[6S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"MeshRenderer: nameI" Base:ET: sizeiú: indexi: flagsi€S; ;i;i;F; I"unsigned int; T; I"m_ObjectHideFlags; T; i ; i;iS; ;i;i;F; "PPtr; I"m_PrefabParentObject; T; i; i;iS; ;i;i;F; I"int; T; " m_FileID; i ; i;iS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_PrefabInternal; T; i; i ;iS; ;i;i;F; @; " m_FileID; i ; i ;iS; ;i;i;F; @; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i ;iAS; ;i;i;F; @; " m_FileID; i ; i;iAS; ;i;i;F; @; " m_PathID; i ; i;iAS; ;i;i;F; I" bool; T; I"m_Enabled; T; i; i;iS; ;i;i;F; I" UInt8; T; "m_CastShadows; i; i;iS; ;i;i;F; @'; "m_ReceiveShadows; i; i;iS; ;i;i;F; @'; "m_MotionVectors; i; i;iS; ;i;i;F; @'; "m_LightProbeUsage; i; i;iS; ;i;i;F; @'; "m_ReflectionProbeUsage; i; i;i@S; ;i;i;F; I" vector; T; "m_Materials; iú; i;iS; ;i;i;T; I" Array; T; @5; iú; i;iS; ;i;i;F; @; I" size; T; i ; i;iS; ;i;i;F; I"PPtr; T; I" data; T; i; i;iS; ;i;i ;F; @; " m_FileID; i ; i;iS; ;i;i ;F; @; " m_PathID; i ; i;iS; ;i;i;F; @2; "m_SubsetIndices; iú; i;iS; ;i;i;T; @5; @5; iú; i;iS; ;i;i;F; @; @7; i ; i;iS; ;i;i;F; @ ; @:; i ; i;iS; ;i;i;F; I"PPtr; T; "m_StaticBatchRoot; i; i ;iS; ;i;i;F; @; " m_FileID; i ; i!;iS; ;i;i;F; @; " m_PathID; i ; i";iS; ;i;i;F; @E; "m_ProbeAnchor; i; i#;iS; ;i;i;F; @; " m_FileID; i ; i$;iS; ;i;i;F; @; " m_PathID; i ; i%;iS; ;i;i;F; @; "m_LightProbeVolumeOverride; i; i&;iS; ;i;i;F; @; " m_FileID; i ; i';iS; ;i;i;F; @; " m_PathID; i ; i(;iS; ;i;i;F; I" float; T; "m_ScaleInLightmap; i ; i);i€S; ;i;i;F; @$; "m_PreserveUVs; i; i*;i€S; ;i;i;F; @$; "%m_IgnoreNormalsForChartDetection; i; i+;i€S; ;i;i;F; @$; "m_ImportantGI; i; i,;i€S; ;i;i;F; @$; "m_SelectedWireframeHidden; i; i-;i@€S; ;i;i;F; @; "m_MinimumChartSize; i ; i.;i€S; ;i;i;F; @X; "m_AutoUVMaxDistance; i ; i/;i€S; ;i;i;F; @X; "m_AutoUVMaxAngle; i ; i0;i€S; ;i;i;F; "PPtr; "m_LightmapParameters; i; i1;i@€S; ;i;i;F; @; " m_FileID; i ; i2;i€S; ;i;i;F; @; " m_PathID; i ; i3;i€S; ;i;i;F; @; "m_SortingLayerID; i ; i4;iS; ;i;i;F; I" SInt16; T; "m_SortingOrder; i; i5;i@