o:RPG::System(:@variables[_0" g Item"g New Item" intro"g Call Map Event" g Text"g New Map"g New Map X"g New Map YI"g New Map OX:ET"g New Map OYI"glen intro state;T"alula stateI"bulb reget state;T"prophet stateI"mel state;T"clover counter"plight elevator stateI"deck dialogue;TI"demo glitch;TI"safe code;TI"glen intro state;T" temp1" temp2" temp3I" temp4;T"mm light 1I"mm light 2;TI"mm light 3;TI"mm light 4;TI"mm light 5;TI"mm #correct;TI"mm correct 1;TI"mm correct 2;TI"mm correct 3;T"mm correct 4I"mm correct 5;TI"mm tries left;TI"lens slot 1;TI"lens slot 2;TI"lens slot 3;T"lens slot 4"lens puzzle stateI"lens ground 1;TI"lens ground 2;TI"lens ground 3;TI"lens ground 4;T" ~GEORGE~I"cafe state;TI"g Call Map NPC;TI";T"remote no 1I"remote no 2;TI"remote no 3;TI"remote no 4;TI"start PC password;TI"password in;TI" pw no 1;TI" pw no 2;TI" pw no 3;T" pw no 4I"remote no order;TI"NUMBER OF SAVES;TI"corn quest;TI"shatter walk;TI"===RUE STATE===;T"number of photos"gFollower IDI";TI";TI";TI";T"library book descriptionI"TV static type;T" doorI" robomaid;T"BEGIN PERMA VARSI"times game cleared;TI"times talked to Rue;TI";TI"R;TI"G;TI"B;TI";TI"Closed game amount;T"Items combinedI"Items picked up;TI"Npcs talked to;TI"Worlds Ended;TI"Worlds Saved;TI"Persistance;TI"Niko deaths;T" Cats petI"Rowbots saved;TI"Pancakes consumed;TI";TI";T"I";TI";TI"END PERMA VARS;T"cdown seconds 1I"cdown seconds 2;TI"cdown minutes 1;TI"cdown minutes 2;TI"cdown hours 1;TI"cdown hours 2;TI"cdown days 1;TI"cdown days 2;TI"cdown days 3;TI"cdown days 4;TI"ending choice;TI"mines slot1;TI"mines slot2;TI"mines slot3;TI"mines slot4;TI"mines slot5;T"mines slot6I"unreal state;TI" blink;TI"mod variables start;TI" facing;T" blockposI" code;TI"in;TI" move;T"xI"y;TI" fire;TI" moves;TI" code;TI"items fed;TI"times spoken;TI" timer;TI"tower room number;TI"alula state2;TI" pan1;TI";TI"random jumble;TI";TI" dustDirX;TI" dustDirY;TI" kcard;TI" ggles;TI" sponge;TI"map;TI"bottle fill;T""menderbot options"!Menderbot Elevator Dialogues"$Menderbot Wander Dialogue Flags"CHAR VARS HERE"Niko suspicionI"Niko knowledge;T"Niko denial"Niko acceptance"Niko stress"Niko unstabilityI";T"I";TI";TI";TI";TI";T""Static FX IntensityI";TI";TI";TI";TI";TI";TI";T"""I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";T"I";TI";TI"CHAR VARS HERE;T"times through elevatorI" aircat;TI"DARK LIGHT VARS;TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";T"I";TI";T""I";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";T"I";TI";TI";T"I"DARK LIGHT VARS;TI" weird;TI" code;TI" index;TI"sun timer;TI" crystal;TI"idle_time;T"idle_timerI" selector;TI"direction;TI" pitch;T" area"current floor" going to" mb_sideI";TI";T"vibrate timerI";TI";T"I";TI";TI";T"I";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI" prev;TI"patternNum;TI";T"I" fname;TI" mapid;TI"sicktimer;TI" blue en;TI" windowX;TI" windowY;TI"mapselect;TI" keycheck;T"save file#"PERMA VARSI"Dark light best;TI"Dark light worst;TI"Darker light best;TI"Darker light worst;TI"Dark light runs;TI"Darker light runs;TI"Dark light runs failed;TI"Darker light runs failed;TI";TI"Closed game amount;TI"Items combined;TI"Items picked up;TI"Npcs spoken to;TI"Worlds ended;T"Worlds savedI"Niko deaths;TI" Cats pet;TI"Rowbots saved;TI"Pancakes consumed;TI";TI";TI";TI";TI"PERMA VARS;T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";T":@cancel_seo:RPG::AudioFile: @volumeiU: @name"menu_cancel: @pitchii:@magic_numberiÚ8:@battle_end_meo; ; ii; "; ii:@escape_seo; ; iU; "; ii:@gameover_name": @shop_seo; ; iU; "; ii:@start_map_idi:@switches[ï0" USE ITEM"remote getI"alcohol get;TI"branch get;TI" fire lit;TI" key get;TI"basement unlocked;TI"lightbulb get;TI" TEXT;TI"DEBUG [DEPRECATED];TI"outdoor transition;TI"maize given light;TI"ramquest active;TI"ramquest finished;TI"DBG Add Alula;TI"pixel puzzle solved;TI" corn get;TI"talked to gatekeeper;TI"name signed;TI"knows about god;TI"DEMO [DEPRECATED];T" temp1I" temp2;TI" temp3;T" TRUE"blue intro cg"generator onI"commune door unlock;TI"terminator;TI"magnets get;TI"examine the button;TI"plight quest;TI"mess on ground;TI"elevator door open;TI"plight in elevator;TI"elevator closed;TI" mark1;TI" mark2;TI" mark3;TI"SHOW INSTRUCTIONS;TI"demo glitch;T"elevator code puzzleI"film cleared;TI"WRONG NAME;TI"has gasmask;TI"has gloves;T"force balconyI"rowbot is cleaned;TI"safe is open;T"door boards off"had dream 1"talked to silverI" chess;TI"gasmask text;TI" glitch 1;TI" glitch 2;TI" glitch 3;TI"elevator running;TI"mm puzzle solved;TI"talked to mm bot;TI"blue box open;TI"card quest active;TI" met kip;TI"kip gave card;TI"niko knows kip/silver;TI"librarian is pleased;TI"george has the book;TI"george is done translating;TI"warm room;TI"photo quest;TI"tower E door unlock;T"tried to go past deskI"knows about vendors;TI"hungry for pancakes;TI"robot followers;T"ate pancakes"robot escort 1I"water pill sample given;TI" roomba;TI"NAME IS NIKO;TI"NAME IS LIKE NIKO;TI"NAME IS SWEAR;TI"niko explored mineshaft;TI"niko left mineshaft;TI"silver unlocked mineshaft;TI"niko wearing gasmask;TI"niko needs soil;TI"niko received soil;TI"NAME IS MOM/DAD;TI"NAME IS GROSS;TI"name entry is password;TI";TI";TI";TI";TI";T"I"LOCK CAMERA TO MAP;TI"NO SAVING;TI"LOCK CAMERA;T"FOOTSPLASH ON"SCREENSHAKEI"final elevator ride over;T"BLACK CREDITSI"!leaving george room with die;TI"elevator is going up;TI"saw glen intro;TI"showed guardian kernel;TI"rue vision;TI"scroll comment glen;TI"NO FOOTSTEPS;TI"niko in minecart;TI";TI";TI"ed hallway 1;TI"ed hallway 2;TI"ed hallway 3;TI"ed hallway 4;TI"ed hallway 5;TI"ed hallway 6;TI"time for tick;T"countdown is off"DISABLE FULLSCREENI"Documents are Red;T""tried to trade sun"tried to trade t-shirtI"tried to trade dye;TI"tried to trade journal;TI"tried to trade feather;TI"tried to trade corn;TI"tried to trade amber;TI"tried to trade water;TI"reset ram puzzle once;TI"read fauna book;TI"read phosphor book;TI"read prophet book;TI"read sketch book;TI"read clover book;TI"read prophetbot book;TI"read dice book;TI"closed game once;TI"talked to george once;TI"niko in backhall cart;TI";TI";T""I";TI";T"PERMAFLAGS START HEREI"Beat the game once;TI"Smashed bulb once;TI"Saved world once;TI"Talked to Rue first time;TI"know Rue's name;TI"picked memory at title;TI"you are fucked 2?;TI";TI"Beat Solstice;TI"broken phopshor;TI";TI";TI";T"load codeI";TI";TI";TI";TI"you are fucked;TI";T"" DONT USEI" DONT USE;TI"PERMAFLAGS END HERE;T"knows generatorI"chess time with silver;TI"start pc password accepted;TI"input number colored;TI"cliffs glitch;TI"time for dream 1;TI"heard calamus on bridge;TI"time for dream 2;TI"had dream 2;TI"alula talks about eyes;TI"time for dream 3;TI"had dream 3;TI"time for dream 4;TI"had dream 4;T"time for dream XI"Ed made bed appear;TI"Ed turned PC off;TI"time for dream 5;TI"magpie trade;TI"made pipe;TI"closed game once;T"had dream 5"CHECKPOINT SAVEI"silver backstory;T"lamplighter lens"bye prophetbotI"KEY1 IN BOX1;TI"KEY2 IN BOX2;TI"KEY3 IN BOX3;TI"KEY1 IN BIGBOX;TI"KEY2 IN BIGBOX;TI"KEY3 IN BIGBOX;TI"made minecart appear;TI"niko gave minecart hint;TI"silver has seen minecart;TI"silver is in server room;TI"tracking map solved;TI"got disk from proto;TI"got backup disk;TI"entity asks to turn around;TI"abandoned mine quest;TI"mines terminal turned on;TI"proto mem restored;TI"silver saw proto;TI"mines glitch 1;TI"mines glitch 2;T"mines glitch 3I"mines glitches appeared;TI"pushed mines terminal;T"niko in cart in backhall"left behind silverI"left behind proto;TI"proto glitch 1;TI"proto glitch 2;TI"proto glitch 3;TI"proto waits;TI"proto glitch 4;TI"proto glitch 5;TI"proto glitch 6;TI"proto glitch 7;TI"proto glitch 8;TI"proto glitch 9;TI"proto glitch 10;TI"met birdsibs in birdhall;TI"made boat appear;TI"birbs saw boat;TI"bird-boat-cgs-done;TI"niko in boat;TI"birbs at graveyard;TI"GLEN ROBOTS ARE OFF;TI"plane quest started;T"maize made bridges"gave cedric mboxI"gave cedric battery;T"cedric is fixing"cfg: always sprintI"cfg: colorblind mode;TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"mines vision happenI"magpie gave mbox;TI"plane glitch 1;TI"plane glitch 2;TI"plane glitch 3;TI"need plight for elevator;TI"plight is following niko;TI"plight in locked room;TI"plight in locked elevator;T"tower-vator glitch 1I"tower-vator glitch 2;TI"tower-vator glitch 3;TI"tower-vator glitch 4;TI"tower-vator glitch 5;TI"plight is stuck/ded;T"ground2 glitch 1I"ground2 glitch 2;TI"ground2 glitch 3;TI"saw cedric run to factory;TI"niko speech at library;TI"rue is following niko;T"rue been in locked room"obs glitch 1I"obs glitch 2;T"obs glitch 3"rue gave obsdeck talkI"cedric and proto join;TI"c&p in locked room;TI"solved box+key puzzle;TI"study door has appeared;TI"talked to trio in study;TI"enc glitch 1;TI"enc glitch 2;TI"enc glitch 3;T"enc glitch 4I"enc glitch 5;TI"enc glitch 6;TI"enc glitch 7;TI"enc glitch 8;TI"enc glitch 9;T"enc glitch 10I"encounter over;TI"rue said goodbye;TI"niko killed first square;TI"niko killed second square;TI"silver talked in credits;T"used pw on cd door"talked to ed post encI" NOT DEAD;T""I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"I";T"I";TI";TI";TI";TI";T"I";TI";T""glen generator botI"gate is squared;T"silver glitchesI"rowbot glitch;TI"talk to guardian;TI";TI"study doorgone;TI"spoke to pengplush;TI"pshot encounter done;T"used transponderI"inserted keycard;T"menu_disableI";T"I"walkunrestrict;T"keycard in other door""I";TI";TI" compute;T"I";TI";T" ambience"sqs be gone 1"sqs be gone 2"sqs be gone 3I"sqs be gone 4;TI"sqs be gone 5;T"sqs be gone 6I"sqs be gone 7;TI"sqs be gone 8;T"sqs be gone 9"sqs be gone 10I"MOD SWITCHES START HERE;T"been through elevator onceI"opened locked door;T"made batteryI"sound played;T"going out" raining""mb something switch"read sleeping journal"read note"menderbot ran away"freeze playerI" debug;T""decap all done" power"collapse1" leftI"out-puzzle;T" from8I" from10;T"ignore debug" right"syringe in roboboxI";T"ow"I"un-rusted;TI";T"menderbot_off"knows rust"box"gas" open"ran with scissors"haveccdream"disbale thate" invlock"keycard_taken" cut_over" circle"speak2engineer"batterystl inI"instructions in;T" pcb inI"rbt moved;T"haddccdream" ccdream" fadeinI";TI" going up;TI"going down;TI"funky music;TI"coming out of elevator;T" elevate" leftI";T"nout time"mines convo""can enter mines"saw mines flashback"what computer mines"niko saw mines""""I";T"I";TI";T""I";TI"darker light;TI"dark light;TI"actual lock;T"sun"""Static FX"Static Ring Mode"" nikosick" paraI"fed syringe;T" fed case"fed phosphor""door_open" num_set"task_prevent"" smoke" cg_bluI" cg-blue;T"batteryout"needsamberI";T"paralell sunI"sun timer;T" intro""HELP WHAT DOES THIS DO"I" noclip;T"logged in"what was this for""what is this forI"Janeberru's switch;T"-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA""animation enable" reset"menderbot-crush-started"menderbot-dead"menderbot-saved"hascarjack"menderbot-saw-crush"stop timer"hide text"menderbot in ev"mb on lighthouse" lighting"menderbot-event-done""finale glitch""menderbot-lighthouse-dialogue"small generator"Need Menderbot For Gas"Menderbot Waiting For Gas"TWO cleaned gas mess"Greeted By Menderbot"" dream conversation with mom"""I";TI";TI";TI";TI";TI";T"I";T"I";TI";TI";TI";TI";TI";T"I";T"I";TI";T"I";TI";T""I";TI";TI";TI";TI";TI";T"I";T"I";TI";TI";TI";TI";TI";T"I";TI";TI";TI";T"I";TI";T""I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";T"I";TI";TI";TI";T"I";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";T"""I";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T"I";TI";TI";T"I";TI";TI";TI";T"I";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";TI";T:@decision_seo; ; iU; "menu_decision; ii: @wordso:RPG::System::Words: @str": @armor3": @gold":@sp": @mdef": @int": @skill": @armor2":@hp": @pdef": @equip": @agi": @attack": @armor1": @atk": @item": @dex": @armor4": @weapon": @guard":@battle_bgmo; ; ii; "; ii:@battle_start_seo; ; iU; "; ii:@edit_map_idiZ:@title_name" normal:@equip_seo; ; iU; "; ii:@test_troop_idi:@elements["":@cursor_seo; ; iU; "menu_cursor; ii:@enemy_collapse_seo; ; iU; "; ii:@title_bgmo; ; ii; "MyBurdenIsLight; ii: @load_seo; ; iU; "fw_choice; i7: @start_yi:@battler_huei:@windowskin_name" normal:@buzzer_seo; ; iU; "menu_buzzer; ii:@test_battlers[{ "armor2_idi"weapon_idi"armor1_idi" leveli" actor_idi"armor4_idi"armor3_idi:@party_members[:@gameover_meo; ; ii; "; ii:@actor_collapse_seo; ; iU; "; ii:@battleback_nameI"003-Forest01;T:@battle_transition": @save_seo; ; ii; "fw_cancel; i7: @start_xi:@battler_nameI"001-Fighter01;T