//! Cursor library. //! //! This module defines cursor data types that can be used for inserting instructions. use crate::ir; /// The possible positions of a cursor. #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub enum CursorPosition { /// Cursor is not pointing anywhere. No instructions can be inserted. Nowhere, /// Cursor is pointing at an existing instruction. /// New instructions will be inserted *before* the current instruction. At(ir::Inst), /// Cursor is before the beginning of a block. No instructions can be inserted. Calling /// `next_inst()` will move to the first instruction in the block. Before(ir::Block), /// Cursor is pointing after the end of a block. /// New instructions will be appended to the block. After(ir::Block), } /// All cursor types implement the `Cursor` which provides common navigation operations. pub trait Cursor { /// Get the current cursor position. fn position(&self) -> CursorPosition; /// Set the current position. fn set_position(&mut self, pos: CursorPosition); /// Get the source location that should be assigned to new instructions. fn srcloc(&self) -> ir::SourceLoc; /// Set the source location that should be assigned to new instructions. fn set_srcloc(&mut self, srcloc: ir::SourceLoc); /// Borrow a reference to the function layout that this cursor is navigating. fn layout(&self) -> &ir::Layout; /// Borrow a mutable reference to the function layout that this cursor is navigating. fn layout_mut(&mut self) -> &mut ir::Layout; /// Exchange this cursor for one with a set source location. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, SourceLoc}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, srcloc: SourceLoc) { /// let mut pos = FuncCursor::new(func).with_srcloc(srcloc); /// /// // Use `pos`... /// } /// ``` fn with_srcloc(mut self, srcloc: ir::SourceLoc) -> Self where Self: Sized, { self.set_srcloc(srcloc); self } /// Rebuild this cursor positioned at `pos`. fn at_position(mut self, pos: CursorPosition) -> Self where Self: Sized, { self.set_position(pos); self } /// Rebuild this cursor positioned at `inst`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, inst: Inst) { /// let mut pos = FuncCursor::new(func).at_inst(inst); /// /// // Use `pos`... /// } /// ``` fn at_inst(mut self, inst: ir::Inst) -> Self where Self: Sized, { self.goto_inst(inst); self } /// Rebuild this cursor positioned at the first insertion point for `block`. /// This differs from `at_first_inst` in that it doesn't assume that any /// instructions have been inserted into `block` yet. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, block: Block) { /// let mut pos = FuncCursor::new(func).at_first_insertion_point(block); /// /// // Use `pos`... /// } /// ``` fn at_first_insertion_point(mut self, block: ir::Block) -> Self where Self: Sized, { self.goto_first_insertion_point(block); self } /// Rebuild this cursor positioned at the first instruction in `block`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, block: Block) { /// let mut pos = FuncCursor::new(func).at_first_inst(block); /// /// // Use `pos`... /// } /// ``` fn at_first_inst(mut self, block: ir::Block) -> Self where Self: Sized, { self.goto_first_inst(block); self } /// Rebuild this cursor positioned at the last instruction in `block`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, block: Block) { /// let mut pos = FuncCursor::new(func).at_last_inst(block); /// /// // Use `pos`... /// } /// ``` fn at_last_inst(mut self, block: ir::Block) -> Self where Self: Sized, { self.goto_last_inst(block); self } /// Rebuild this cursor positioned after `inst`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, inst: Inst) { /// let mut pos = FuncCursor::new(func).after_inst(inst); /// /// // Use `pos`... /// } /// ``` fn after_inst(mut self, inst: ir::Inst) -> Self where Self: Sized, { self.goto_after_inst(inst); self } /// Rebuild this cursor positioned at the top of `block`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, block: Block) { /// let mut pos = FuncCursor::new(func).at_top(block); /// /// // Use `pos`... /// } /// ``` fn at_top(mut self, block: ir::Block) -> Self where Self: Sized, { self.goto_top(block); self } /// Rebuild this cursor positioned at the bottom of `block`. /// /// This is intended to be used as a builder method: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block, Inst}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function, block: Block) { /// let mut pos = FuncCursor::new(func).at_bottom(block); /// /// // Use `pos`... /// } /// ``` fn at_bottom(mut self, block: ir::Block) -> Self where Self: Sized, { self.goto_bottom(block); self } /// Get the block corresponding to the current position. fn current_block(&self) -> Option { use self::CursorPosition::*; match self.position() { Nowhere => None, At(inst) => self.layout().inst_block(inst), Before(block) | After(block) => Some(block), } } /// Get the instruction corresponding to the current position, if any. fn current_inst(&self) -> Option { use self::CursorPosition::*; match self.position() { At(inst) => Some(inst), _ => None, } } /// Go to the position after a specific instruction, which must be inserted /// in the layout. New instructions will be inserted after `inst`. fn goto_after_inst(&mut self, inst: ir::Inst) { debug_assert!(self.layout().inst_block(inst).is_some()); let new_pos = if let Some(next) = self.layout().next_inst(inst) { CursorPosition::At(next) } else { CursorPosition::After( self.layout() .inst_block(inst) .expect("current instruction removed?"), ) }; self.set_position(new_pos); } /// Go to a specific instruction which must be inserted in the layout. /// New instructions will be inserted before `inst`. fn goto_inst(&mut self, inst: ir::Inst) { debug_assert!(self.layout().inst_block(inst).is_some()); self.set_position(CursorPosition::At(inst)); } /// Go to the position for inserting instructions at the beginning of `block`, /// which unlike `goto_first_inst` doesn't assume that any instructions have /// been inserted into `block` yet. fn goto_first_insertion_point(&mut self, block: ir::Block) { if let Some(inst) = self.layout().first_inst(block) { self.goto_inst(inst); } else { self.goto_bottom(block); } } /// Go to the first instruction in `block`. fn goto_first_inst(&mut self, block: ir::Block) { let inst = self.layout().first_inst(block).expect("Empty block"); self.goto_inst(inst); } /// Go to the last instruction in `block`. fn goto_last_inst(&mut self, block: ir::Block) { let inst = self.layout().last_inst(block).expect("Empty block"); self.goto_inst(inst); } /// Go to the top of `block` which must be inserted into the layout. /// At this position, instructions cannot be inserted, but `next_inst()` will move to the first /// instruction in `block`. fn goto_top(&mut self, block: ir::Block) { debug_assert!(self.layout().is_block_inserted(block)); self.set_position(CursorPosition::Before(block)); } /// Go to the bottom of `block` which must be inserted into the layout. /// At this position, inserted instructions will be appended to `block`. fn goto_bottom(&mut self, block: ir::Block) { debug_assert!(self.layout().is_block_inserted(block)); self.set_position(CursorPosition::After(block)); } /// Go to the top of the next block in layout order and return it. /// /// - If the cursor wasn't pointing at anything, go to the top of the first block in the /// function. /// - If there are no more blocks, leave the cursor pointing at nothing and return `None`. /// /// # Examples /// /// The `next_block()` method is intended for iterating over the blocks in layout order: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function) { /// let mut cursor = FuncCursor::new(func); /// while let Some(block) = cursor.next_block() { /// // Edit block. /// } /// } /// ``` fn next_block(&mut self) -> Option { let next = if let Some(block) = self.current_block() { self.layout().next_block(block) } else { self.layout().entry_block() }; self.set_position(match next { Some(block) => CursorPosition::Before(block), None => CursorPosition::Nowhere, }); next } /// Go to the bottom of the previous block in layout order and return it. /// /// - If the cursor wasn't pointing at anything, go to the bottom of the last block in the /// function. /// - If there are no more blocks, leave the cursor pointing at nothing and return `None`. /// /// # Examples /// /// The `prev_block()` method is intended for iterating over the blocks in backwards layout order: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function) { /// let mut cursor = FuncCursor::new(func); /// while let Some(block) = cursor.prev_block() { /// // Edit block. /// } /// } /// ``` fn prev_block(&mut self) -> Option { let prev = if let Some(block) = self.current_block() { self.layout().prev_block(block) } else { self.layout().last_block() }; self.set_position(match prev { Some(block) => CursorPosition::After(block), None => CursorPosition::Nowhere, }); prev } /// Move to the next instruction in the same block and return it. /// /// - If the cursor was positioned before a block, go to the first instruction in that block. /// - If there are no more instructions in the block, go to the `After(block)` position and return /// `None`. /// - If the cursor wasn't pointing anywhere, keep doing that. /// /// This method will never move the cursor to a different block. /// /// # Examples /// /// The `next_inst()` method is intended for iterating over the instructions in a block like /// this: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_block(func: &mut Function, block: Block) { /// let mut cursor = FuncCursor::new(func).at_top(block); /// while let Some(inst) = cursor.next_inst() { /// // Edit instructions... /// } /// } /// ``` /// The loop body can insert and remove instructions via the cursor. /// /// Iterating over all the instructions in a function looks like this: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_func(func: &mut Function) { /// let mut cursor = FuncCursor::new(func); /// while let Some(block) = cursor.next_block() { /// while let Some(inst) = cursor.next_inst() { /// // Edit instructions... /// } /// } /// } /// ``` fn next_inst(&mut self) -> Option { use self::CursorPosition::*; match self.position() { Nowhere | After(..) => None, At(inst) => { if let Some(next) = self.layout().next_inst(inst) { self.set_position(At(next)); Some(next) } else { let pos = After( self.layout() .inst_block(inst) .expect("current instruction removed?"), ); self.set_position(pos); None } } Before(block) => { if let Some(next) = self.layout().first_inst(block) { self.set_position(At(next)); Some(next) } else { self.set_position(After(block)); None } } } } /// Move to the previous instruction in the same block and return it. /// /// - If the cursor was positioned after a block, go to the last instruction in that block. /// - If there are no more instructions in the block, go to the `Before(block)` position and return /// `None`. /// - If the cursor wasn't pointing anywhere, keep doing that. /// /// This method will never move the cursor to a different block. /// /// # Examples /// /// The `prev_inst()` method is intended for iterating backwards over the instructions in an /// block like this: /// /// ``` /// # use cranelift_codegen::ir::{Function, Block}; /// # use cranelift_codegen::cursor::{Cursor, FuncCursor}; /// fn edit_block(func: &mut Function, block: Block) { /// let mut cursor = FuncCursor::new(func).at_bottom(block); /// while let Some(inst) = cursor.prev_inst() { /// // Edit instructions... /// } /// } /// ``` fn prev_inst(&mut self) -> Option { use self::CursorPosition::*; match self.position() { Nowhere | Before(..) => None, At(inst) => { if let Some(prev) = self.layout().prev_inst(inst) { self.set_position(At(prev)); Some(prev) } else { let pos = Before( self.layout() .inst_block(inst) .expect("current instruction removed?"), ); self.set_position(pos); None } } After(block) => { if let Some(prev) = self.layout().last_inst(block) { self.set_position(At(prev)); Some(prev) } else { self.set_position(Before(block)); None } } } } /// Insert an instruction at the current position. /// /// - If pointing at an instruction, the new instruction is inserted before the current /// instruction. /// - If pointing at the bottom of a block, the new instruction is appended to the block. /// - Otherwise panic. /// /// In either case, the cursor is not moved, such that repeated calls to `insert_inst()` causes /// instructions to appear in insertion order in the block. fn insert_inst(&mut self, inst: ir::Inst) { use self::CursorPosition::*; match self.position() { Nowhere | Before(..) => panic!("Invalid insert_inst position"), At(cur) => self.layout_mut().insert_inst(inst, cur), After(block) => self.layout_mut().append_inst(inst, block), } } /// Remove the instruction under the cursor. /// /// The cursor is left pointing at the position following the current instruction. /// /// Return the instruction that was removed. fn remove_inst(&mut self) -> ir::Inst { let inst = self.current_inst().expect("No instruction to remove"); self.next_inst(); self.layout_mut().remove_inst(inst); inst } /// Remove the instruction under the cursor. /// /// The cursor is left pointing at the position preceding the current instruction. /// /// Return the instruction that was removed. fn remove_inst_and_step_back(&mut self) -> ir::Inst { let inst = self.current_inst().expect("No instruction to remove"); self.prev_inst(); self.layout_mut().remove_inst(inst); inst } /// Insert a block at the current position and switch to it. /// /// As far as possible, this method behaves as if the block header were an instruction inserted /// at the current position. /// /// - If the cursor is pointing at an existing instruction, *the current block is split in two* /// and the current instruction becomes the first instruction in the inserted block. /// - If the cursor points at the bottom of a block, the new block is inserted after the current /// one, and moved to the bottom of the new block where instructions can be appended. /// - If the cursor points to the top of a block, the new block is inserted above the current one. /// - If the cursor is not pointing at anything, the new block is placed last in the layout. /// /// This means that it is always valid to call this method, and it always leaves the cursor in /// a state that will insert instructions into the new block. fn insert_block(&mut self, new_block: ir::Block) { use self::CursorPosition::*; match self.position() { At(inst) => { self.layout_mut().split_block(new_block, inst); // All other cases move to `After(block)`, but in this case we'll stay `At(inst)`. return; } Nowhere => self.layout_mut().append_block(new_block), Before(block) => self.layout_mut().insert_block(new_block, block), After(block) => self.layout_mut().insert_block_after(new_block, block), } // For everything but `At(inst)` we end up appending to the new block. self.set_position(After(new_block)); } } /// Function cursor. /// /// A `FuncCursor` holds a mutable reference to a whole `ir::Function` while keeping a position /// too. The function can be re-borrowed by accessing the public `cur.func` member. /// /// This cursor is for use before legalization. The inserted instructions are not given an /// encoding. pub struct FuncCursor<'f> { pos: CursorPosition, srcloc: ir::SourceLoc, /// The referenced function. pub func: &'f mut ir::Function, } impl<'f> FuncCursor<'f> { /// Create a new `FuncCursor` pointing nowhere. pub fn new(func: &'f mut ir::Function) -> Self { Self { pos: CursorPosition::Nowhere, srcloc: Default::default(), func, } } /// Use the source location of `inst` for future instructions. pub fn use_srcloc(&mut self, inst: ir::Inst) { self.srcloc = self.func.srcloc(inst); } /// Create an instruction builder that inserts an instruction at the current position. pub fn ins(&mut self) -> ir::InsertBuilder<'_, &mut FuncCursor<'f>> { ir::InsertBuilder::new(self) } } impl<'f> Cursor for FuncCursor<'f> { fn position(&self) -> CursorPosition { self.pos } fn set_position(&mut self, pos: CursorPosition) { self.pos = pos } fn srcloc(&self) -> ir::SourceLoc { self.srcloc } fn set_srcloc(&mut self, srcloc: ir::SourceLoc) { self.func.params.ensure_base_srcloc(srcloc); self.srcloc = srcloc; } fn layout(&self) -> &ir::Layout { &self.func.layout } fn layout_mut(&mut self) -> &mut ir::Layout { &mut self.func.layout } } impl<'c, 'f> ir::InstInserterBase<'c> for &'c mut FuncCursor<'f> { fn data_flow_graph(&self) -> &ir::DataFlowGraph { &self.func.dfg } fn data_flow_graph_mut(&mut self) -> &mut ir::DataFlowGraph { &mut self.func.dfg } fn insert_built_inst(self, inst: ir::Inst) -> &'c mut ir::DataFlowGraph { self.insert_inst(inst); if !self.srcloc.is_default() { self.func.set_srcloc(inst, self.srcloc); } &mut self.func.dfg } }