// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This module contains the platform-specific code. This make the rest of the // code less dependent on operating system, compilers and runtime libraries. // This module does specifically not deal with differences between different // processor architecture. // The platform classes have the same definition for all platforms. The // implementation for a particular platform is put in platform_.cc. // The build system then uses the implementation for the target platform. // // This design has been chosen because it is simple and fast. Alternatively, // the platform dependent classes could have been implemented using abstract // superclasses with virtual methods and having specializations for each // platform. This design was rejected because it was more complicated and // slower. It would require factory methods for selecting the right // implementation and the overhead of virtual methods for performance // sensitive like mutex locking/unlocking. #ifndef V8_PLATFORM_H_ #define V8_PLATFORM_H_ // Windows specific stuff. #ifdef WIN32 // Microsoft Visual C++ specific stuff. #ifdef _MSC_VER enum { FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL }; int fpclassify(double x); int strncasecmp(const char* s1, const char* s2, int n); #endif // _MSC_VER #endif // WIN32 // GCC specific stuff #ifdef __GNUC__ // Needed for va_list on at least MinGW and Android. #include #define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100) #endif // __GNUC__ namespace v8 { namespace internal { double ceiling(double x); // ---------------------------------------------------------------------------- // OS // // This class has static methods for the different platform specific // functions. Add methods here to cope with differences between the // supported platforms. class OS { public: // Abort the current process. static void Abort(); }; } } // namespace v8::internal #endif // V8_PLATFORM_H_