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Contents
// // This file is part of the Bones source-to-source compiler examples. The C-code // is largely identical in terms of functionality and variable naming to the code // found in PolyBench/C version 3.2. For more information on PolyBench/C or Bones // please use the contact information below. // // == More information on PolyBench/C // Contact............Louis-Noel Pouchet <pouchet@cse.ohio-state.edu> // Web address........http://polybench.sourceforge.net/ // // == More information on Bones // Contact............Cedric Nugteren <c.nugteren@tue.nl> // Web address........http://parse.ele.tue.nl/bones/ // // == File information // Filename...........benchmark/jacobi-2d-imper.c // Author.............Cedric Nugteren // Last modified on...03-April-2012 // #include "common.h" // This is 'jacobi-2d-imper', a 2D Jacobi stencil computation int main(void) { int i,j,t; // Declare arrays on the stack float A[N][N]; float B[N][N]; // Set the input data for (i=0; i<N; i++) { for (j=0; j<N; j++) { A[i][j] = ((float) i*(j+2) + 2) / N; B[i][j] = ((float) i*(j+3) + 3) / N; } } // Perform the computation for (t=0; t<TSTEPS; t++) { #pragma species kernel 1:N-2,1:N-2|neighbourhood(-1:1,-1:1) -> 1:N-2,1:N-2|element for (i=1; i<N-1; i++) { for (j=1; j<N-1; j++) { B[i][j] = 0.2 * (A[i][j] + A[i][j-1] + A[i][1+j] + A[1+i][j] + A[i-1][j]); } } #pragma species endkernel jacobi-2d-imper-part1 #pragma species kernel 1:N-2,1:N-2|element -> 1:N-2,1:N-2|element for (i=1; i<N-1; i++) { for (j=1; j<N-1; j++) { A[i][j] = B[i][j]; } } #pragma species endkernel jacobi-2d-imper-part2 } // Clean-up and exit the function fflush(stdout); return 0; }
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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bones-compiler-1.1.0 | examples/benchmarks/jacobi-2d-imper.c |