module WinGui # This class is a wrapper around window handle class Window def initialize(handle) @handle = handle end attr_reader :handle class << self # Looks up window handle using code specified in attached block (either with or without :timeout). # Returns either Window instance (for a found handle) or nil if nothing found. # Private method to dry up other window lookup methods # def lookup_window opts # :yields: index, position # Need this to avoid handle considered local var in begin..end block handle = yield if opts[:timeout] begin timeout(opts[:timeout]) do sleep SLEEP_DELAY until handle = yield end rescue Timeout::Error nil end end raise opts[:raise] if opts[:raise] && !handle Window.new(handle) if handle end def lookup_window_in_collection opts, &collection_proc class_name = opts[:class] title = opts[:title] id = opts[:id] class_regexp = class_name.is_a? Regexp title_regexp = title.is_a? Regexp lookup_window(opts) do collection_proc.call.each do |handle| win = Window.new handle id_match = !id || win.id == id title_match = !title || win.title == title || title_regexp && win.title =~ title class_match = !class_name || win.class_name == class_name || class_regexp && win.class_name =~ class_name return win if class_match && title_match && id_match end nil end end # Finds top level window by title/class, returns wrapped Window object or nil (raises exception if asked to). # If timeout option given, waits for window to appear within timeout, returns nil if it didn't. # Options: # :title:: window title (String or Regexp) # :class:: window class (String or Regexp) # :timeout:: timeout (seconds) # :raise:: raise this exception instead of returning nil if nothing found # def top_level opts={} if opts[:class].is_a?(Regexp) || opts[:title].is_a?(Regexp) lookup_window_in_collection(opts) { WinGui.enum_windows } else lookup_window(opts) { WinGui.find_window opts[:class], opts[:title] } end end alias find top_level end # Finds child window (control) by either control ID or window class/title. # By default, only direct children are searched. # Options: # :id:: integer control id (such as IDOK, IDCANCEL, etc) # :title:: window title (String or Regexp) # :class:: window class (String or Regexp) # :indirect:: search all descendants, not only direct children # :timeout:: timeout (seconds) # :raise:: raise this exception instead of returning nil if nothing found # def child(opts={}) if opts[:indirect] self.class.lookup_window_in_collection(opts) { enum_child_windows } elsif opts[:class].is_a?(Regexp) || opts[:title].is_a?(Regexp) self.class.lookup_window_in_collection(opts) do enum_child_windows.select { |handle| child? handle } end else self.class.lookup_window opts do opts[:id] ? get_dlg_item(opts[:id]) : find_window_ex(0, opts[:class], opts[:title]) end end end # Returns array of Windows that are descendants (not only DIRECT children) of a given Window # def children enum_child_windows.map { |child_handle| Window.new child_handle } end # Emulates click of the control identified by opts (:id, :title, :class). # Beware of keyboard shortcuts in button titles! So, use "&Yes" instead of just "Yes". # Returns screen coordinates of click point if successful, nil if control was not found # :id:: integer control id (such as IDOK, IDCANCEL, etc) # :title:: window title # :class:: window class # :raise:: raise this exception instead of returning nil if nothing found # :position/point/where:: location where the click is to be applied - default :center # :mouse_button/button/which:: mouse button which to click - default :right # def click(opts={}) control = child(opts) if control left, top, right, bottom = control.get_window_rect where = opts[:point] || opts[:where] || opts[:position] point = case where when Array where # Explicit screen coords when :random [left + rand(right - left), top + rand(bottom - top)] # Random point within control window else [(left + right) / 2, (top + bottom) / 2] # Center of a control window end WinGui.set_cursor_pos *point button = opts[:mouse_button] || opts[:mouse] || opts[:which] down, up = (button == :right) ? [WinGui::MOUSEEVENTF_RIGHTDOWN, WinGui::MOUSEEVENTF_RIGHTUP] : [WinGui::MOUSEEVENTF_LEFTDOWN, WinGui::MOUSEEVENTF_LEFTUP] WinGui.mouse_event down, 0, 0, 0, 0 WinGui.mouse_event up, 0, 0, 0, 0 point else nil end end # Waits for this window to close with timeout (default CLOSE_TIMEOUT). # def wait_for_close(timeout=CLOSE_TIMEOUT) timeout(timeout) do sleep SLEEP_DELAY while window_visible? end end # We alias convenience method shut_window (from Win::Gui::Window) with even more convenient # window.close # Please keep in mind that Win32 API has another function CloseWindow that merely MINIMIZES window. # If you want to invoke this function, you can do it like this: # window.close_window # def close shut_window end # Alias for [get_]window_text # def title get_window_text end def thread get_window_thread_process_id.first end def process get_window_thread_process_id.last end alias pid process # Control ID associated with the window (only makes sense for controls) def id get_dlg_ctrl_id end # Since Window instances wrap actual window handles, they should directly support Win32 API functions # manipulating these handles. Therefore, when unsupported instance method is invoked, we check if # WinGui responds to such method, and if yes, call it with our window handle as a first argument. # This gives us all handle-related WinGui functions as instance methods for Window instances, like so: # window.visible? # This API is much more Ruby-like compared to: # visible?(window.handle) # Of course, if we invoke WinGui function that DOESN'T accept handle as a first arg this way, we are screwed. # Call such functions only like this: # WinGui.function(*args) # TODO: Such setup is problematic if WinGui is included into Window ancestor chain. # TODO: In this case, all WinGui functions become available as instance methods, and method_missing never fires. # TODO: It may be a better solution to explicitly define all needed instance methods, # TODO: instead of showing off cool meta-programming skillz. ;-) # def method_missing(name, *args, &block) if WinGui.respond_to? name # puts "Window #{@handle} calling: #{name} #{@handle} #{args} &#{block}" WinGui.send(name, @handle, *args, &block) else super end end end end