module TeyvatDB::Materials::Development module LocalSpecialtyData AMAKUMO_FRUIT = GenshinData::Material.new( kamera_key: "AmakumoFruit", name: "Amakumo Fruit", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze BERYL_CONCH = GenshinData::Material.new( kamera_key: "BerylConch", name: "Beryl Conch", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze CALLA_LILY = GenshinData::Material.new( kamera_key: "CallaLily", name: "Calla Lily", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze CECILIA = GenshinData::Material.new( kamera_key: "Cecilia", name: "Cecilia", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze COR_LAPIS = GenshinData::Material.new( kamera_key: "CorLapis", name: "Cor Lapis", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze CRYSTAL_MARROW = GenshinData::Material.new( kamera_key: "CrystalMarrow", name: "Crystal Marrow", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze DANDELION_SEED = GenshinData::Material.new( kamera_key: "DandelionSeed", name: "Dandelion Seed", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze DENDROBIUM = GenshinData::Material.new( kamera_key: "Dendrobium", name: "Dendrobium", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze FLUORESCENT_FUNGUS = GenshinData::Material.new( kamera_key: "FluorescentFungus", name: "Fluorescent Fungus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze GLAZE_LILY = GenshinData::Material.new( kamera_key: "GlazeLily", name: "Glaze Lily", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze HENNA_BERRY = GenshinData::Material.new( kamera_key: "HennaBerry", name: "Henna Berry", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze JUEYUN_CHILI = GenshinData::Material.new( kamera_key: "JueyunChili", name: "Jueyun Chili", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze KALPALATA_LOTUS = GenshinData::Material.new( kamera_key: "KalpalataLotus", name: "Kalpalata Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze LUMIDOUCE_BELL = GenshinData::Material.new( kamera_key: "LumidouceBell", name: "Lumidouce Bell", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze LUMITOILE = GenshinData::Material.new( kamera_key: "Lumitoile", name: "Lumitoile", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze MARCOTTE = GenshinData::Material.new( kamera_key: "Marcotte", name: "Marcotte", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze MOURNING_FLOWER = GenshinData::Material.new( kamera_key: "MourningFlower", name: "Mourning Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze NAKU_WEED = GenshinData::Material.new( kamera_key: "NakuWeed", name: "Naku Weed", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze NILOTPALA_LOTUS = GenshinData::Material.new( kamera_key: "NilotpalaLotus", name: "Nilotpala Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze NOCTILUCOUS_JADE = GenshinData::Material.new( kamera_key: "NoctilucousJade", name: "Noctilucous Jade", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze ONIKABUTO = GenshinData::Material.new( kamera_key: "Onikabuto", name: "Onikabuto", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze PADISARAH = GenshinData::Material.new( kamera_key: "Padisarah", name: "Padisarah", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze PHILANEMO_MUSHROOM = GenshinData::Material.new( kamera_key: "PhilanemoMushroom", name: "Philanemo Mushroom", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze PLUIE_LOTUS = GenshinData::Material.new( kamera_key: "PluieLotus", name: "Pluie Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze QINGXIN = GenshinData::Material.new( kamera_key: "Qingxin", name: "Qingxin", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze RAINBOW_ROSE = GenshinData::Material.new( kamera_key: "RainbowRose", name: "Rainbow Rose", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze ROMARITIME_FLOWER = GenshinData::Material.new( kamera_key: "RomaritimeFlower", name: "Romaritime Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine, ).freeze RUKKHASHAVA_MUSHROOMS = GenshinData::Material.new( kamera_key: "RukkhashavaMushrooms", name: "Rukkhashava Mushrooms", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze SAKURA_BLOOM = GenshinData::Material.new( kamera_key: "SakuraBloom", name: "Sakura Bloom", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze SAND_GREASE_PUPA = GenshinData::Material.new( kamera_key: "SandGreasePupa", name: "Sand Grease Pupa", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze SANGO_PEARL = GenshinData::Material.new( kamera_key: "SangoPearl", name: "SangoPearl", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze SCARAB = GenshinData::Material.new( kamera_key: "Scarab", name: "Scarab", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze SEA_GANODERMA = GenshinData::Material.new( kamera_key: "SeaGanoderma", name: "Sea Ganoderma", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma, ).freeze SILK_FLOWER = GenshinData::Material.new( kamera_key: "SilkFlower", name: "Silk Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze SMALL_LAMP_GRASS = GenshinData::Material.new( kamera_key: "SmallLampGrass", name: "Small Lamp Grass", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze STARCONCH = GenshinData::Material.new( kamera_key: "Starconch", name: "Starconch", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze TRISHIRAITE = GenshinData::Material.new( kamera_key: "Trishiraite", name: "Trishiraite", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze VALBERRY = GenshinData::Material.new( kamera_key: "Valberry", name: "Valberry", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze VIOLETGRASS = GenshinData::Material.new( kamera_key: "Violetgrass", name: "Violetgrass", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue, ).freeze VIPARYAS = GenshinData::Material.new( kamera_key: "Viparyas", name: "Viparyas", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru, ).freeze WINDWHEEL_ASTER = GenshinData::Material.new( kamera_key: "WindwheelAster", name: "Windwheel Aster", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze WOLFHOOK = GenshinData::Material.new( kamera_key: "Wolfhook", name: "Wolfhook", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt, ).freeze end end