require_relative 'rolled_dice' require_relative 'weighted_table' # This class roll the dice. # # @author Cédric ZUGER class Hazard # Regular entry point. This is where you will go when you call Hazard.d6 for instance. # # @param method_name [String] the description of the dice. See help for detail. # # @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice. def self.method_missing( method_name ) # Transform the method_name to string method_name = method_name.to_s self.roll_dice( method_name ) end # From string entry point, in case you have your dice description in a database for instance. # # @param dice_string [String] the description of the dice. See help for detail. # # @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice. def self.from_string( dice_string ) roll_dice( dice_string ) end private # Roll dice according to method name # # @param method_name [String] the description of the dice. See help for detail. # # @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice. def self.roll_dice( method_name ) # Parse the method name to get how many dice and what size of dice was required dice_match = method_name.to_s.match( /(d|r|m|s)?(\d*)d(\d+)/ ) # Raise an error if match fail raise "Method mising : #{method_name}" unless dice_match # Get the roll type roll_type = dice_match[1] splited_result = true if roll_type == 's' # Get the dice amount dice_amount = dice_match[2].to_i # If no amount is given then the amount is 1 dice_amount = 1 if dice_amount == 0 # Get the type of dice dice_type = dice_match[3].to_i # Rolls the dice rolls = ( 1..dice_amount ).map{ Kernel.rand( 1..dice_type ) } # Unless splitted_result was requested, return the sum of the rolled dice return rolls.reduce(:+) unless splited_result # Return a RolledDice otherwise RolledDice.new( rolls ) end end