module EventMachine module WebSocket module MessageProcessor06 def message(message_type, extension_data, application_data) debug [:message_received, message_type, application_data] case message_type when :close status_code = case application_data.length when 0 # close messages MAY contain a body nil when 1 # Illegal close frame raise WSProtocolError, "Close frames with a body must contain a 2 byte status code" else application_data.slice!(0, 2).unpack('n').first end debug [:close_frame_received, status_code, application_data] if @state == :closing # We can close connection immediately since no more data may be # sent or received on this connection @connection.close_connection @state = :closed else # Acknowlege close # The connection is considered closed send_frame(:close, '') @state = :closed @connection.close_connection_after_writing # TODO: Send close status code and body to app code end when :ping # Pong back the same data send_frame(:pong, application_data) @connection.trigger_on_ping(application_data) when :pong @connection.trigger_on_pong(application_data) when :text if application_data.respond_to?(:force_encoding) application_data.force_encoding("UTF-8") end @connection.trigger_on_message(application_data) when :binary @connection.trigger_on_message(application_data) end end # Ping & Pong supported def pingable? true end end end end