/** * @license * Copyright 2015 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ (function() { 'use strict'; /** * Class constructor for Checkbox MDL component. * Implements MDL component design pattern defined at: * https://github.com/jasonmayes/mdl-component-design-pattern * * @constructor * @param {HTMLElement} element The element that will be upgraded. */ var MaterialSwitch = function MaterialSwitch(element) { this.element_ = element; // Initialize instance. this.init(); }; window['MaterialSwitch'] = MaterialSwitch; /** * Store constants in one place so they can be updated easily. * * @enum {string | number} * @private */ MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; /** * Store strings for class names defined by this component that are used in * JavaScript. This allows us to simply change it in one place should we * decide to modify at a later date. * * @enum {string} * @private */ MaterialSwitch.prototype.CssClasses_ = { INPUT: 'mdl-switch__input', TRACK: 'mdl-switch__track', THUMB: 'mdl-switch__thumb', FOCUS_HELPER: 'mdl-switch__focus-helper', RIPPLE_EFFECT: 'mdl-js-ripple-effect', RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', RIPPLE_CONTAINER: 'mdl-switch__ripple-container', RIPPLE_CENTER: 'mdl-ripple--center', RIPPLE: 'mdl-ripple', IS_FOCUSED: 'is-focused', IS_DISABLED: 'is-disabled', IS_CHECKED: 'is-checked' }; /** * Handle change of state. * * @param {Event} event The event that fired. * @private */ MaterialSwitch.prototype.onChange_ = function(event) { this.updateClasses_(); }; /** * Handle focus of element. * * @param {Event} event The event that fired. * @private */ MaterialSwitch.prototype.onFocus_ = function(event) { this.element_.classList.add(this.CssClasses_.IS_FOCUSED); }; /** * Handle lost focus of element. * * @param {Event} event The event that fired. * @private */ MaterialSwitch.prototype.onBlur_ = function(event) { this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); }; /** * Handle mouseup. * * @param {Event} event The event that fired. * @private */ MaterialSwitch.prototype.onMouseUp_ = function(event) { this.blur_(); }; /** * Handle class updates. * * @private */ MaterialSwitch.prototype.updateClasses_ = function() { this.checkDisabled(); this.checkToggleState(); }; /** * Add blur. * * @private */ MaterialSwitch.prototype.blur_ = function() { // TODO: figure out why there's a focus event being fired after our blur, // so that we can avoid this hack. window.setTimeout(function() { this.inputElement_.blur(); }.bind(this), /** @type {number} */ (this.Constant_.TINY_TIMEOUT)); }; // Public methods. /** * Check the components disabled state. * * @public */ MaterialSwitch.prototype.checkDisabled = function() { if (this.inputElement_.disabled) { this.element_.classList.add(this.CssClasses_.IS_DISABLED); } else { this.element_.classList.remove(this.CssClasses_.IS_DISABLED); } }; MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled; /** * Check the components toggled state. * * @public */ MaterialSwitch.prototype.checkToggleState = function() { if (this.inputElement_.checked) { this.element_.classList.add(this.CssClasses_.IS_CHECKED); } else { this.element_.classList.remove(this.CssClasses_.IS_CHECKED); } }; MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState; /** * Disable switch. * * @public */ MaterialSwitch.prototype.disable = function() { this.inputElement_.disabled = true; this.updateClasses_(); }; MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable; /** * Enable switch. * * @public */ MaterialSwitch.prototype.enable = function() { this.inputElement_.disabled = false; this.updateClasses_(); }; MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable; /** * Activate switch. * * @public */ MaterialSwitch.prototype.on = function() { this.inputElement_.checked = true; this.updateClasses_(); }; MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on; /** * Deactivate switch. * * @public */ MaterialSwitch.prototype.off = function() { this.inputElement_.checked = false; this.updateClasses_(); }; MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off; /** * Initialize element. */ MaterialSwitch.prototype.init = function() { if (this.element_) { this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); var track = document.createElement('div'); track.classList.add(this.CssClasses_.TRACK); var thumb = document.createElement('div'); thumb.classList.add(this.CssClasses_.THUMB); var focusHelper = document.createElement('span'); focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER); thumb.appendChild(focusHelper); this.element_.appendChild(track); this.element_.appendChild(thumb); this.boundMouseUpHandler = this.onMouseUp_.bind(this); if (this.element_.classList.contains( this.CssClasses_.RIPPLE_EFFECT)) { this.element_.classList.add( this.CssClasses_.RIPPLE_IGNORE_EVENTS); this.rippleContainerElement_ = document.createElement('span'); this.rippleContainerElement_.classList.add( this.CssClasses_.RIPPLE_CONTAINER); this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler); var ripple = document.createElement('span'); ripple.classList.add(this.CssClasses_.RIPPLE); this.rippleContainerElement_.appendChild(ripple); this.element_.appendChild(this.rippleContainerElement_); } this.boundChangeHandler = this.onChange_.bind(this); this.boundFocusHandler = this.onFocus_.bind(this); this.boundBlurHandler = this.onBlur_.bind(this); this.inputElement_.addEventListener('change', this.boundChangeHandler); this.inputElement_.addEventListener('focus', this.boundFocusHandler); this.inputElement_.addEventListener('blur', this.boundBlurHandler); this.element_.addEventListener('mouseup', this.boundMouseUpHandler); this.updateClasses_(); this.element_.classList.add('is-upgraded'); } }; // The component registers itself. It can assume componentHandler is available // in the global scope. componentHandler.register({ constructor: MaterialSwitch, classAsString: 'MaterialSwitch', cssClass: 'mdl-js-switch', widget: true }); })();