module RubySketch # Processing compatible API v1 # class Processing1 include Math extend Starter HALF_PI = PI / 2 QUARTER_PI = PI / 4 TWO_PI = PI * 2 TAU = PI * 2 # RGB mode for colorMode() function. # RGB = :RGB # HSB mode for colorMode() function. # HSB = :HSB # Radian mode for angleMode() function. # RADIANS = :RADIANS # Degree mode for angleMode() function. # DEGREES = :DEGREES CORNER = :CORNER CORNERS = :CORNERS CENTER = :CENTER RADIUS = :RADIUS # @private DEG2RAD__ = PI / 180.0 # @private RAD2DEG__ = 180.0 / PI # @private def initialize () @frameCount__ = 0 @hsbColor__ = false @colorMaxes__ = [1.0] * 4 @angleScale__ = 1.0 @styleStack = [] @mouseX__ = @mouseY__ = @mousePrevX__ = @mousePrevY__ = 0 @mousePressed__ = false colorMode RGB, 255 angleMode RADIANS rectMode CORNER ellipseMode CENTER end # @private def on_start__ (window) @window__ = window @painter__ = window.canvas_painter setupDrawBlock__ setupMousePressedBlock__ setupMouseReleasedBlock__ setupMouseMovedBlock__ setupMouseDraggedBlock__ end # Returns the absolute number of the value. # # @param value [Numeric] number # # @return [Numeric] absolute number # def abs (value) value.abs end # Returns the closest integer number greater than or equal to the value. # # @param value [Numeric] number # # @return [Numeric] rounded up number # def ceil (value) value.ceil end # Returns the closest integer number less than or equal to the value. # # @param value [Numeric] number # # @return [Numeric] rounded down number # def floor (value) value.floor end # Returns the closest integer number. # # @param value [Numeric] number # # @return [Numeric] rounded number # def round (value) value.round end # Returns value raised to the power of exponent. # # @param value [Numeric] base number # @param exponent [Numeric] exponent number # # @return [Numeric] value ** exponent # def pow (value, exponent) value ** exponent end # Returns squared value. # # @param value [Numeric] number # # @return [Numeric] squared value # def sq (value) value * value end # Returns the magnitude (or length) of a vector. # # @overload mag(x, y) # @overload mag(x, y, z) # # @param x [Numeric] x of point # @param y [Numeric] y of point # @param z [Numeric] z of point # # @return [Numeric] magnitude # def mag (*args) x, y, z = *args case args.size when 2 then sqrt x * x + y * y when 3 then sqrt x * x + y * y + z * z else raise ArgumentError end end # Returns distance between 2 points. # # @overload dist(x1, y1, x2, y2) # @overload dist(x1, y1, z1, x2, y2, z2) # # @param x1 [Numeric] x of first point # @param y1 [Numeric] y of first point # @param z1 [Numeric] z of first point # @param x2 [Numeric] x of second point # @param y2 [Numeric] y of second point # @param z2 [Numeric] z of second point # # @return [Numeric] distance between 2 points # def dist (*args) case args.size when 4 x1, y1, x2, y2 = *args xx, yy = x2 - x1, y2 - y1 sqrt xx * xx + yy * yy when 3 x1, y1, z1, x2, y2, z2 = *args xx, yy, zz = x2 - x1, y2 - y1, z2 - z1 sqrt xx * xx + yy * yy + zz * zz else raise ArgumentError end end # Normalize the value from range start..stop into 0..1. # # @param value [Numeric] number to be normalized # @param start [Numeric] lower bound of the range # @param stop [Numeric] upper bound of the range # # @return [Numeric] normalized value between 0..1 # def norm (value, start, stop) (value.to_f - start.to_f) / (stop.to_f - start.to_f) end # Returns the interpolated number between range start..stop. # # @param start [Numeric] lower bound of the range # @param stop [Numeric] upper bound of the range # @param amount [Numeric] amount to interpolate # # @return [Numeric] interporated number # def lerp (start, stop, amount) start + (stop - start) * amount end # Maps a number from range start1..stop1 to range start2..stop2. # # @param value [Numeric] number to be mapped # @param start1 [Numeric] lower bound of the range1 # @param stop1 [Numeric] upper bound of the range1 # @param start2 [Numeric] lower bound of the range2 # @param stop2 [Numeric] upper bound of the range2 # # @return [Numeric] mapped number # def map (value, start1, stop1, start2, stop2) lerp start2, stop2, norm(value, start1, stop1) end # Returns minimum value. # # @overload min(a, b) # @overload min(a, b, c) # @overload min(array) # # @param a [Numeric] value to compare # @param b [Numeric] value to compare # @param c [Numeric] value to compare # @param array [Numeric] values to compare # # @return [Numeric] minimum value # def min (*args) args.flatten.min end # Returns maximum value. # # @overload max(a, b) # @overload max(a, b, c) # @overload max(array) # # @param a [Numeric] value to compare # @param b [Numeric] value to compare # @param c [Numeric] value to compare # @param array [Numeric] values to compare # # @return [Numeric] maximum value # def max (*args) args.flatten.max end # Constrains the number between min..max. # # @param value [Numeric] number to be constrained # @param min [Numeric] lower bound of the range # @param max [Numeric] upper bound of the range # # @return [Numeric] constrained number # def constrain (value, min, max) value < min ? min : (value > max ? max : value) end # Converts degree to radian. # # @param degree [Numeric] degree to convert # # @return [Numeric] radian # def radians (degree) degree * DEG2RAD__ end # Converts radian to degree. # # @param radian [Numeric] radian to convert # # @return [Numeric] degree # def degrees (radian) radian * RAD2DEG__ end # Define setup block. # def setup (&block) @window__.setup = block nil end # @private def setupDrawBlock__ () @window__.draw = proc do |e, painter| @painter__ = painter pushStyle @drawBlock__.call e if @drawBlock__ popStyle @frameCount__ += 1 updateMousePrevPos__ end end # Define draw block. # def draw (&block) @drawBlock__ = block if block nil end def key (&block) @window__.key = block nil end # @private def setupMousePressedBlock__ () @window__.pointer_down = proc do |e| updateMouseState__ e.x, e.y, true @mousePressedBlock__.call e if @mousePressedBlock__ end end def mousePressed (&block) @mousePressedBlock__ = block if block @mousePressed__ end # @private def setupMouseReleasedBlock__ () @window__.pointer_up = proc do |e| updateMouseState__ e.x, e.y, false @mouseReleasedBlock__.call e if @mouseReleasedBlock__ end end def mouseReleased (&block) @mouseReleasedBlock__ = block if block nil end # @private def setupMouseMovedBlock__ () @window__.pointer_move = proc do |e| updateMouseState__ e.x, e.y @mouseMovedBlock__.call e if @mouseMovedBlock__ end end def mouseMoved (&block) @mouseMovedBlock__ = block if block nil end # @private def setupMouseDraggedBlock__ () @window__.pointer_drag = proc do |e| updateMouseState__ e.x, e.y @mouseDraggedBlock__.call e if @mouseDraggedBlock__ end end def mouseDragged (&block) @mouseDraggedBlock__ = block if block nil end # @private def updateMouseState__ (x, y, pressed = nil) @mouseX__ = x @mouseY__ = y @mousePressed__ = pressed if pressed != nil end # @private def updateMousePrevPos__ () @mousePrevX__ = @mouseX__ @mousePrevY__ = @mouseY__ end # @private def size__ (width, height) raise 'size() must be called on startup or setup block' if @started__ @painter__.send :end_paint reset_canvas width, height @painter__.send :begin_paint @auto_resize__ = false end def width () @window__.canvas.width end def height () @window__.canvas.height end def windowWidth () @window__.width end def windowHeight () @window__.height end # Returns number of frames since program started. # # @return [Integer] total number of frames # def frameCount () @frameCount__ end # Returns number of frames per second. # # @return [Float] frames per second # def frameRate () @window__.event.fps end # Returns pixel density # # @return [Numeric] pixel density # def displayDensity () @painter__.pixel_density end # Returns mouse x position # # @return [Numeric] horizontal position of mouse # def mouseX () @mouseX__ end # Returns mouse y position # # @return [Numeric] vertical position of mouse # def mouseY () @mouseY__ end # Returns mouse x position in previous frame # # @return [Numeric] horizontal position of mouse # def pmouseX () @mousePrevX__ end # Returns mouse y position in previous frame # # @return [Numeric] vertical position of mouse # def pmouseY () @mousePrevY__ end # Sets color mode and max color values. # # @overload colorMode(mode) # @overload colorMode(mode, max) # @overload colorMode(mode, max1, max2, max3) # @overload colorMode(mode, max1, max2, max3, maxA) # # @param mode [RGB, HSB] RGB or HSB # @param max [Numeric] max values for all color values # @param max1 [Numeric] max value for red or hue # @param max2 [Numeric] max value for green or saturation # @param max3 [Numeric] max value for blue or brightness # @param maxA [Numeric] max value for alpha # # @return [nil] nil # def colorMode (mode, *maxes) raise ArgumentError, "Invalid color mode: #{mode}" unless [RGB, HSB].include?(mode) raise ArgumentError unless [0, 1, 3, 4].include?(maxes.size) @hsbColor__ = mode.upcase == HSB case maxes.size when 1 then @colorMaxes__ = [maxes.first.to_f] * 4 when 3, 4 then @colorMaxes__[0...maxes.size] = maxes.map &:to_f end nil end # @private def to_rgba__ (*args) a, b, c, d = args return parse_color__(a, b || alphaMax__) if a.kind_of?(String) rgba = case args.size when 1, 2 then [a, a, a, b || alphaMax__] when 3, 4 then [a, b, c, d || alphaMax__] else raise ArgumentError end rgba = rgba.map.with_index {|value, i| value / @colorMaxes__[i]} color = @hsbColor__ ? Rays::Color.hsv(*rgba) : Rays::Color.new(*rgba) color.to_a end # @private def parse_color__ (str, alpha) result = str.match /^\s*##{'([0-9a-f]{2})' * 3}\s*$/i raise ArgumentError, "Invalid color code: '#{str}'" unless result rgb = result[1..3].map.with_index {|hex, i| hex.to_i(16) / 255.0} return *rgb, (alpha / alphaMax__) end # @private def alphaMax__ () @colorMaxes__[3] end # Sets angle mode. # # @param mode [RADIANS, DEGREES] RADIANS or DEGREES # # @return [nil] nil # def angleMode (mode) @angleScale__ = case mode when RADIANS then RAD2DEG__ when DEGREES then 1.0 else raise ArgumentError, "Invalid angle mode: #{mode}" end nil end # @private def to_angle__ (angle) angle * @angleScale__ end # Sets rect mode. Default is CORNER. # # CORNER -> rect(left, top, width, height) # CORNERS -> rect(left, top, right, bottom) # CENTER -> rect(center_x, center_y, width, height) # RADIUS -> rect(center_x, center_y, radius_h, radius_v) # # @param mode [CORNER, CORNERS, CENTER, RADIUS] # # @return [nil] nil # def rectMode (mode) @rectMode__ = mode end # Sets ellipse mode. Default is CENTER. # # CORNER -> ellipse(left, top, width, height) # CORNERS -> ellipse(left, top, right, bottom) # CENTER -> ellipse(center_x, center_y, width, height) # RADIUS -> ellipse(center_x, center_y, radius_h, radius_v) # # @param mode [CORNER, CORNERS, CENTER, RADIUS] # # @return [nil] nil # def ellipseMode (mode) @ellipseMode__ = mode end # @private def to_xywh__ (mode, a, b, c, d) case mode when CORNER then [a, b, c, d] when CORNERS then [a, b, c - a, d - b] when CENTER then [a - c / 2.0, b - d / 2.0, c, d] when RADIUS then [a - c, b - d, c * 2, d * 2] else raise ArgumentError # ToDo: refine error message end end # Clears screen. # # @overload background(str) # @overload background(str, alpha) # @overload background(gray) # @overload background(gray, alpha) # @overload background(r, g, b) # @overload background(r, g, b, alpha) # # @param str [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def background (*args) rgba = to_rgba__ *args if rgba[3] == 1 @painter__.background *rgba else f = @painter__.fill *rgba s = @painter__.stroke nil @painter__.rect 0, 0, width, height @painter__.fill f @painter__.stroke s end nil end # Sets fill color. # # @overload fill(rgb) # @overload fill(rgb, alpha) # @overload fill(gray) # @overload fill(gray, alpha) # @overload fill(r, g, b) # @overload fill(r, g, b, alpha) # # @param rgb [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def fill (*args) @painter__.fill(*to_rgba__(*args)) nil end # Sets stroke color. # # @overload stroke(rgb) # @overload stroke(rgb, alpha) # @overload stroke(gray) # @overload stroke(gray, alpha) # @overload stroke(r, g, b) # @overload stroke(r, g, b, alpha) # # @param rgb [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def stroke (*args) @painter__.stroke(*to_rgba__(*args)) nil end # Sets stroke weight. # # @param weight [Numeric] width of stroke # # @return [nil] nil # def strokeWeight (weight) @painter__.stroke_width weight nil end # Disables filling. # # @return [nil] nil # def noFill () @painter__.fill nil nil end # Disables drawing stroke. # # @return [nil] nil # def noStroke () @painter__.stroke nil nil end # Sets font. # # @param name [String] font name # @param size [Numeric] font size # # @return [Font] current font # def textFont (name = nil, size = nil) @painter__.font name, size if name || size Font.new @painter__.font end # Sets text size. # # @param size [Numeric] font size # # @return [nil] nil # def textSize (size) @painter__.font @painter__.font.name, size nil end # Draws a point. # # @param x [Numeric] horizontal position # @param y [Numeric] vertical position # # @return [nil] nil # def point (x, y) w = @painter__.stroke_width w = 1 if w == 0 @painter__.ellipse x - (w / 2.0), y - (w / 2.0), w, w nil end # Draws a line. # # @param x1 [Numeric] horizontal position for first point # @param y1 [Numeric] vertical position for first point # @param x2 [Numeric] horizontal position for second point # @param y2 [Numeric] vertical position for second point # # @return [nil] nil # def line (x1, y1, x2, y2) @painter__.line x1, y1, x2, y2 nil end # Draws a rectangle. # # @overload rect(a, b, c, d) # @overload rect(a, b, c, d, r) # @overload rect(a, b, c, d, tl, tr, br, bl) # # @param a [Numeric] horizontal position of the shape by default # @param b [Numeric] vertical position of the shape by default # @param c [Numeric] width of the shape by default # @param d [Numeric] height of the shape by default # @param r [Numeric] radius for all corners # @param tl [Numeric] radius for top-left corner # @param tr [Numeric] radius for top-right corner # @param br [Numeric] radius for bottom-right corner # @param bl [Numeric] radius for bottom-left corner # # @return [nil] nil # def rect (a, b, c, d, *args) x, y, w, h = to_xywh__ @rectMode__, a, b, c, d case args.size when 0 then @painter__.rect x, y, w, h when 1 then @painter__.rect x, y, w, h, round: args[0] when 4 then @painter__.rect x, y, w, h, lt: args[0], rt: args[1], rb: args[2], lb: args[3] else raise ArgumentError # ToDo: refine error message end nil end # Draws an ellipse. # # @param a [Numeric] horizontal position of the shape # @param b [Numeric] vertical position of the shape # @param c [Numeric] width of the shape # @param d [Numeric] height of the shape # # @return [nil] nil # def ellipse (a, b, c, d) x, y, w, h = to_xywh__ @ellipseMode__, a, b, c, d @painter__.ellipse x, y, w, h nil end # Draws a circle. # # @param x [Numeric] horizontal position of the shape # @param y [Numeric] vertical position of the shape # @param extent [Numeric] width and height of the shape # # @return [nil] nil # def circle (x, y, extent) ellipse x, y, extent, extent end # Draws an arc. # # @param a [Numeric] horizontal position of the shape # @param b [Numeric] vertical position of the shape # @param c [Numeric] width of the shape # @param d [Numeric] height of the shape # @param start [Numeric] angle to start the arc # @param stop [Numeric] angle to stop the arc # # @return [nil] nil # def arc (a, b, c, d, start, stop) x, y, w, h = to_xywh__ @ellipseMode__, a, b, c, d start = to_angle__ start stop = to_angle__ stop @painter__.ellipse x, y, w, h, from: start, to: stop nil end # Draws a square. # # @param x [Numeric] horizontal position of the shape # @param y [Numeric] vertical position of the shape # @param extent [Numeric] width and height of the shape # # @return [nil] nil # def square (x, y, extent) rect x, y, extent, extent end # Draws a triangle. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # @param x3 [Numeric] horizontal position of third point # @param y3 [Numeric] vertical position of third point # # @return [nil] nil # def triangle (x1, y1, x2, y2, x3, y3) @painter__.line x1, y1, x2, y2, x3, y3, loop: true nil end # Draws a quad. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # @param x3 [Numeric] horizontal position of third point # @param y3 [Numeric] vertical position of third point # @param x4 [Numeric] horizontal position of fourth point # @param y4 [Numeric] vertical position of fourth point # # @return [nil] nil # def quad (x1, y1, x2, y2, x3, y3, x4, y4) @painter__.line x1, y1, x2, y2, x3, y3, x4, y4, loop: true nil end # Draws a text. # # @overload text(str) # @overload text(str, x, y) # # @param str [String] text to draw # @param x [Numeric] horizontal position of the text # @param y [Numeric] vertical position of the text # # @return [nil] nil # def text (str, x, y) @painter__.text str, x, y nil end # Applies translation matrix to current transformation matrix. # # @param x [Numeric] horizontal transformation # @param y [Numeric] vertical transformation # # @return [nil] nil # def translate (x, y) @painter__.translate x, y nil end # Applies scale matrix to current transformation matrix. # # @overload scale(s) # @overload scale(x, y) # # @param s [Numeric] horizontal and vertical scale # @param x [Numeric] horizontal scale # @param y [Numeric] vertical scale # # @return [nil] nil # def scale (x, y) @painter__.scale x, y nil end # Applies rotation matrix to current transformation matrix. # # @param angle [Numeric] angle for rotation # # @return [nil] nil # def rotate (angle) @painter__.rotate to_angle__ angle nil end # Pushes the current transformation matrix to stack. # # @return [nil] nil # def pushMatrix () @painter__.push_matrix nil end # Pops the current transformation matrix from stack. # # @return [nil] nil # def popMatrix () @painter__.pop_matrix nil end # Reset current transformation matrix with identity matrix. # # @return [nil] nil # def resetMatrix () @painter__.matrix = 1 nil end # Save current style values to the style stack. # # @return [nil] nil # def pushStyle () @painter__.push_state @styleStack.push [ @hsbColor__, @colorMaxes__, @angleScale__, @rectMode__, @ellipseMode__ ] nil end # Restore style values from the style stack. # # @return [nil] nil # def popStyle () @painter__.pop_state @hsbColor__, @colorMaxes__, @angleScale__, @rectMode__, @ellipseMode__ = @styleStack.pop nil end # Save current styles and transformations to stack. # # @return [nil] nil # def push () pushMatrix pushStyle end # Restore styles and transformations from stack. # # @return [nil] nil # def pop () popMatrix popStyle end # Returns the perlin noise value. # # @overload noise(x) # @overload noise(x, y) # # @param x [Numeric] horizontal point in noise space # @param y [Numeric] vertical point in noise space # # @return [Numeric] noise value (0.0..1.0) # def noise (x, y = 0) Rays.perlin(x, y) / 2.0 + 1.0 end # Font object. # class Font # Initialize font. # # @private # def initialize (font) @font = font end # Returns bounding box. # # @overload textBounds(str) # @overload textBounds(str, x, y) # @overload textBounds(str, x, y, fontSize) # # @param str [String] text to calculate bounding box # @param x [Numeric] horizontal position of bounding box # @param y [Numeric] vertical position of bounding box # @param fontSize [Numeric] font size # # @return [TextBounds] bounding box for text # def textBounds (str, x = 0, y = 0, fontSize = nil) f = fontSize ? Rays::Font.new(@font.name, fontSize) : @font TextBounds.new x, y, x + f.width(str), y + f.height end # Bounding box for text. # class TextBounds # Horizontal position # attr_reader :x # Vertical position # attr_reader :y # Width of bounding box # attr_reader :w # Height of bounding box # attr_reader :h # Initialize bouding box. # # @param x [Numeric] horizontal position # @param y [Numeric] vertical position # @param w [Numeric] width of bounding box # @param h [Numeric] height of bounding box # def initialize (x, y, w, h) @x, @y, @w, @h = x, y, w, h end end# TextBounds end# Font end# Processing1 Processing = Processing1 end# RubySketch