# frozen_string_literal: true # allow to access Atome class using only a uniq atome class Genesis class << self def create_particle(element, store, render) Atome.define_method "set_#{element}" do |params, &user_proc| particle_creation(element, params, store, render, &user_proc) end end def build_particle(particle_name, options = {}, &particle_proc) type = options[:type] category = options[:category] type = :string if options[:type].nil? store = options[:store] store = true if options[:store].nil? render = options[:render] render = true if options[:render].nil? # we add the new method to the particle's collection of methods Universe.add_to_particle_list(particle_name, type, category) # the line below create an empty particle method for each renderer, eg: browser_left, headless_width, ... # the line below create the corresponding particle method for Batch class # particle_method_for_batch(particle_name) auto_render_generator(particle_name) if render new_particle(particle_name, store, render, &particle_proc) # the line below create all alternatives methods such as create 'method=' additional_particle_methods(particle_name, store, render, &particle_proc) end def build_atome(atome_name, &atome_proc) # we add the new method to the atome's collection of methods Universe.add_to_atome_list(atome_name) # the method below generate Atome method creation at Object level, # so a syntax like : 'text(:hello)' is possible instead of the mandatory : grab(:view).text(:hello) atome_method_for_object(atome_name) # the line below create the corresponding atome method for Batch class # atome_method_for_batch(atome_name) unless Essentials.default_params[atome_name] # we create default params for the new created atome, adding the hash to : module essential, @default_params # FIXME : the hash : attach: [:view] means that newly atome will systematically be attached to the wview instaed of the parent: # ex : b.www will attach to view not b! Essentials.new_default_params(atome_name => { type: atome_name }) end # the line below create an empty atome method for each renderer, eg: browser_shape, headless_color, ... auto_render_generator(atome_name) new_atome(atome_name, &atome_proc) end def auto_render_generator(element) Universe.renderer_list.each do |render_engine| build_render("#{render_engine}_#{element}",) end end def build_render(renderer_name, &method_proc) Atome.define_method renderer_name do |params = nil, &user_proc| instance_exec(params, user_proc, &method_proc) if method_proc.is_a?(Proc) end end def build_sanitizer(method_name, &method_proc) Universe.add_sanitizer_method(method_name.to_sym, &method_proc) end def build_option(method_name, method_proc) Universe.add_optional_method(method_name.to_sym, method_proc) end def new_particle(element, store, render, &_method_proc) # unless @id # alert self.id # end Atome.define_method element do |params = nil, &user_proc| # if @id # alert "======> #{self.class}" @history[element] ||= [] # else # alert "======> #{self.inspect}" # end if (params || params == false) && write_auth(element) params = particle_sanitizer(element, params, &user_proc) # the line below execute the main code when creating a new particle # ex : new({ particle: :my_particle } do.... # instance_exec(params, user_proc, &method_proc) if method_proc.is_a?(Proc) Genesis.create_particle(element, store, render) # TODO: try to optimise and find a better way wo we can remove the condition below if @type == :group && !%i[type id collect layout].include?(element) collect.each do |collected_found| grab(collected_found).send(element, params, &user_proc) end end computed_params = send("set_#{element}", params, &user_proc) # sent to : create_particle / Atome.define_method "set_#{element}" # we historicize all write action below # we add the changes to the stack that must be synchronised Universe.historicize(@aid, :write, element, params) computed_params elsif params || params == false "send a valid password to write #{element} value" elsif read_auth(element) # particle getter below value_found = instance_variable_get("@#{element}") # uncomment below to historicize all read action # Universe.historicize(@id, :read, element, value_found) # we add the optional read plugin value_found = particle_read(element, value_found, &user_proc) value_found # TODO : create a fast method to get particle: eg: # Atome.define_method "set_#{element}" ... => send("set_#{element}" else "send a valid password to read #{element} value" end # else # # end end end def additional_particle_methods(element, store, rendering, &method_proc) # it allow the creation of method like top=, rotate=, ... Atome.define_method "#{element}=" do |params = nil, &user_proc| instance_exec(params, user_proc, &method_proc) if method_proc.is_a?(Proc) params = particle_sanitizer(element, params) particle_creation(element, params, store, rendering, &user_proc) end end def new_atome(element, &method_proc) # the method define below is the slowest but params are analysed and sanitized Atome.define_method element do |params = nil, &user_proc| instance_exec(params, user_proc, &method_proc) if method_proc.is_a?(Proc) if params params = atome_sanitizer(element, params, &user_proc) atome_processor(element, params, &user_proc) else # when no params passed whe assume teh user want a getter, # as getter should give us all atome of a given within the atome # ex : puts a.shape => return all atome with the type 'shape' in this atome collected_atomes = [] # attached.each do |attached_atome| # collected_atomes << attached_atome if grab(attached_atome).type.to_sym == element.to_sym # end # TODO : add category for atome( material/physical vs modifier : color, shadow, .. vs shape, image ..) # then add condition same things fo code in presets/atome atome_common if %i[color shadow paint border].include?(element) # we do the same for apply to be able to retrieve 'color' and other atome that apply instead of being attached @apply.each do |attached_atome| collected_atomes << attached_atome if grab(attached_atome).type.to_sym == element.to_sym end else # collected_atomes = attached # if @attached attached.each do |attached_atome| collected_atomes << attached_atome if grab(attached_atome).type.to_sym == element.to_sym end # end end # TODO/ FIXME : potential problem with group here" # group({ collect: collected_atomes }) collected_atomes end end # the method define below is the fastest params are passed directly Atome.define_method "set_#{element}" do |params, &user_proc| # we generate the corresponding module here: # Object.const_set(element, Module.new) # we add the newly created atome to the list of "child in it's category, eg if it's a shape we add the new atome # to the shape particles list : @!atome[:shape] << params[:id] # Atome.new(params, &user_proc) if Universe.atomes[params[:id]] # if atome id already exist we grab the previous one # this prevent the creation of new atome if the atome already exist previous_atome= grab(params[:id]) # now we must re-affect affected atomes previous_atome.affect(params[:affect]) previous_atome else Atome.new(params, &user_proc) end # Now we return the newly created atome instead of the current atome that is the parent cf: b=box; c=b.circle end end end end