class UIView def <<(view) self.addSubview view end def show self.hidden = false self end def hide self.hidden = true self end def _after_proc(after) after ? proc { |finished| if after.arity == 0 after.call else after.call(finished) end } : nil end # If options is a Numeric, it is used as the duration. Otherwise, duration # is an option, and defaults to 0.3. All the transition methods work this # way. def fade_out(options={}, &after) if options.is_a? Numeric duration = options options = {} else duration = options[:duration] || 0.3 end after = _after_proc(after) UIView.animateWithDuration(duration, delay: options[:delay] || 0, options: options[:options] || UIViewAnimationOptionCurveLinear, animations: proc{ self.layer.opacity = options[:opacity] || 0 if assign = options[:assign] assign.each_pair do |key, value| self.send("#{key}=", value) end end }, completion:after ) self end def fade_in(options={}, &after) if options.is_a? Numeric duration = options options = {} else duration = options[:duration] || 0.3 end options[:opacity] = 1.0 fade_out(options, &after) end def move_to(position, options={}, &after) if options.is_a? Numeric duration = options options = {} else duration = options[:duration] || 0.3 end after = _after_proc(after) UIView.animateWithDuration(duration, delay: options[:delay] || 0, options: options[:options] || UIViewAnimationOptionCurveLinear, animations: proc{ f = self.frame f.origin = SugarCube::CoreGraphics::Point(position) self.frame = f if assign = options[:assign] assign.each_pair do |key, value| self.send("#{key}=", value) end end }, completion:after ) self end def delta_to(delta, options={}, &after) f = self.frame delta = SugarCube::CoreGraphics::Point(delta) position = SugarCube::CoreGraphics::Point(f.origin) move_to(position + delta, options, &after) self end def slide(direction, options={}, &after) if options.is_a? Numeric options = {size: options} end case direction when :left size = options[:size] || UIScreen.mainScreen.bounds.size.width delta_to([-size, 0], options, &after) when :right size = options[:size] || UIScreen.mainScreen.bounds.size.width delta_to([+size, 0], options, &after) when :up size = options[:size] || UIScreen.mainScreen.bounds.size.height delta_to([0, -size], options, &after) when :down size = options[:size] || UIScreen.mainScreen.bounds.size.height delta_to([0, +size], options, &after) else raise "Unknown direction #{direction.inspect}" end self end def shake(options={}) if options.is_a? Numeric duration = options options = {} else duration = options[:duration] || 0.3 end offset = options[:offset] || 8 repeat = options[:repeat] || 3 duration /= repeat keypath = options[:keypath] || 'transform.translation.x' origin = 0 left = -offset right = +offset animation = CAKeyframeAnimation.animationWithKeyPath(keypath) animation.duration = duration animation.repeatCount = repeat animation.values = [origin, left, right, origin] animation.keyTimes = [0, 0.25, 0.75, 1.0] self.layer.addAnimation(animation, forKey:'shake') self end end