# ******************************************************************************* # Honeybee OpenStudio Gem, Copyright (c) 2020, Alliance for Sustainable # Energy, LLC, Ladybug Tools LLC and other contributors. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # (1) Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # # (2) Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # (3) Neither the name of the copyright holder nor the names of any contributors # may be used to endorse or promote products derived from this software without # specific prior written permission from the respective party. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND ANY CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S), ANY CONTRIBUTORS, THE # UNITED STATES GOVERNMENT, OR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY OF # THEIR EMPLOYEES, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT # OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, # STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY # OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # ******************************************************************************* require 'honeybee/construction/shade' require 'to_openstudio/model_object' module Honeybee class ShadeConstruction < ModelObject def find_existing_openstudio_object(openstudio_model) object = openstudio_model.getConstructionByName(@hash[:identifier]) return object.get if object.is_initialized nil end def to_openstudio(openstudio_model) os_construction = OpenStudio::Model::Construction.new(openstudio_model) os_construction.setName(@hash[:identifier]) unless @hash[:display_name].nil? os_construction.setDisplayName(@hash[:display_name]) end os_materials = OpenStudio::Model::MaterialVector.new # create standard glazing if is specular is true if @hash[:is_specular] == true os_material = OpenStudio::Model::StandardGlazing.new(openstudio_model) # assign solar reflectance if @hash[:solar_reflectance] os_material.setFrontSideSolarReflectanceatNormalIncidence(@hash[:solar_reflectance]) else os_material.setFrontSideSolarReflectanceatNormalIncidence(defaults[:solar_reflectance][:default]) end # assign visible reflectance if @hash[:visible_reflectance] os_material.setFrontSideVisibleReflectanceatNormalIncidence(@hash[:visible_reflectance]) else os_material.setFrontSideVisibleReflectanceatNormalIncidence(defaults[:solar_reflectance][:default]) end # create standard opaque material if is specular is false else os_material = OpenStudio::Model::StandardOpaqueMaterial.new(openstudio_model) # assign solar reflectance if @hash[:solar_reflectance] os_material.setSolarReflectance(OpenStudio::OptionalDouble.new(@hash[:solar_reflectance])) else os_material.setSolarReflectance(OpenStudio::OptionalDouble.new(defaults[:visible_reflectance][:default])) end # assign visible reflectance if @hash[:visible_reflectance] os_material.setVisibleReflectance(OpenStudio::OptionalDouble.new(@hash[:visible_reflectance])) else os_material.setVisibleReflectance(OpenStudio::OptionalDouble.new(defaults[:solar_reflectance][:default])) end # assign specific heat os_material.setSpecificHeat(100) # bug in OpenStudio default Specific Heat is 0.1. end # add materials and set layers to construction os_materials << os_material os_construction.setLayers(os_materials) os_construction end end #ShadeConstruction end #Honeybee