end end end describe '#min_wager_by' do it 'return proper player states' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [0, 0, 0], chip_stacks: [100, 200, 150], blinds: [0, 10, 5], raise_sizes: [wager_size]*3, number_of_ranks: 3 ) x_min_wagers = [[wager_size], [wager_size, 20, 70, 70, 70], [wager_size, wager_size, wager_size], [wager_size, wager_size, 20, 30, 30]] (0..x_game_def.number_of_players-1).each do |position| actions = '' [[''], ['c', 'r30', 'r100', 'c', 'c'], ['c', 'c', 'c'], ['c', 'r110', 'r130', 'r160', 'c']].each_with_index do |actions_per_round, i| actions_per_round.each_with_index do |action, j| actions << action hands = x_game_def.number_of_players.times.map { |i| "Ac#{i+2}h" } hand_string = hands.inject('') do |string, hand| string << "#{hand}#{MatchState::HAND_SEPARATOR}" end[0..-2] match_state = "#{MatchState::LABEL}:#{position}:0:#{actions}:#{hand_string}" MatchState.new(match_state).min_wager_by(x_game_def).must_equal x_min_wagers[i][j] end actions << '/' unless actions_per_round.first.empty? end end end end describe '#next_to_act' do it 'works at the start of new rounds' do wager_size = 10 x_game_def = GameDefinition.new( first_player_positions: [1, 0, 0], chip_stacks: [100, 200], blinds: [0, 10], raise_sizes: [wager_size]*3, number_of_ranks: 3 ) (0..x_game_def.number_of_players-1).each do |position| x_next_to_act = [0, 0] patient = MatchState.new("#{MatchState::LABEL}:#{position}:0:cc/:5d5c|/8dAs8s") patient.every_action(x_game_def) do patient.next_to_act(x_game_def).must_equal x_next_to_act.shift end end end end describe 'players legal actions' do it 'should work properly when facing a wager' do game_definition = GameDefinition.parse_file(AcpcDealer::GAME_DEFINITION_FILE_PATHS[2][:limit]) MatchState.parse("MATCHSTATE:0:3:crc/rrrr:Qh9s|/KdQc7c").legal_actions( game_definition ).must_equal [ PokerAction.new(PokerAction::CALL, cost: game_definition.min_wagers[2]), PokerAction.new(PokerAction::FOLD) ] end end end def for_every_card Rank::DOMAIN.map do |rank, rank_properties| Suit::DOMAIN.map do |suit, suit_properties| yield Card.from_components(rank, suit) end end end def for_every_hand for_every_card do |first_card| for_every_card do |second_card| yield Hand.draw_cards(first_card, second_card) end end end def test_match_state_success(match_state) patient = MatchState.parse match_state patient.to_s.must_equal match_state patient end def arbitrary_flop flop = "" rank = 2 (Suit::DOMAIN.values.map { |suit| suit[:acpc_character] }).each do |suit| flop += rank.to_s + suit unless Suit::DOMAIN[:clubs][:acpc_character] == suit rank += 1 end flop end def arbitrary_roll_out(rounds) community_cards = "" (1..rounds-1).each do |round| community_cards += "/" + if round > 1 '2' + Suit::DOMAIN[:spades][:acpc_character] else arbitrary_flop end end community_cards end def arbitrary_hole_card_hand Hand.from_acpc('2s3h') end